Difference between revisions of "Senses"

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There are [[status effect]]s that can disable a unit's senses, like [[blindness]]. Additionally, sight, hearing, and even touch can be simulated by [[Foolamancy]].
 
There are [[status effect]]s that can disable a unit's senses, like [[blindness]]. Additionally, sight, hearing, and even touch can be simulated by [[Foolamancy]].
 +
 +
=Speculation=
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[[Ace Hardware]] was able to detect a [[veil]]ed [[toy soldier]]'s approach well before anyone else, suggesting that [[Dollamancer]]s are able to sense [[Dollamancy]] [[golem]]s.
  
 
=Citations=
 
=Citations=

Revision as of 02:40, 28 July 2014

Proposed Canon

Erfworlders possess the basic 5 senses humans have (sight, touch, hearing, smell, taste). But many others also exist. These include:

And many more that cannot even be described to anyone other than a Thinkamancer.

There are status effects that can disable a unit's senses, like blindness. Additionally, sight, hearing, and even touch can be simulated by Foolamancy.

Speculation

Ace Hardware was able to detect a veiled toy soldier's approach well before anyone else, suggesting that Dollamancers are able to sense Dollamancy golems.

Citations

  1. ^  IPTSF Text 26
  2. ^  LIAB Text 38
  3. ^  LIAB Text 59
  4. ^  IPTSF Text 5
  5. ^  LIAB Text 11
  6. ^  LIAB Text 45
  7. ^  IPTSF Text 13
  8. ^  IPTSF Text 59
  9. ^  IPTSF Text 19
  10. ^  IPTSF Text 73