Difference between revisions of "Side"
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There is a distinction between [[Capital_Side|capital sides]] and [[Natural_Allies|other sides]]{{erf|1|086}}. | There is a distinction between [[Capital_Side|capital sides]] and [[Natural_Allies|other sides]]{{erf|1|086}}. | ||
− | ==Capital | + | ==Capital Sides== |
Capital sides (as the name implies) have [[capital]]s and are governed by a [[Ruler]]. A capital side can also own [[city|cities]] other than the capital. If the [[Ruler]] of a city is a [[Royal]], the city may produce Noble and Royal [[Units]]. Royal sides sometimes split off into new sides.{{erf|1|079a|Parson's Klog #9}} | Capital sides (as the name implies) have [[capital]]s and are governed by a [[Ruler]]. A capital side can also own [[city|cities]] other than the capital. If the [[Ruler]] of a city is a [[Royal]], the city may produce Noble and Royal [[Units]]. Royal sides sometimes split off into new sides.{{erf|1|079a|Parson's Klog #9}} | ||
+ | |||
+ | ===Starting a Capital Side=== | ||
+ | In order to start a new side, a [[barbarian]] unit must [[claim]] a [[capital]] city. There must be no units belonging to an existing side on the hex. | ||
===Known capital sides:=== | ===Known capital sides:=== | ||
+ | * [[Ad Council]] <sup>[[LIAB Text 50]]</sup> | ||
+ | * [[Bananastan]] | ||
+ | * [[Bennifer]] | ||
+ | * [[Brangelina]] | ||
* [[Carpudlian]]s | * [[Carpudlian]]s | ||
* '''[[Charlescomm]]''' | * '''[[Charlescomm]]''' | ||
* [[Dagwood]] | * [[Dagwood]] | ||
* '''[[Faq]]''' (destroyed by [[Gobwin Knob]]), now reestablished by [[Jillian]] under the protection of [[Transylvito]] | * '''[[Faq]]''' (destroyed by [[Gobwin Knob]]), now reestablished by [[Jillian]] under the protection of [[Transylvito]] | ||
+ | * [[Easteros]] (destroyed) | ||
+ | * [[el-Efbaum]] (destroyed) | ||
+ | * [[Frenemy]] | ||
* [[Foxmud]] | * [[Foxmud]] | ||
* '''[[Gobwin Knob]]''' | * '''[[Gobwin Knob]]''' | ||
+ | * '''[[Goodminton]]''' (destroyed) | ||
+ | * [[Haffaton]] | ||
* [[Haggar]] | * [[Haggar]] | ||
* [[Hobbittm]] | * [[Hobbittm]] | ||
Line 28: | Line 40: | ||
* [[Milquetoast]] (destroyed by [[Gobwin Knob]]){{erf|1|034}} | * [[Milquetoast]] (destroyed by [[Gobwin Knob]]){{erf|1|034}} | ||
* [[Napster]] (destroyed) | * [[Napster]] (destroyed) | ||
+ | * [[Quisling]] | ||
* [[Sofa King]] | * [[Sofa King]] | ||
* '''[[Transylvito]]''' | * '''[[Transylvito]]''' | ||
− | * [[Unaroyal]] (self destructed to prevent | + | * [[Unaroyal]] (self destructed to prevent their units being killed and then [[decrypt]]ed by [[Gobwin Knob]]) {{blog|2009|10|summer-updates-043}} |
+ | * [[Westeregg]] (destroyed) | ||
==Other sides== | ==Other sides== | ||
Line 41: | Line 55: | ||
* [[Elves]] | * [[Elves]] | ||
** [[Altruist Elves]] (used to be natural allies to [[Jetstone]]) | ** [[Altruist Elves]] (used to be natural allies to [[Jetstone]]) | ||
+ | **[[Bawdy Elves]] | ||
** [[Eager Elves]] | ** [[Eager Elves]] | ||
+ | ** [[High Elves]] | ||
** [[Lofty Elves]] | ** [[Lofty Elves]] | ||
** [[Luckless Elves]] | ** [[Luckless Elves]] | ||
Line 51: | Line 67: | ||
* [[Giant]]s | * [[Giant]]s | ||
** [[Western Giants]] (natural allies to [[Faq]], formerly [[Jitterati]]) | ** [[Western Giants]] (natural allies to [[Faq]], formerly [[Jitterati]]) | ||
+ | **[[Eastern Giants]] | ||
* [[Gobwins]] (used to be natural allies to [[Gobwin Knob]]) | * [[Gobwins]] (used to be natural allies to [[Gobwin Knob]]) | ||
* [[Hobgobwins]] (natural allies to [[Gobwin Knob]]) | * [[Hobgobwins]] (natural allies to [[Gobwin Knob]]) |
Revision as of 19:19, 30 April 2013
Contents
Proposed Canon
A Side is a group of characters and Units involved in the conflict in Erfworld and is led by a single Ruler, which is a King or Queen if the Unit is Royal, or an Overlord if not. The Side includes all Units, cities, and terrain under the leadership of that Ruler.
There is a distinction between capital sides and other sidesErf-b1-p086.
Capital Sides
Capital sides (as the name implies) have capitals and are governed by a Ruler. A capital side can also own cities other than the capital. If the Ruler of a city is a Royal, the city may produce Noble and Royal Units. Royal sides sometimes split off into new sides.Erf-b1-p079a
Starting a Capital Side
In order to start a new side, a barbarian unit must claim a capital city. There must be no units belonging to an existing side on the hex.
Known capital sides:
- Ad Council LIAB Text 50
- Bananastan
- Bennifer
- Brangelina
- Carpudlians
- Charlescomm
- Dagwood
- Faq (destroyed by Gobwin Knob), now reestablished by Jillian under the protection of Transylvito
- Easteros (destroyed)
- el-Efbaum (destroyed)
- Frenemy
- Foxmud
- Gobwin Knob
- Goodminton (destroyed)
- Haffaton
- Haggar
- Hobbittm
- Hyatt
- Jetstone
- Jitterati
- Milquetoast (destroyed by Gobwin Knob)Erf-b1-p034
- Napster (destroyed)
- Quisling
- Sofa King
- Transylvito
- Unaroyal (self destructed to prevent their units being killed and then decrypted by Gobwin Knob) Erf-b1.5-p043
- Westeregg (destroyed)
Other sides
Non-capital sides (also referred to as natural allies) have no capital, no cities, no royals.Erf-b1-p079a They do, however, have their own treasuries and can form long semi-permanent alliances. If there is a way for Natural Allies to become a Capital Side, it has not been stated in the comic.
Known natural allies Sides:
- Daemons
- Elves
- Altruist Elves (used to be natural allies to Jetstone)
- Bawdy Elves
- Eager Elves
- High Elves
- Lofty Elves
- Luckless Elves
- Schlemiel Elves
- Shady Elves
- Superfluous Elves
- Tardy Elves
- Woodsy Elves
- Giants
- Western Giants (natural allies to Faq, formerly Jitterati)
- Eastern Giants
- Gobwins (used to be natural allies to Gobwin Knob)
- Hobgobwins (natural allies to Gobwin Knob)
- Marbits (seem to be former natural allies to Jetstone)
- Witches
- Sand Witches (natural allies to Dagwood)
- Man Witches (natural allies to Dagwood)
Barbarians
It does not seem that Barbarians are a single side; rather, "Barbarian" is a catch all term used to describe Units without a side or neutral cities without a Ruler. If Rulers or their Heirs lose their capital they become Barbarians. All of the permanent inhabitants of the Magic Kingdom are Barbarian Casters.
Barbarians have to rely on either farming, hunting, or mercenary work to pay upkeep of their Units. They can form alliances with capital sides.