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LIAB 67.jpg


Class\Axis Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy

Proposed Canon

Predictamancy is one of the three disciplines of the Magic class Hocus Pocus and composed solely of the element of Life; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Although not forbidden by scripture, many sides consider it bad luck to hire a Predictamancer. WB2014 Digdoug - Episode 7


Known Predictamancers

Natural Predictamancy

Intuition is said to be a natural form of Predictamancy that allows units to dimly, subconsciously, perceive their Fate in LIAB Text 38. Battlespace determinations is said to be Natural Predictamancy in IPTSF Text 27.

Predictamancy and causality

Fate is believed to be controlled by the Titans. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide how to react to being reinstated as Chief Warlord. Once said decision has been made, the Titans continue planning out their story from there.

Predictamancy does not literally predict the future as Mathamancy does. It works by peering into the Titans' great plan or anything else that has similarly already been decided. For example, when a unit is in production, Erfworld has probably already decided what it is going to look like before it actually pops. Predictamancy allows you to see the information that is currently hidden from everyone else, but will be revealed in time.

Fate enforces a Prediction like a railroading or even cheating game master through subtle manipulation of behind the scenes mechanics, resulting in a suspicious number of "coincidences". It can do so via Luckamancy, the design of a newly popped unit, and has apparently even been shown to be capable of tampering with Parson's Mathamancy Bracer and causing a burning beam to drop on his head when he tried to take an action it desperately didn't like. It probably nudges units into making certain decisions through intuition in a manner similar to a suggestion spell.

Defying A Prediction

With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through Carnymancy. This results in a conflict between the two.

For example, it is speculated that Sylvia was Fated to croak, but that Jojo's Carnymancy kept her alive every time her Fate tried to fulfill itself, at least until she pushed her luck too far.

Similarly, when Parson was trying to determine the odds of successfully casting a Carnymancy scroll, the results were bizarre. Some force tampered with his bracer, making it say zero to dissuade him from trying. But the "true" odds would still appear briefly. Parson blamed the glitched results on being "railroaded by two different GMs", probably meaning that the Titans tried to make his bracer say zero to keep him in Erfworld, but Charlie's Carnymancy allowed the "true", unmanipulated odds to appear for a brief instant.

Even without Carnymancy, it is still possible to fight or even defeat Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.


Defying Fate Without Punishment

Beating Fate usually has consequences. Even with Carnymancy involved, Fate will still struggle to fulfill itself. But since Fate is presumably controlled by the Titans, it may be possible to change their minds by doing something so awesome, that they are willing to change their plans. For example, while technically unrelated to prophecies, at the end of Book 1, Parson gave a big speech to "Erfworld", that resulted in the deactivation of the Boop filter, possibly because Parson had successfully impressed them.

Predictions that have proven accurate