A unit's stats(also called statistics or points) are a set of whole numbers that describe it's abilities. Each unit has five knowable stats and at least two hidden stats. It is unknown if units with special abilities may also have additional stats.
Move: A measure of a unit's ability to travel across the hex grid. Units have their move reset to its full value at the beginning of their side's turn; unused move reverts to zero at the end of the turn.
These can be known, but are not instantly known by all and make take some reasoning.
Upkeep: Upkeep is a cost paid by Rulers to maintain Units.Erf-b1-p039 Certain units, such as Decrypted, have no upkeep.Erf-b1-p145 Upkeep has not been described as a stat, but it is a value that all Units have, even if zero.
Loyalty: Although the result of Natural Thinkamancy, Loyalty is expressed as a unit statistic. However, the value any unit has is unknown. That value can be altered by Thinkamancy such as a Suggestion Spell. It is probable that loyalty is subjective and is different if different sides are involved.
Experience: Experience is a statistic theorized to exist that explains why units level. A measure of the amount of combat a Unit has participated in. This statistic increases as the Unit croaks enemies. The value of this statistic is hidden from other units and even from the Unit itself.
It is possible that Units have other non-visible stats or stats that are only relevant with certain special abilities.
Juice: How many spells a Caster can throw in a Turn without resorting to Scrolls.
Intelligence: Obviously not everyone has equal mental abilities. It's also possible that people's mental abilities are more quantifiable on ErfWorld then Earth.
Luck: Random events may be baised in favor if those with higher luck stats.