Difference between revisions of "Quotes: Magic"

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*"The Signamancers claimed that all Stuff was Foolamancy. Our bodies and all the things we see and touch were supposed to only be Signs: symbols of their true nature. Vinny didn't know about all that, but a person's appearance was definitely a Sign. It told you how they think about themselves. And how others see them."
*"The Signamancers claimed that all Stuff was Foolamancy. Our bodies and all the things we see and touch were supposed to only be Signs: symbols of their true nature. Vinny didn't know about all that, but a person's appearance was definitely a Sign. It told you how they think about themselves. And how others see them."
:::''Vinny Doombats, reflecting on what he's been told about Signamancy, [[First Intermission 37]]''
:::''Vinny Doombats, reflecting on what he's been told about Signamancy, [[First Intermission 37]]''
*"Signamancy was a terrible curse. The Titans knew his true nature. No unipegataur-riding warrior king was he, no towering leader and orator. Over the three-thousand or so turns he had ruled, he had only once seen battle, and that from a well-guarded turret. And so he had shrunk. Gone white and fat."<br>
:::''King Slately Jetsone, [[LIAB Text 33]]''

Revision as of 23:03, 24 December 2012

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Quotes. Citations. Everything.
Status: Started LIAB, have not hit IPTSF.
I would request that anyone else contributing to this limit it to quotes on how magic works for now, rather than things that just have the word magic in them (eg. "So... magic, right?")

LIAB 22.jpg

Quoted statements about the various forms and branches of magic.

Next quote to be pulled from: LIAB 35

note to self: Pull quotes from TBFGK 38a later; basics of magic, classes &c.


  • "Casters can also spend juice, doing most things casters do: make scrolls, items, golems, uncroak, turn Schmuckers to gems (or vice versa but that doesn't cost juice), upgrade units, etc."
Parson Gotti, on off-turn actions, LIAB 33a






Hocus Pocus




  • "Mathamancy is what, again? Analyzing probabilities... predicting outcomes?
    Yes, and the raw calculations of that work."
Parson & Sizemore, TBFGK 54
  • "CharlsNChrg: Tell me the odds that learning what happened to my Archons right now will be worth giving up those calculations in the future.
LordHamster: ...
LordHamster: I don't know if this thing can even DO a calculation like that. Predicting the future?
CharlsNChrg: Try it.
LordHamster: Fine.
LordHamster: I'll be damned.
LordHamster: It says there's all of a 4% chance it's worth taking my deal, even after spending this calculation.
LordHamster: Teaching me that my bracer can make sophisticated predictions about the future? Priceless."
Charlie & Parson, First Intermission 39



  • "Having a Turnamancer reduced the production of an heir by twenty turns, and with funds coming in from Transylvito, Vanna was able to boost Otoh and Kibo's production drastically."
Jillian, First Intermission 49
  • "That level 6 Jitterati warlord, Duncan Scone, was now her best fighter. Vanna had done some good work to turn him, but the dungeon didn't much interest Jillian. Vanna didn't really know how to play right."
Jillian, First Intermission 49
  • "You okay?
Yes. That was just like, whoa. Intense. You know?
How's your juice?
Low. That spell cost two turns' worth, basically.
Jillian & Vanna, on KingWorld, LIAB 22
  • "Can't move to other hexes (because of zero move, exceptions possible using Turnamancy)."
Parson Gotti, LIAB 33a


  • "Tell me about that. Where do changes of clothes come from?" [...]
"Well, it's Dollamancy, Lord," said Maggie, looking up at him. [...] "This particular 'outfit'... I would call it 'raiment'... came from the Magic Kingdom. The helm was made by one of our new Twolls.
"Yeah, how do Twolls do that? Bogroll made my armor, and he put the sword together. This new guy Zhopa just made me a picnic basket." [...]
"Twolls have the 'fabrication' special, which is a form of natural Dollamancy. Units with that ability can make small nonmagical items, usually armor and equipment. I understand that the next Twoll we pop will be assigned to the stables as a smith and saddlemaker."
Parson nodded. "But the rest of the clothes were from an actual Dollamancer?"
"Yes, his name is Ken."
Parson & Maggie, First Intermission 25
  • "What about these symbols?" Parson slapped his chest plate. "My Hamstard crest and Wanda's skull emblem, and the Stanley posters. That's all Dollamancy, too?"
    "The emblems are called 'livery,' Lord. And yes, that is a common form of natural Dollamancy. New units pop bearing the livery their Ruler desires. Twolls can fabricate items which bear their master's livery. And when a caster creates another unit, as in golem-making or uncroaking, the caster sets the livery and other features of the unit's appearance."
Parson & Maggie, First Intermission 25
  • "With a Dollamancer to heal the Cloth Golems and a Healomancer for the rest..."
Ossomer, LIAB 4
  • "There are different applications of Dollamancy. Lady Shortcake was fond of fashioning cloth golems. She was very imaginative.
Precious, puffy-looking animals. The hit of the parade. And when she wasn't doing that, she was always designing new raiment for the changing fashions at court!"
Cubbins & Ace, LIAB Text 30
  • "Look, there's a lot you can do in Dollamancy. It's fabrication with a motion element, right? If we want."
Ace Hardware, LIAB Text 30
  • "Dollamancy is Fate magic, so I know something about that."
Ace Hardware, LIAB Text 30


  • "Weirdomancers can cancel a flyer's special to make it fall (or make a non-flyer fly, then dispel it and cause a fall)."
Parson Gotti, LIAB 33b


  • "How would you make a magic blanket?" Parson asked, gnawing on a heel of the rye loaf. "If you wanted one?"
Sizemore looked at Maggie, who was nibbling cheese, and spoke up. "That's Stuffamancy. Really versatile magic. Weapons, armor, tools... Stuffamancers just imagine it and conjure it."
"Conjure as in make it?" Parson said with his mouth full. "Create it? Or summon it from somewhere?"
Sizemore leaned forward excitedly, rocking a little as he spoke. "That's a great question, Warlord. There's a big debate about that, getting right down to the level of 'what is magic?' and 'what is stuff?' Some Casters think they're the same thing, and that Stuffamancy proves it. But even the Stuffamancers don't agree about that."
Parson & Sizemore, First Intermission 28


  • "... Sizemore can dig through solid rock, it's cool to watch."
Parson Gotti, TBFGK 77a
  • "Hav- Having a Dirtamancer in your city when you upgrade it reduces the cost by a lot," he began.
Parson tried to see where this was going. "Okayyyy..."
"But it means the Dirtamancer sets the appearance, the shape of things... and the livery."
Sizemore & Parson, First Intermission 25
  • "At the end of the pavement, he frowned at a spot where the squares were sinking into the softer ground. Drawing his index finger over the pathway's edge, he spent a little juice to fix it."
Sizemore Rockwell, LIAB Text 1
  • "Dirtamancy was among the most rare and useful disciplines [in the Magic Kingdom]. Everyone needed a wall built, a garden tilled, a well dug, a foundation excavated. There were no city sites; construction was a manual industry."
Sizemore Rockwell, LIAB Text 1
  • "Touching the spade to the grass of Portal Park put Sizemore directly in touch with Erfworld. He sensed the physical world in deep, primal ways which he found difficult to convey to other casters. Even Changemancers and Dittomancers would stare at him blankly when he described it, though they too practiced forms of Stuffamancy."
Sizemore Rockwell, LIAB Text 45
  • "He could feel the ground feeling him, pulling him down, pushing up on the soles of his feet as he lifted each leg to walk. In the soil below, rocks sat immersed in the cold mud. Their whole surface touched it, in all dimensions at once. Sizemore could feel this contact as if the pebbles were his own toes and fingers"
Sizemore Rockwell, LIAB Text 45
  • "Sizemore's mind slid away, down below his feet, to his other self. The strata, the stresses, the peace of land at rest, he understood them that way: as if they were parts of his own body. The ground could be comfortable and sedate, like a tired person feels when lying on onsic a soft mattress. Or it could be awkward, unsustainable, like a man trying to lean on a jagged stump, or sleep upside down on a stone staircase. The land in the Magic Kingdom was deeply, permanently at rest."
Sizemore Rockwell, LIAB Text 45
  • "This body analogy described something he had always intuited about the land. But only since his link with the Lady Firebaugh did he think of it consciously. His entire mental frame for visualizing his discipline had been reworked on that day. A hundred turns later, he was still reconsidering the fundamentals of his craft. [...] Between the volcano link-up and his three recent levels (two from traps and combat, one from all of the city rebuilding), Sizemore was now a greater Dirtamancer than he ever imagined he could become. He had not actually crossed the threshold to Master class, but that could happen any time a caster gained powerful new insight into his discipline or major class. The body analogy wasn't quite enough to push him past that mark; he was still missing something. But for the first time in his life, he felt pretty sure that he would get there."
Sizemore Rockwell, LIAB Text 45



  • "Yes, and a Dittomancer doubling leadership and specials... duplicating surviving units... I see."
Ansom, LIAB 4
  • "And double those arrows, Caster.
Double 'em? Double 'em! I'll quadruple 'em."
Jetstone Warlord & Lloyd, LIAB 8


  • "This item works on "Eyemancy." Which covers "Lookamancy", "Thinkamancy", and "Foolamancy." And it uses all three of those."
Parson Gotti, TBFGK 35
  • "The Eyemancers may be our single most valuable asset, above even the Arkenhammer. Ordering them linked was... the shrewdest thing I've ever known Stanley to do. They created the Eyebooks. They give us unmatched communications and intelliegence. When Stanley sees you have tampered with their functioning..."
Wanda Firebaugh, TBFGK 47
  • "Spells are trickier. Most can't be cast unless there are enemy units in the same hex/city, but some like Lookamancy and Thinkagrams can be cast anytime."
Parson Gotti, on off-turn actions, LIAB 33a


  • "Well, yes! I mean for a unit that is... that is moving, time passes normally, but not relative to units in other hexes. A Lookamancer tracking the movement of that unit may see it move much faster in their time. The time in their hex."
Sizemore Rockwell, First Intermission 29


  • "Not entirely unwitting. Nor entirely controlled. It's... complex."
Wanda Firebaugh, TBFGK 41
  • "We control her, though. So just make her write the message. Right?
    The control is subtle, Warlord. Suggestions, perceptions, emotions... not commands."
Parson & Wanda, TBFGK 41
  • "What is this link up?
*sigh* It's a trick that only Thinkamancers can perform. A caster's will is subsumed into a... kind of psychological alloy with the Thinkamancer. The joint mind they form can cast spells no single caster can even comprehend.
The downside being that the casters lose their will...
Their sanity... their individuality... It's a risky and fragile spell, especially with three. Four can't even be done. Talking to them as individuals can break that spell, Parson. That may croak the casters. Or leave them useless. Or, have no effect."
Parson & Sizemore, TBFGK 54
  • "These kinds of spells rely on the subject. Suggestions can make her inclined to do things... such as lead recklessly, disobey orders. She provides her own reasons for these choices.
Which she is doing!
Yes. But those are things she is inclined to do anyway."
Sizemore & Wanda, TBFGK 64
  • "Suggestions like 'turn sides' or 'ignore enemy forces' may be too hard for her to rationalize, and cause her to break the spell."
Sizemore Rockwell, TBFGK 64
  • "There are things she will not do.
Okay, but... like what?
*sigh* She won't fight for someone she hates. Nor harm someone she loves."
Wanda & Parson, TBFGK 66
  • "The spell compells [sic] you to seek a reason."
Jaclyn, TBFGK 67
  • "But when such a spell breaks, there is a kind of backlash. A cord which snaps. A good Thinkamancer can protect herself from damage. Had I been the caster, the object of the spell would have borne the brunt of it. This would likely have croaked the unit or left it incapacitated."
Maggie, TBFGK 84
  • "Incredibly useful, incredibly scary magic. We got into spells, communications, suggestions... and then she mentions "Natural Thinkamancy." Innate magic. Like how some units fly and some dig... that's "Natural Magic." When scouting units send back intel, that's Natural Thinkamancy. But apparently so is following the Tool's orders. All units are subject to Natural Thinkamancies: Obedience, Loyalty, Duty, and others."
Parson Gotti, TBFGK 84a
  • "The Arkendish affords him a command of Thinkamancy I cannot match."
Maggie, TBFGK 88
  • "There is a feeling. You may no longer notice it. But think of the first spell you ever cast. When you cast within your disclipline, there is a sense of warmth, comfort, familiarity. I want you to relax, and recall that feeling. Find the feel of your discipline, and step inside it. Lose yourself to it. Become your function."
Maggie, on forming a link-up, TBFGK 135
  • "All right, I'll need a master-class Thinkamancer to unravel this link. More than one, preferably."
Janis Atlantis, on breaking a link-up, TBFGK 140
  • "[The veil] worked because Bogroll already resembled you in most important aspects. Thinkamancy works similarly, on the mind to which it is applied. The changes it makes are remarkably small and subtle. It cannot turn a dullard into a genius, or a mouse into a maniac.
Or a hamster into a pit bull... Right, so if I thought of this. If I did this...
Then some very great part of you wanted to. The spell only nudged it forward."
Maggie & Parson, TBFGK 148
  • "It's utterly fascinating, casting from a link. I just... understand the spell so clearly." According to Maggie, a two-caster linkup was a less risky and drastic thing than three, especially when done voluntarily. In it, the Thinkamancer's function was something like "cognitive copilot," managing the other caster's mental functions, focusing his attention and boosting his energy to achieve better results than the caster could alone. And it had worked. Their side got a better capital out of it than if Sizemore had upgraded the city by himself. The link was easily broken afterward, and neither of them seemed to suffer any harm."
Sizemore & Maggie, on linking, First Intermission 26
  • "And it was very little risk. In our earlier link, we discovered a strong rapport. Such mutual trust can make the process a great deal easier."
Maggie, on linking, First Intermission 26
  • "Speaking or shouting the command will work, Lord," said Maggie, lurching a bit as she rounded the remains of the picnic and walked up beside him. Though he was not completely steady himself, he offered his right elbow and she grabbed it gratefully. "Not be- because they understand Language, but because it hhhelps you frame the intent in your mind. You see. Experienced-" she swallowed hard, or possibly hiccupped. "Excuse me. Experienced commanders can command stacks with few or no words. When you understand your command, the unit will. Yet another fo-horm of natural Thinkamancy, Lord."
Maggie, First Intermission 32
  • "Jack, do you remember what you did... to project the battle table... when you were linked up?
I remember doing it, Lord. But I don't remember how. If that makes sense."
Parson & Jack, First Intermission 38
  • "As she soared over the rushes, she felt the tickle of an incoming Thinkagram."
Jillian, First Intermission 41
  • "What did the Arkendish do? Many things, most of them connected to Thinkamancy. Charlie could handle an unlimited number of Thinkagrams, and extend some of his abilities to his personal Archons in the tower. Any commander in the world could get those Archons' attention by concentrating hard enough, for long enough. This could take hours or even days, but Charlescomm would establish contact eventually. This allowed him to hire out to any side or barbarian in the world, and probably provided him more revenue than mercenary work. He was the telecom giant of Erfworld. This was the main thing he used the Arkendish for, but guessing its other powers was a favorite topic for the Archons."
Parson Gotti, First Intermission 46
  • "Natural Allies know the will of their tribe’s Chief or Chiefs by Natural Thinkamancy, even from other hexes."
Vurp, LIAB Text 4
  • "Doombats typically had a range of twenty hexes or so for scouting, but a Thinkamancer extended that range indefinitely."
Don King, LIAB Text 5
  • "For the juice cost of a Thinkagram, Bunny could link him to one of their views, just like he was in the area himself."
Don King, on Doombats, LIAB Text 5
  • "Among these were over eight thousand speaking units, any one of whom could request Maggie's attention via intense concentration. Similarly, she could reach out to these units herself, to relay orders or request status."
Maggie, LIAB Text 13
  • "Some (mercifully subconscious) part of Maggie's mind was always sorting and prioritizing the incoming and outgoing messages, making little decisions which added up to bigger ones. That was at the quietest of times. Before and during a major battle, it was more than she could fully process, more than she had the juice for. However structured and competent her mind might be, she was still only an Adept class Thinkamancer. Even a Mastermind would be taxed under these conditions."
Maggie, LIAB Text 13
  • "She spent a tiny bit of juice to confirm the existence and status of the major units there, but did not open a Thinkagram."
Maggie, LIAB Text 13
  • "Jillian thought maybe the Thinkagram connection was broken, but she hadn't felt the usual little pop."
Jillian, LIAB Text 17
  • "So, what? You can just mind-control your Ruler whenever he makes a decision you don't like?
No. Only when I am certain he is wrong. And, in fact, it involves great personal risk..."
Parson & Maggie, LIAB 33
  • "Bunny, when the battle starts I want you to send that bat's view to everybody in here."
King Don, LIAB 34
  • Grandiocosmic Strings (pull quotes later)
Maggie, LIAB Text 38; Isaac, LIAB Text 40


  • "Waitwaitwait. Time out. We can veil our troops?"
Parson Gotti, TBFGK 61
  • "There is absolutely no way to pull this 'veiling' thing, right?
No, you need a Foolamancer in–
... in the stack you're veiling, right.
Yes, and–
And we can't do it with the Eyemancers linked up. And we can't cast on the enemy's turn."
Parson & Sizemore, TBFGK 64
  • "We got eleven pairs of warlord eyes here, and he's got thirty or so units. So there's like 300 chances to blow the veil, if he's got one."
Vinny Doombats, TBFGK 107
  • " Lord, recall the Foolamancy veil I cast on your lackey. That would not have worked on a gobwin. It worked because Bogroll already resembled you in most important aspects."
Maggie, TBFGK 148
  • "Above the fountain of sparks there appeared a huge, glowing apparition of Stanley the Tool's face, surrounded by bright rays of red and gold, just as he appeared on his new emblem. But these rays were like arrows pulsing outward, outward... go that way, scatter! Whether the archons took the direction literally or not, they knew the big giant head projection was beyond any of their natural Foolamancy abilities, and it certainly had not been part of the rehearsal."
The narrator, First Intermission 7
  • "You must conserve your remaining juice. What can you do cheaply? A simple displacement?
If we use a flash to cover the casting, it ought to do."
Wanda & Jack, LIAB 6
  • "Form a flash mob over the bridge.
You are free to cast. The enemy can see nothing else in this hex."
Wanda Firebaugh, LIAB 6
  • "But [Charlie] had still gone to great risk to give her cover along the way, using veiled Archons to scout out safe routes. These were probably detectable only by a Foolamancer, another Archon, or a lucky/smart Warlord."
Jillian, LIAB Text 6
  • "Foolamancy is Eyemancy. By habit and trade, a Foolamancer must look. At all times, the Foolamancer must observe the nouns around him in finest detail and broadest stroke, in a way that other minds do not. Other minds take shortcuts. Other minds construct, telling themselves stories about what they see, rather than seeing. Foolamancy is therefore only a narrative. To tell a mind it sees something, the Foolamancer must both see the world as it is, and also as it is seen.
    Staring into the void of that discrepancy is what drives one mad, really."
Jack, LIAB Text 10
  • "Hilary and her partner Avril took up a risky blind, directly over the heads of Prince Sammy's leadership stack. They kept the rising sun at their backs, relative to the warlords, and spent most of their juice to shine out their shadows. It was tricky, but worth it."
Narration, LIAB Text 18
  • "Habitually, he sought out the lines and dots of the scenery, the little hooks that other minds used to build their idea of the world around them."
Jack, LIAB Text 21
  • "Phoebe was made of brick. She was covered in soot. Black and red and gray, matching the colors of her raiment. All in a column, matching her general body size and opacity. She was a chimney on a rooftop, one of many dozens. It was a really good veil. Maybe her best ever. Gold star! The enemy’s minds would not have to reconcile very much with their eyes, and that was the name of the game."
Phoebe, LIAB Text 56


  • "Among other things, Hippiemancy is the magic of relationships: detecting and altering the forces of opposition and attraction which bind people or units."
Duncan Scone, LIAB Text 11

Flower Power

  • "But in the presence of so much Flower Power, time perception sort of crumbles. The Hippiemancers call it–
    'Flaking.' I know."
Sizemore & Wanda, TBFGK 11
  • "Even a Grand Abbie couldn't hope to quiet the coming battle."
Wanda Firebaugh, TBFGK 13


  • "The Signamancers claimed that all Stuff was Foolamancy. Our bodies and all the things we see and touch were supposed to only be Signs: symbols of their true nature. Vinny didn't know about all that, but a person's appearance was definitely a Sign. It told you how they think about themselves. And how others see them."
Vinny Doombats, reflecting on what he's been told about Signamancy, First Intermission 37
  • "Signamancy was a terrible curse. The Titans knew his true nature. No unipegataur-riding warrior king was he, no towering leader and orator. Over the three-thousand or so turns he had ruled, he had only once seen battle, and that from a well-guarded turret. And so he had shrunk. Gone white and fat."
King Slately Jetsone, LIAB Text 33


  • "Date-a-mancy is the oddest branch of Hippiemancy, in that it follows the Numbers which underlie all action. Date-a-mancy tries to quantify the intangible, things like leadership and compatibility and morale and Loyalty and Duty and even love, by means of match-ups."
Duncan Scone, LIAB Text 11



  • "Their Shockmancer was here, a couple turns back. Gone now. He spelled up that tower hard, Bunny. "
Caesar Borgata, First Intermission 47
  • "It's natural Shockmancy. When you fall, one of three things happens: you are injured (possibly only slightly), you are incapacitated (you croak in one turn if not given Healomancy), or you just croak. Height of the fall does seem to have some bearing on that, but it's essentially random."
Parson Gotti, LIAB 33b


  • "Uncroaked casters just function as infantry..."
Parson Gotti, TBFGK 77a
  • "She explained it this way. 'Croakamancy comes from the mind.' The more time and attention the caster spends uncroaking the unit, the closer it will be to its original strength and abilities when it was alive. And the more turns it lasts before degrading. So a good croakamancer can mass-animate every fallen unit in a hex, or city zone. But they'll be the weakest kind, and only last a few turns."
Parson Gotti, TBFGK 116
  • "These are Uncroaked. They require a simple, specific order of battle."
Maggie, TBFGK 123
  • "Uncroaked infantry, led by a master-class Croakamancer... can."
Parson Gotti, on dance-fighting, TBFGK 127
  • "I can decrypt many unit types which had been impossible to uncroak before."
Wanda Firebaugh, on using the Arkenpliers, TBFGK 146
  • "From what I can tell, they're like the dwagons are with Stanley. They're loyal to the 'pliers, and therefore to Cruella herself. For all I know, she can see through their eyes and hear what they hear. But if not, they'll prob'ly just tell her anything interesting when they can."
Parson Gotti, on Decrypted, First Intermission 44
  • "And what Lady Firebaugh was doing with hers was causing real alarm. The theoretical consensus was that she was extending Croakamancy to the Life axis."
Sizemore Rockwell, LIAB Text 1
  • "A big one being, "we don't know if he'd still be able to cast or not."
Parson Gotti, on decrypting a caster, LIAB 11
  • "Tool, we don't even know if they keep existing without her."
Parson Gotti, on Decrypted, LIAB 22



Hat Magic

  • "Is it dual use?
    Abjuration only. Report any engagements and observations at the end of your move."
Jillian & Ansom, TBFGK 9
  • "The sun was setting, as a tired woman with raw red eyes waved a wand over an upturned silk hat, and saw the letter inside vanish."
Queen Bea, First Intermission 43
  • "You know, I can do some small object conjuration for you. You just have to tell me what you need."
Cubbins, LIAB Text 30







  • "It had been as ridiculous as everything else in Erfworld, rebuilding the city. The Overlord ordered it, the treasury was debited, and the city was instantly recreated. It was only Moneymancy. When it happened, Parson was standing in the ruins of the courtyard. There was a sound like a wind chime, with a whoosh of orchestral cymbals. Enormous, blinding magical sparkles filled the sky and the ground. And then the city was simply standing again, fully intact. There was no more rubble, not even a wisp of settling dust."
Parson Gotti, First Intermission 1