Turnamancy

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Revision as of 11:19, 29 September 2009 by HistoricAccount Angelbob (Talk | contribs) (More speculation on Turnamancy)

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Canon

Class\Axis Erf Fate Numbers
Spookism Turnamancy Dollamancy Weirdomancy

Proposed Canon

Turnamancy is one of the three disciplines of the Magic class Spookism; it is aligned with the axis of Erf.Erf-b1-p038aSame-site.PNG

Abilities

  • Currently Unknown.

Speculation

Turnamancy might force units to change sides (turn) against their will. Would probably result in very low Loyalty.

Turnamancy might alter the flow of time (turns) in some way, perhaps gaining more time for one's own side or units, or removing move or actions from the other side or units.

Known Turnamancers

As of yet, no known Turnamancers have been introduced.