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I moved a massive amount into Prop Spec. We now know for certain that casting for this unit is a Natural Ability to cast specific spells, not the Natural Ability "Caster". This denies them a lot, especially specialization.

At least one person thinks that a decypted unit wouldn't necessarily have access to all their spells, but we know that Ansom is not debilitated by his decryption, even if he is missing some details. Decryption does not eliminate ability, just memory, and so for the moment, Archons are not denied anything they previously could do. We have all 28 participating in the fireworks display: if any were denied random ability, not all could participate.

Archons now work for GK. That's clear. They do not gain power only from the Arkendish, and it's clear that none of their power comes from the Arkendish. They are a special unit, in the same way as a dwagon or decrypted. Normal unit limitations apply. Their specialness is the commonality: casters are rare. GK had 5 at comic start. Charlie had at least 31 (30 blue sparklies over GK in one panel plus dead Jaclyn). Anyway, that and more didn't make it -- too speculativ. (I really am holding back. Everything in Prop Spec can be demonstrated.)

As non-casters, Archons probably gain specific spells as they level, instead of learning by choice like Wanda or Sizemore. This explains the gross similarities between all of them (whereas Wanda and Sizemore are almost direct opposites of each other), and the lack of individualization besides skin tone and hair colour. And it explains why none are seen in MK.

--Kreistor 17:43, 24 June 2009 (UTC)

Though I suspect that archon magical abilities are not tied to the arkendish, tt's not immediately clear that all their powers were not augmented by the arkendish. We haven't seen them detect magics or even use thinkagrams. -- Devildan

5 archons in flash mob - Ginger, Posh, Scary, Sporty and Baby? their appearances seem to match


What is "TSR" (from the very last section of the article)? The context is the changing of Angels to Archons, "under the marketing decision of TSR."

Jack Vermicelli 20:10, 12 March 2010 (UTC)

TSR was the company that published Dungeons & Dragons materials before it was bought out by Wizards of the Coast. I think that the idea was that at the time the game was being criticized for its hell/heaven creatures, and changing the names was a way of skirting the issue a little.