| Oh dear, it seems this article isn't up to scratch and could use some improvement. You can help Erfwiki by .
Lacks references, need help with that, especially for examples
A Trap is a device or physical effect which can be triggered under certain circumstance, usually by a unit coming into physical contact with a certain part of the trap. Thus far, the only context in which traps have been mentioned is in the form of a Dirtamancy trap spell.
Examples of Traps
- Tunnel Traps laid during the Battle for Gobwin Knob
- The trap door at the entrance of Sizemore's tunnel from Gobwin Knob's portal to Spacerock's. Erf-b2-p58
The Volcano Uncroaking as been referred to as a trap. Whether this is simply a mistaken assumption by the sides who do not know the actual magic behind the act is unclear. The fact that characters specifically say "Dirtamancy Trap" suggests that other kinds of traps may exist, perhaps created by Dollamancy, Shockamancy, and/or Fabrication