Difference between revisions of "Sack"

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(Proposed Canon)
(According to the latest update, the gain is immediate and direct to the treasury.)
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When a [[city]] falls into the hands of an enemy [[side]], the conquering side can choose to sack the city, reducing it below level 1 so that it no longer functions as a city. The resulting site is similar to [[ruins]] and can randomly pop [[Barbarian]] [[unit]]s, [[gem]]s, and [[Magic Item]]s. The city site may be claimed by any [[side]] and [[rebuild|rebuilt]].
 
When a [[city]] falls into the hands of an enemy [[side]], the conquering side can choose to sack the city, reducing it below level 1 so that it no longer functions as a city. The resulting site is similar to [[ruins]] and can randomly pop [[Barbarian]] [[unit]]s, [[gem]]s, and [[Magic Item]]s. The city site may be claimed by any [[side]] and [[rebuild|rebuilt]].
  
==Speculation==
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Sacking a city results in a gain for the sackers.  So far that gain has been mentioned in terms of [[Shmucker]]s, though it could actually occur as some kind of good or [[gem]] and simply be valued in Shmuckers.
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[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]

Revision as of 20:27, 11 March 2011

Proposed Canon

When a city falls into the hands of an enemy side, the conquering side can choose to sack the city, reducing it below level 1 so that it no longer functions as a city. The resulting site is similar to ruins and can randomly pop Barbarian units, gems, and Magic Items. The city site may be claimed by any side and rebuilt.