Difference between revisions of "Sack"

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(Created page with '=Speculation= When a Garrison has been defeated, the conquering side may choose to sack the city. This destroys it and turns it to ruins. Ruins have no treasury...')
 
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=Speculation=
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==Proposed Canon==
When a [[Garrison]] has been defeated, the conquering [[side]] may choose to sack the [[city]].  This destroys it and turns it to [[ruins]].  Ruins have no treasury, produce nothing, and [[pop]] no units. They belong to no side.  They can be claimed and [[rebuild|rebuilt]].
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When a [[city]] falls into the hands of an enemy [[side]], the conquering side can choose to sack the city, reducing it below level 1 so that it no longer functions as a city. The resulting site is similar to [[ruins]] and can randomly pop [[Barbarian]] [[unit]]s, [[gem]]s, and [[Magic Item]]s. The city site may be claimed by any side and rebuilt. A barbarian [[Warlord]] can use the site to start a new side.
  
[[Category:Speculation]]
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==Speculation==
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[[Category:Proposed Canon]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]

Revision as of 11:20, 11 July 2009

Proposed Canon

When a city falls into the hands of an enemy side, the conquering side can choose to sack the city, reducing it below level 1 so that it no longer functions as a city. The resulting site is similar to ruins and can randomly pop Barbarian units, gems, and Magic Items. The city site may be claimed by any side and rebuilt. A barbarian Warlord can use the site to start a new side.

Speculation