Difference between revisions of "Ration"

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(Proposed Canon)
 
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==Proposed Canon==
 
==Proposed Canon==
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Rations are the primary food source for [[Units]].  When [[Upkeep]] is paid, Rations automatically [[pop]] near the Unit they are intended to feed at the beginning of the [[Side]]'s [[Turn]].  Rations can be made unnecessary through the use of [[provisions]] or produced through [[harvest]]ing or [[forage]].
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Depending on the type of food, eating extra rations would reduce a unit’s upkeep by a substantial amount. A good solid meal in addition to the [[pop]]ped rations generally means cutting the [[unit]]'s next turn’s upkeep in half, for [[barbarian]] and [[side]]d units alike. And prepared meals gives more upkeep relief than just eating raw [[forage]] or produce. {{ref|[[WB2014 Digdoug - Episode_21|Digdoug 21]]}}
  
Rations are the primary food source for [[Units]].  When [[Upkeep]] is paid, Rations automatically [[pop]] near the Unit they are intended to feed at the beginning of the [[Side]]'s [[Turn]]. Rations can be made unnecessary through the use of [[provisions]] or produced through [[harvest|harvesting]].
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Since [[captured]] units' upkeep is paid by the captor, their rations pop at the captor's Turn (as that is the captured unit's turn too). However, the food can be lower quality than the unit is used too. The captor can use provisions to mitigate the upkeep just like for its own units.
  
==Speculation==
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[[Fugitive]] units don't get rations (since they don't have a [[purse]] and their upkeep is not paid) and have to [[forage]] for themselves or be recaptured.
Captured [[Units]] may not have Rations, because no one may be paying their upkeep. The Unit may be fed with [[provisions]] instead of Rations, but if the capturing Side paid Upkeep, the Rations may pop. In this case, Rations would pop at the beginning of the capturing [[Side]]'s [[Turn]], not the Side of the Unit.
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[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
[[Category:Speculation]]
 
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]

Latest revision as of 03:31, 17 April 2016

TBFGK 39.jpg

Proposed Canon

Rations are the primary food source for Units. When Upkeep is paid, Rations automatically pop near the Unit they are intended to feed at the beginning of the Side's Turn. Rations can be made unnecessary through the use of provisions or produced through harvesting or forage.

Depending on the type of food, eating extra rations would reduce a unit’s upkeep by a substantial amount. A good solid meal in addition to the popped rations generally means cutting the unit's next turn’s upkeep in half, for barbarian and sided units alike. And prepared meals gives more upkeep relief than just eating raw forage or produce. Digdoug 21

Since captured units' upkeep is paid by the captor, their rations pop at the captor's Turn (as that is the captured unit's turn too). However, the food can be lower quality than the unit is used too. The captor can use provisions to mitigate the upkeep just like for its own units.

Fugitive units don't get rations (since they don't have a purse and their upkeep is not paid) and have to forage for themselves or be recaptured.