Difference between revisions of "Terrain Type"

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(Known Terrain Types)
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{{geography101}}
 
==Proposed Canon==
 
==Proposed Canon==
 
Terrain is the type of geography that defines a [[Hex]]. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to [[movement]] by some types of [[Unit]]s, while other types of terrain cannot be entered except by Units with a particular [[Unit#Natural_Abilities|Natural Ability]].
 
Terrain is the type of geography that defines a [[Hex]]. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to [[movement]] by some types of [[Unit]]s, while other types of terrain cannot be entered except by Units with a particular [[Unit#Natural_Abilities|Natural Ability]].
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===Known Terrain Types===
 
===Known Terrain Types===
 
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
 
The following are known terrain types. For details on each type of terrain, follow the corresponding link:
*[[Fields]]
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*[[City]]
*[[Road]]s
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**[[City Zones]]
*[[Mountains]]
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*[[Field]]s
**[[Mountains#High_Mountains|High Mountains]]
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**[[Mountains#Impassable_Mountains|Impassable Mountains]]
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**[[Mountains#Volcano|Volcano]]
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*[[Hills]]
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*[[Water]]
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*[[Forest]]
 
*[[Forest]]
 
**Heavy Forest
 
**Heavy Forest
*[[Ruins]]
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*[[Hill]]s
 
*[[Lava lake]]
 
*[[Lava lake]]
*[[City]]
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*[[Mountain]]s
**[[City Zones|City Zones]]
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**[[Mountain#High_Mountains|High Mountains]]
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**[[Mountain#Impassable_Mountains|Impassable Mountains]]
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**[[Mountain#Volcano|Volcano]]
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*[[Road]]s
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*Rocky
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*[[Ruins]]
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*[[Water]]
  
 
==Speculation==
 
==Speculation==
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[[Farm]] may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).
 
[[Farm]] may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).
  
[[Mine]]s, like [[Farm]]s, may occur randomly in appropriate [[Hex]]es, either as a separate terrain type or augmenting an existing terrain type like [[Mountains]] or [[High Mountains]].
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[[Mine]]s, like [[Farm]]s, may occur randomly in appropriate [[Hex]]es, either as a separate terrain type or augmenting an existing terrain type like [[Mountain]]s or [[Mountain#High Mountains]].
  
[[Category:Locations of Erfworld]]
 
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 
[[Category:Speculation]]
 
[[Category:Speculation]]
 
[[Category:Erfworld_Mechanics]]
 
[[Category:Erfworld_Mechanics]]

Revision as of 15:37, 19 June 2012

Erfworld Geography
City, Terrain Type, Special Locations, Notable Locations


Proposed Canon

Terrain is the type of geography that defines a Hex. There are many types of Terrain, each with unique rules governing them. For instance, some Terrain Types incur a penalty to movement by some types of Units, while other types of terrain cannot be entered except by Units with a particular Natural Ability.

Known Terrain Types

The following are known terrain types. For details on each type of terrain, follow the corresponding link:

Speculation

Each Zone might be its own terrain type.

Heavy Forest and Road may be a terrain type.

Farm may be its own terrain type, or may augment a different terrain type (e.g. Mountain with farm, Hills with farm).

Mines, like Farms, may occur randomly in appropriate Hexes, either as a separate terrain type or augmenting an existing terrain type like Mountains or Mountain#High Mountains.