Difference between revisions of "Side"

From Erfwiki
Jump to: navigation, search
(ajKaYQkIMIdEYtSNf)
(Known natural allies Sides)
 
(29 intermediate revisions by 19 users not shown)
Line 1: Line 1:
Superior thinking deomntsraetd above. Thanks!
+
{{ImageStackRight|320|
 +
[[File:Capital_Sides.JPG|thumb|Center|300px|The Capital Sides of the [[Royal Crown Coalition]], from [http://www.erfworld.com/book-1-archive/?px=%2F086.jpg Page 86] ]]
 +
}}
 +
 
 +
=Proposed Canon=
 +
 
 +
A Side is a group of characters and [[Units]] involved in the conflict in [[Erfworld]] and is led by a single [[Ruler]], which is a King or Queen if the Unit is [[Royal]], or an [[Overlord]] if not. The Side includes all Units, [[City|cities]], and [[Movement|terrain]] under the leadership of that Ruler.
 +
 
 +
There is a distinction between [[Capital_Side|capital sides]] and [[Natural_Allies|other sides]]{{erf|1|086}}.
 +
 
 +
===Capital Sides===
 +
 
 +
Capital sides (as the name implies) have [[capital]]s and are governed by a [[Ruler]]. A capital side can also own [[city|cities]] other than the capital. If the [[Ruler]] of a city is a [[Royal]], the city may produce Noble and Royal [[Units]]. Royal sides sometimes split off into new sides.{{erf|1|079a|Parson's Klog #9}}
 +
 
 +
====Starting a Capital Side====
 +
In order to start a new side, a [[barbarian]] unit must [[claim]] a [[capital]] city. There must be no units belonging to an existing side on the hex.
 +
 
 +
====Known capital sides====
 +
 
 +
* [[Ad Council]] <sup>[[LIAB Text 50]]</sup>
 +
* [[Anchorbar]]
 +
* [[Bananastan]]
 +
* [[Bennifer]]
 +
* [[Bullyclub]]
 +
* [[Brangelina]]
 +
* [[Carpudlian]]s
 +
* '''[[Charlescomm]]'''
 +
* [[Cheeseburg]]
 +
* [[Dagwood]]
 +
* [[Delkey]]
 +
* [[Dogfort]]
 +
* '''[[Faq]]''' (destroyed by [[Gobwin Knob]]), now reestablished by [[Jillian]] under the protection of [[Transylvito]]
 +
* [[Easteros]] (destroyed)
 +
* [[Eagle Keys]]
 +
* [[el-Efbaum]] (destroyed)
 +
* [[Firstpost]]
 +
* [[Follywood]]
 +
* [[Foxmud]]
 +
* [[Frenemy]]
 +
* '''[[Gobwin Knob]]'''
 +
* '''[[Goodminton]]''' (destroyed)
 +
* [[Graceland]]
 +
* [[Haffaton]]
 +
* [[Haggar]]
 +
* [[Hobbittm]]
 +
* [[Homekey]]
 +
* [[Hyatt]]
 +
* '''[[Jetstone]]'''
 +
* [[Jitterati]]
 +
* [[Milquetoast]] (destroyed by [[Gobwin Knob]]){{erf|1|034}}
 +
* [[Metroland]]
 +
* [[Napster]] (destroyed)
 +
* [[Numloch]]
 +
* [[Paige Downs]]
 +
* [[Protip]]
 +
* [[Quisling]]
 +
* [[Rightshoring]]
 +
* [[Seaworld]]
 +
* [[Sofa King]]
 +
* [[Swanstone]]
 +
* [[Squashcourt]]
 +
* [[Tapwater]]
 +
* '''[[Transylvito]]'''
 +
* [[Unaroyal]] (self destructed to prevent their units being killed and then [[decrypt]]ed by [[Gobwin Knob]]) {{blog|2009|10|summer-updates-043}}
 +
* [[Unisom]]
 +
* [[Westeregg]] (destroyed)
 +
* [[Woodshole]]
 +
 
 +
===Natural Allies===
 +
 
 +
Non-capital sides (also referred to as [[Natural_Allies|natural allies]]) have no capital, no cities, no royals.{{erf|1|079a|Parson's Klog #9}} They do, however, have their own treasuries and can form long semi-permanent alliances. If there is a way for Natural Allies to become a Capital Side, it has not been stated in the comic.
 +
 
 +
====Known natural allies Sides====
 +
 
 +
* [[Daemons]]
 +
* [[Elves]]
 +
** [[Altruist Elves]] (used to be natural allies to [[Jetstone]]) {{ref| [[TBFGK 22:1]]}}
 +
** [[Bawdy Elves]]
 +
** [[Boring Elves]]
 +
** [[Eager Elves]]
 +
** [[Hardcore Elves]] {{ref|[[IPTSF Text 27]]}}
 +
** [[High Elves]]
 +
** [[Hoe Elves]]
 +
** [[House Elves]]
 +
** [[Hungry Elves]]
 +
** [[Jam Elves]]
 +
** [[Juggle Elves]] (natural popped ones) {{ref|[[Hvs.tCF 71]]}}
 +
** [[Lofty Elves]] (possibly are elongated tall elves, with legs like a [http://en.wikipedia.org/wiki/Moko_jumbie Man ][http://en.wikipedia.org/wiki/Stilt_walking on Stilts]] )
 +
** [[Luckless Elves]]
 +
** [[Mosh Elves]]
 +
** [[Navy Elves]]
 +
** [[Scene Elves]]
 +
** [[Schlemiel Elves]]
 +
** [[Shady Elves]]
 +
** [[Superfluous Elves]]
 +
** [[Tardy Elves]]
 +
** [[Trashy Elves]]
 +
** [[Woodsy Elves]]
 +
* [[Giant]]s
 +
** [[Western Giants]] (natural allies to [[Faq]], formerly [[Jitterati]])
 +
* [[Gobwins]] (used to be natural allies to [[Gobwin Knob]])
 +
* [[Hobgobwins]] (natural allies to [[Gobwin Knob]])
 +
* [[Marbits]] (seem to be former natural allies to [[Jetstone]] and/or [[Unaroyal]])
 +
* [[Witches]]
 +
** [[Sand Witches]] (natural allies to [[Dagwood]])
 +
** [[Man Witches]] (natural allies to [[Dagwood]])
 +
 
 +
===Barbarians===
 +
 
 +
[[Barbarian]]s are not a single side; rather, "Barbarian" is a catch all term used to describe [[unit]]s without a side or neutral cities without a [[Ruler]]. When a side [[fall]]s, any surviving Rulers or [[Heir]]s in the field and [[Caster]]s in the [[Magic Kingdom]] become [[Barbarian]]s.
 +
 
 +
[[Barbarians]] have to rely on either [[Farm|farming]], [[Wildlife|hunting]], or [[mercenary]] work to pay [[upkeep]] of their [[Units]]. They can form alliances with [[Capital_Sides|capital sides]].
 +
 
 +
==Speculation==
 +
 
 +
From [[WB2014 Digdoug - Episode 8]], it would seem that the total number of capital sides in Erfworld might be over 200. It wouldn't be surprising if the exact total number of possible sides in Erfworld [http://en.wikipedia.org/wiki/255_%28number%29#In_computing was 255].
 +
 
 +
==Fanon==
 +
* [[Natural Allies]]
 +
** [[Eastern Giants]]
 +
 
 +
[[Category:Proposed Canon]]
 +
[[Category:Speculation]]
 +
[[Category:Fanon]]
 +
[[Category:Side]]
 +
[[Category:Erfworld Mechanics]]

Latest revision as of 07:48, 7 May 2016

The Capital Sides of the Royal Crown Coalition, from Page 86

Proposed Canon

A Side is a group of characters and Units involved in the conflict in Erfworld and is led by a single Ruler, which is a King or Queen if the Unit is Royal, or an Overlord if not. The Side includes all Units, cities, and terrain under the leadership of that Ruler.

There is a distinction between capital sides and other sidesErf-b1-p086Same-site.PNG.

Capital Sides

Capital sides (as the name implies) have capitals and are governed by a Ruler. A capital side can also own cities other than the capital. If the Ruler of a city is a Royal, the city may produce Noble and Royal Units. Royal sides sometimes split off into new sides.Erf-b1-p079aSame-site.PNG

Starting a Capital Side

In order to start a new side, a barbarian unit must claim a capital city. There must be no units belonging to an existing side on the hex.

Known capital sides

Natural Allies

Non-capital sides (also referred to as natural allies) have no capital, no cities, no royals.Erf-b1-p079aSame-site.PNG They do, however, have their own treasuries and can form long semi-permanent alliances. If there is a way for Natural Allies to become a Capital Side, it has not been stated in the comic.

Known natural allies Sides

Barbarians

Barbarians are not a single side; rather, "Barbarian" is a catch all term used to describe units without a side or neutral cities without a Ruler. When a side falls, any surviving Rulers or Heirs in the field and Casters in the Magic Kingdom become Barbarians.

Barbarians have to rely on either farming, hunting, or mercenary work to pay upkeep of their Units. They can form alliances with capital sides.

Speculation

From WB2014 Digdoug - Episode 8, it would seem that the total number of capital sides in Erfworld might be over 200. It wouldn't be surprising if the exact total number of possible sides in Erfworld was 255.

Fanon