Difference between revisions of "Rain"

From Erfwiki
Jump to: navigation, search
Line 7: Line 7:
 
Rain is a type of [[weather]] that causes penalties to [[move]] and combat [[stats]]. It is possible to mitigate the penalties with certain [[magic item]]s, like the [[Charlescomm All-Weather Rain-ment Poncho]]. Rain feeds all the rivers and lakes in Erfworld.
 
Rain is a type of [[weather]] that causes penalties to [[move]] and combat [[stats]]. It is possible to mitigate the penalties with certain [[magic item]]s, like the [[Charlescomm All-Weather Rain-ment Poncho]]. Rain feeds all the rivers and lakes in Erfworld.
  
Some hexes have permanent rain[[storm]]s as a terrain feature that can be manipulated by [[Dirtamancy]] to create water traps or a [[Lightning trap]].
+
Some hexes have permanent rain[[storm]]s{{ref|permanent}} as a terrain feature that can be manipulated by [[Dirtamancy]] to create water traps or a [[Lightning trap]].
 +
 
 +
=Citations=
 +
 
 +
# {{note|permanent}} [[WB2014 Digdoug - Episode 1]]
  
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Weather]]
 
[[Category:Weather]]

Revision as of 09:32, 2 August 2014

Boop you thunder, you're just the Titan's farts!

Proposed Canon

Rain is a type of weather that causes penalties to move and combat stats. It is possible to mitigate the penalties with certain magic items, like the Charlescomm All-Weather Rain-ment Poncho. Rain feeds all the rivers and lakes in Erfworld.

Some hexes have permanent rainstorms[1] as a terrain feature that can be manipulated by Dirtamancy to create water traps or a Lightning trap.

Citations

  1. ^  WB2014 Digdoug - Episode 1