Difference between revisions of "Sack"

From Erfwiki
Jump to: navigation, search
m
m (Proposed Canon)
 
(12 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
==Proposed Canon==
 
==Proposed Canon==
When a [[city]] falls into the hands of an enemy [[side]], the conquering side can choose to sack the city, reducing it below level 1 so that it no longer functions as a city. The resulting site is similar to [[ruins]] and can randomly pop [[Barbarian]] [[unit]]s, [[gem]]s, and [[Magic Item]]s. The city site may be claimed by any [[side]] and [[rebuild|rebuilt]].
+
When a [[city]] falls into the hands of an enemy [[side]], the conquering side can choose to sack the city, reducing its [[level]] and giving the sacking side an immediate increase in their [[treasury]]. Going even further, a side can [[raze]] a city, effectively ending it and leaving behind a city site. The resulting site is similar to [[ruins]] and can randomly [[pop]] [[Barbarian]] [[unit]]s, [[gem]]s, and [[Magic Item]]s. The city site may be claimed by any [[side]] and [[rebuild|rebuilt]].
  
Sacking may be a form of [[Natural Magic#Natural Dirtamancy|Natural Dirtamancy]] available only to Rulers, and implementable by Warlords they authorize to use it.
+
The cities of [[Kona]] and [[Progrock]], both of which were level three before they were sacked, provided [[Faq]]'s treasury with 20,000 and 40,000 [[shmucker]]s respectively. This would seem to indicate that there are modifiers that haven't been mentioned yet.
  
The side doing the sacking gains an immediate increase in their treasury.
+
A Side can sack its own Cities if the need arises.<sup>[citation needed]</sup>
  
[[Kona]], a Level 3 city, yielded 20,000 shmuckers when Faq sacked it, while [[Progrock]] gave 40,000. This would seem to indicate that each level of a city doubles the gain from sacking, unless there are modifiers that haven't been mentioned yet.
+
==Speculation==
 +
Sacking may be a form of [[Natural Magic#Natural Dirtamancy|Natural Dirtamancy]] available only to [[Ruler]]s, and implementable by Warlords they authorize to use it.
 +
 
 +
==Instances of Sacking In Comic==
 +
* [[Faq]]  – [[TBFGK 147]]
 +
* [[Carport]] (discussed) – [[TBFGK Epilogue 11]]
 +
* Unnamed [[Dagwood]] City (failed attempt) – [[LIAB Prologue 20]]
 +
* [[Kona]] – [[LIAB Prologue 28]]
 +
* [[Kibo]] & [[Otoh]] (unnamed) – [[LIAB Text 27]]
 +
* [[Kiloton]] (discussed) – [[IPTSF Text 11]]
 +
* [[Goodfinger]] (discussed) – [[IPTSF Text 19]]
 +
* [[Coolminton]] – [[IPTSF Text 25]]
 +
* [[Diecast]] – [[IPTSF Text 38]]
 +
* [[Brookstone]] & [[Progrock]] (discussed) – [[LIAB 30]]
 +
** Progrock (discussed again) – [[LIAB Text 32]]
 +
** Progrock (actually sacked) – [[LIAB Text 43]]
 +
* Unnamed [[Jetstone]] City (discussed) – [[LIAB 35]]
 +
* Hypothetical enemy city (discussed) - [[WB2014 Digdoug - Episode 5]]
  
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]

Latest revision as of 06:36, 28 June 2017

Proposed Canon

When a city falls into the hands of an enemy side, the conquering side can choose to sack the city, reducing its level and giving the sacking side an immediate increase in their treasury. Going even further, a side can raze a city, effectively ending it and leaving behind a city site. The resulting site is similar to ruins and can randomly pop Barbarian units, gems, and Magic Items. The city site may be claimed by any side and rebuilt.

The cities of Kona and Progrock, both of which were level three before they were sacked, provided Faq's treasury with 20,000 and 40,000 shmuckers respectively. This would seem to indicate that there are modifiers that haven't been mentioned yet.

A Side can sack its own Cities if the need arises.[citation needed]

Speculation

Sacking may be a form of Natural Dirtamancy available only to Rulers, and implementable by Warlords they authorize to use it.

Instances of Sacking In Comic