Difference between revisions of "Siege unit"

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Siege units are [[Unit|units]] with the Natural Ability "Siege"{{Erf|1|046a}}, allowing them to breach gates and walls.
 
Siege units are [[Unit|units]] with the Natural Ability "Siege"{{Erf|1|046a}}, allowing them to breach gates and walls.
 
  
 
The known Siege units are:
 
The known Siege units are:
 
*[[Battle Bear]]s{{Erf|1|049}}
 
*[[Battle Bear]]s{{Erf|1|049}}
*[[Siege Tower]]s{{Erf|1|049}}
 
 
*[[Weiner-Rammers]]{{Erf|1|126}}
 
*[[Weiner-Rammers]]{{Erf|1|126}}
 
*[[Golems|Cloth Golems]]{{Erf|1|009}}
 
*[[Golems|Cloth Golems]]{{Erf|1|009}}
 
*[[purple dwagon|Purple Dwagons]]
 
*[[purple dwagon|Purple Dwagons]]
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[[Siege Tower]]s are actually items, not units - they pop as equipment like armor. Towers act as portable shelters for units with [[digging]] special, which can dig into city walls.
  
 
==Speculation==
 
==Speculation==

Revision as of 12:08, 12 November 2011

Proposed Canon

TBFGK 118.jpg

Siege units are units with the Natural Ability "Siege"Erf-b1-p046aSame-site.PNG, allowing them to breach gates and walls.

The known Siege units are:

Siege Towers are actually items, not units - they pop as equipment like armor. Towers act as portable shelters for units with digging special, which can dig into city walls.

Speculation