Difference between revisions of "Shmucker"

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=Proposed Canon=
 
=Proposed Canon=
  
The Shmucker is the primary currency of [[Erfworld]].  To date, the other units of currency and barter that have been mentioned are [[Rand]]s, [[Coin]]s and [[Gem]]s; no exchange rates have been indicated.
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The '''Shmucker''' is the primary currency of [[Erfworld]], and is most commonly used to pay a [[unit]]'s [[upkeep]], although it has a variety of other uses as well.
  
Shmuckers that belong to a [[Side]] are stored in the Side's [[treasury]]. Shmuckers that belong to a [[Warlord]] or [[Caster]] are stored in a personal [[purse]]. It is implied that in both cases Shmuckers are not stored as physical objects (e.g. [[coin]]s), but rather as symbolical means of exchange.
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Shmuckers that belong to a [[Side]] are stored in the Side's [[treasury]], while a [[barbarian]] [[Warlord]] or [[Caster]] stores shmuckers in a personal [[purse]]. It is implied that in both cases Shmuckers are not stored as physical objects (e.g. [[coin]]s), but rather as symbolical means of exchange.
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They cannot be directly exchanged between sides, but may be transferred​ as part of a [[contract]]. Another option is to have a [[Moneymancer]] convert them into physical [[gem]]s at a minuscule cost in [[juice]] and give them to the other side{{ref|[[Hvs.tCF 270]]}} (e.g. transport them by [[Hat Magic]]).
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Gems have a shmucker value which is set at their creation. Only a Moneymancer can convert schmuckers into gems, but any [[commander]] can convert gems back into schmuckers.<sup>[[IDK the reference]]</sup> It has also been stated that jewelry of sufficient quality can be converted directly into shmuckers.
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The other most common form of currency in use is the [[Rand]], used in the [[Magic Kingdom]]. An exact exchange rate is unknown and probably doesn't exist; a single Rand is roughly one [[turn]] of upkeep for a barbarian caster. Coins (mentioned before) don't have value at all, and are only used in recreational activities.
  
 
==Value==
 
==Value==
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* [[Dewy Tulips]] claimed that the [[Carpudlian]]s paid about 40,000 Shmuckers to ransom the city of [[Carport]] to avoid it being sacked. {{blog|2009|07|summer-updates-011}}
 
* [[Dewy Tulips]] claimed that the [[Carpudlian]]s paid about 40,000 Shmuckers to ransom the city of [[Carport]] to avoid it being sacked. {{blog|2009|07|summer-updates-011}}
  
* [[Jillian]] felt Faq's treasury increase by about 40,000 when she razed Progrock, noting at the same time that this sum would secure her side's upkeep for 8-10 turns, putting Faq's total upkeep between 4,000 and 5,000 per turn.
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* [[Jillian]] felt Faq's treasury increase by about 40,000 when she razed Progrock, noting at the same time that this sum would secure her side's upkeep for 8-10 turns, putting Faq's total upkeep between 4,000 and 5,000 per turn.{{erf|2|T43}}
  
 
* Sacking the Level 3 City of [[Kona]] earned [[Faq]] almost 20,000 Shmuckers.{{blog|2009|10|summer-updates-049}}
 
* Sacking the Level 3 City of [[Kona]] earned [[Faq]] almost 20,000 Shmuckers.{{blog|2009|10|summer-updates-049}}
  
 
* The upper limit of the [[purse]] of a level 10 [[Warlord]] or [[Caster]] is 10,000. Since few [[unit]]s achieve this level or higher, this is roughly the upper limit that one unit could have (outside of [[gem]]s).
 
* The upper limit of the [[purse]] of a level 10 [[Warlord]] or [[Caster]] is 10,000. Since few [[unit]]s achieve this level or higher, this is roughly the upper limit that one unit could have (outside of [[gem]]s).
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* [[Jillian]] thinks razing the Level 2 city of [[Diecast]] would earn about 8500 Shmuckers to [[Faq]] treasury.
  
 
* [[Jillian]] argues that 2,500 Shmuckers for [[Charlie]]'s [[Thinkagram]]{{erf|1|051}} service is far from a "nominal" fee as advertised by one of the [[Archon]]s. [[Webinar]] mentions that the fee is "for two-way".  A presumably one-way Thinkagram to [[Ansom]] cost her 1700 Shmuckers, which was almost her entire [[purse]].{{erf|1|083}}
 
* [[Jillian]] argues that 2,500 Shmuckers for [[Charlie]]'s [[Thinkagram]]{{erf|1|051}} service is far from a "nominal" fee as advertised by one of the [[Archon]]s. [[Webinar]] mentions that the fee is "for two-way".  A presumably one-way Thinkagram to [[Ansom]] cost her 1700 Shmuckers, which was almost her entire [[purse]].{{erf|1|083}}
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* The [[Upkeep]] of the weakest [[Archon]]s are 200 Shmuckers per [[turn]]. The most powerful [[Archons]] can cost close to 500 Shmuckers per turn. Since [[Charlie]] has over 600 Archons, his [[Archon]] fleet has a total upkeep cost that is somewhere between 120,000 Shmuckers to 300,000 Shmuckers per turn.   
 
* The [[Upkeep]] of the weakest [[Archon]]s are 200 Shmuckers per [[turn]]. The most powerful [[Archons]] can cost close to 500 Shmuckers per turn. Since [[Charlie]] has over 600 Archons, his [[Archon]] fleet has a total upkeep cost that is somewhere between 120,000 Shmuckers to 300,000 Shmuckers per turn.   
  
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* The upkeep of [[carnymancer]] [[Dove Barstool]] during the story of [[DigDoug]] is 75 Shmuckers per turn. She charged 500 to fool Delkey's moneymancer during an audit, and 2,000 to help Posbrake survive a prediction that their side would suffer a massive air attack.
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=See also=
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* [[List of known treasury values]]
  
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Currency]]
 
[[Category:Currency]]

Latest revision as of 07:30, 17 June 2017

Proposed Canon

The Shmucker is the primary currency of Erfworld, and is most commonly used to pay a unit's upkeep, although it has a variety of other uses as well.

Shmuckers that belong to a Side are stored in the Side's treasury, while a barbarian Warlord or Caster stores shmuckers in a personal purse. It is implied that in both cases Shmuckers are not stored as physical objects (e.g. coins), but rather as symbolical means of exchange.

They cannot be directly exchanged between sides, but may be transferred​ as part of a contract. Another option is to have a Moneymancer convert them into physical gems at a minuscule cost in juice and give them to the other sideHvs.tCF 270 (e.g. transport them by Hat Magic).

Gems have a shmucker value which is set at their creation. Only a Moneymancer can convert schmuckers into gems, but any commander can convert gems back into schmuckers.IDK the reference It has also been stated that jewelry of sufficient quality can be converted directly into shmuckers.

The other most common form of currency in use is the Rand, used in the Magic Kingdom. An exact exchange rate is unknown and probably doesn't exist; a single Rand is roughly one turn of upkeep for a barbarian caster. Coins (mentioned before) don't have value at all, and are only used in recreational activities.

Value

What follows is a list of prices and values that have been mentioned in the comic, ordered by value:

  • The expense of designating Prince Tramennis as Jetstone's heir is estimated at around 165,000 (or slightly less), as calculated based on Charlie's offer of 5,000 per Decrypted Archon destroyed and a bonus of 25,000 for capturing one and returning it to him alive.
  • Jillian felt Faq's treasury increase by about 40,000 when she razed Progrock, noting at the same time that this sum would secure her side's upkeep for 8-10 turns, putting Faq's total upkeep between 4,000 and 5,000 per turn.Erf-b2-pT43Same-site.PNG
  • The upper limit of the purse of a level 10 Warlord or Caster is 10,000. Since few units achieve this level or higher, this is roughly the upper limit that one unit could have (outside of gems).
  • Jillian thinks razing the Level 2 city of Diecast would earn about 8500 Shmuckers to Faq treasury.
  • Parson's upkeep is "over 1,000 Shmuckers per turn"Erf-b1-p039Same-site.PNG. Stanley seems to regard this as annoyingly expensive, but not utterly outrageous.
  • The Upkeep of the weakest Archons are 200 Shmuckers per turn. The most powerful Archons can cost close to 500 Shmuckers per turn. Since Charlie has over 600 Archons, his Archon fleet has a total upkeep cost that is somewhere between 120,000 Shmuckers to 300,000 Shmuckers per turn.
  • The upkeep of carnymancer Dove Barstool during the story of DigDoug is 75 Shmuckers per turn. She charged 500 to fool Delkey's moneymancer during an audit, and 2,000 to help Posbrake survive a prediction that their side would suffer a massive air attack.

See also