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Revision as of 18:59, 6 August 2012 by HistoricAccount Jszellmer (talk | contribs) (Speculation)
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Class\Axis Erf Fate Numbers
Spookism Turnamancy Dollamancy Weirdomancy

Proposed Canon

Weirdomancy is one of the three disciplines of the Magic class Spookism and composed solely of the element of Motion; it is aligned with the axis of Numbers.Erf-b1-p038aSame-site.PNG


Known Weirdomancers

As of yet, no known Weirdomancer has been introduced.


It is possible that Weirdomancy may affect (temporarily) the Stats of a Unit

Since Weirdomancy is of the Spookism magic class working with its Motion element and is on the Numbers axis, this magic type might affect movement.

In simplest form this could be increasing rate of movement, and reduced or eliminated penalties for any Terrain Type, possibly including moving through walls. These would also fit the name since a unit that could move twice as fast as it should straight up a mountainside and through the walls of a city would be weird.

Conversely, it could also reduce movement and increase movement penalties for a side's enemies, with similar combat applications.

It is also possible that at a higher level this magic can perform ultimate movement tricks such as teleports which put the target unit in a different numbered hex.

It would also be possible to summon units from a distance including other planes, but this does not fit with the only summon seen so far - the Summon Perfect Warlord Spell. Given that Weirdomancy is a Discipline of Spookism, it's possible that a high level Weirdomancer can summon "spooks" (which might be ghosts or spirits) from the City of Heroes.

It is unknown how the portal to the magic kingdom works but it would fit with this suggested version of weirdomancy. That might mean a weirdomancer could create portals, possibly between locations in Erfworld, or to other dimensions such as Stupidworld, or the realms of the croaked or the daemons. An artifact that allowed access to and control of daemons would provide a symmetry to the Arkendish attuned to Charlie and its control of Archons.

Real World

The Museum of the Weird contains Wax Figures (which would be Dollamancy), but also Monsters, Shrunken Heads, Freaks of Nature, and Giant Lizards. It also contains Mythical creatures such as the Fiji Mermaid and Bigfoot. Supernatural figures such as Vampires, Mummies, Werewolves and Ghosts are also covered. Generally, Wierd things include all that is Unexplained. It would not be surprising if Weirdomancy includes these things.

"Weird" has also been used to describe witches, warlocks, and sorcerers, so it is possible this is a broader discipline than has been shown in the stories so far.