From Erfwiki
Revision as of 15:36, 2 February 2011 by (Talk) (Ranks)

Jump to: navigation, search

Proposed Canon

Thinkamancy is one of the three disciplines of the Magic class Eyemancy; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG Spells of this Discipline normally involve influencing the mind or actions of a target. All known Thinkamancers are part of a secret conspiracy, lead by the Great Minds that Think Alike, which works to conceal the full extent of their powers from everyone who is not a Thinkamancer. They are opposed to Charlie, who has learned many of their secrets through his attunement to the Arkendish.

Known Thinkamancers


  • Suggestion SpellsErf-b1-p084Same-site.PNG
    • Thinkamancy spells are incapable of dominating a victim. It can only sway choice towards an action the victim might do anyway.Erf-b1-p148Same-site.PNG
  • Merging the minds of casters together into a "psychological alloy" or gestalt with the Thinkamancer, allowing the casting of Spells uncastable by singular CastersErf-b1-p054Same-site.PNG
  • Protecting oneself from the effects of breaking a long term mind-affecting spell
  • Thinkagrams: long-ranged communication
  • Can assist with or accelerate the healing of some forms of mental damage that are the results of Thinkamancy.Erf-b1-p084Same-site.PNG.
  • Can increase the efficiency of a Unit's thought processes. Erf-b1-p104Same-site.PNG.
  • Can use minor combat/stunning spells. Erf-b1-p133Same-site.PNG
  • Don King can use his thinkamancer to see through bat units eyes across an indefinite distance. This is apparently a stronger version of the natural Thinkamancy version.


  • Adept
  • Mastermind (See Book 2, Text Update 013)
  • Possibly Headmaster (See Book 2, Text Update 040)


The Arkendish gives its user superior powers in Thinkamancy. Erf-b1-p088Same-site.PNG

Natural Thinkamancy

Natural Thinkamancy is innate magic. Many mechanics in Erfworld relate to this magic. One example is scout units sending back intelligence.Erf-b1-p084aSame-site.PNG

This magic is also important for the functioning of a Ruler. All Units are subject to Natural Thinkamancies: Obedience, Loyalty, Duty, and others.Erf-b1-p084aSame-site.PNG

Maggie indicated experienced Warlords can use natural thinkamancy to telepathically convey battle orders to units on the field.


More thinkamancers have been shown than any other type of caster. Some have speculated this may indicate they have the highest probability of being popped randomly amongst the casters or some method is used to try and increase the chance. The former would fit in with the suggestion that overlords or rulers can subconsciously control when and what sort of casters are popped. The first fits with the idea in Erf that Titans select casters for sides and the long range communication ability makes them very valuable for most sides.

Real World References

One Thinkamancy Spell - Ephedra - apparently alleviates fatigue or works as a stimulant.Erf-b1-p104Same-site.PNG This is a reference to the herbal stimulant Ephedra which contains both ephedrine and pseudoephedrine.