Difference between revisions of "Veil"
m (Formatting) |
(→Proposed Canon) |
||
Line 6: | Line 6: | ||
*The [[spell]] cannot be cast on the enemy's [[Turn]], like all spells.{{Erf|1|064|Panel 3 'the spell can't cast on the enemy's turn'}} | *The [[spell]] cannot be cast on the enemy's [[Turn]], like all spells.{{Erf|1|064|Panel 3 'the spell can't cast on the enemy's turn'}} | ||
*[[Foolamancer]] must not be linked with other [[caster]]s.{{Erf|1|064|Panel 3 'we can't do it with the Eyemancers linked up'}} | *[[Foolamancer]] must not be linked with other [[caster]]s.{{Erf|1|064|Panel 3 'we can't do it with the Eyemancers linked up'}} | ||
− | *When veiling cities, only one city can be veiled at a time.{{Erf|1|107|Panel 7 'One city at a time'}} | + | *When veiling cities, only one city can be veiled at a time.{{Erf|1|107|Panel 7 'One city at a time'}} (This is likely due to the requirement that the Foolamancer be in the city to be veiled.) |
The [[Caster]] verbalizes ''Crypsis''.{{Erf|1|114|Panel 9}} | The [[Caster]] verbalizes ''Crypsis''.{{Erf|1|114|Panel 9}} |
Revision as of 16:55, 9 December 2009
Proposed Canon
A Veil is a magic SpellErf-b1-p064 cast by a Foolamancer to hide Units or citiesErf-b1-p107
. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (Ie. A city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unitErf-b1-p115
: it is easier to veil a human than a dwagon.
Limitations of the Spell:
- In order to be able to Veil units Foolamancer must be in the stack that is being veiled.Erf-b1-p064
- The spell cannot be cast on the enemy's Turn, like all spells.Erf-b1-p064
- Foolamancer must not be linked with other casters.Erf-b1-p064
- When veiling cities, only one city can be veiled at a time.Erf-b1-p107
(This is likely due to the requirement that the Foolamancer be in the city to be veiled.)
The Caster verbalizes Crypsis.Erf-b1-p114
Enemy Warlords may be able to pierce a Veil if they are present in the same hex and observing the Veiled Units, but they must notice something odd about the Units.Erf-b1-p115 The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.Erf-b1-p107
Speculation
It is not clear whether regular Units have less chances to blow a Veil or whether they can blow a Veil at all.
Some non-warlord unit types (Archons) can apparently see through veilsErf-b1-p131.