Difference between revisions of "Predictamancy"

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=Proposed Canon=
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Predictamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
 
Predictamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
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=Proposed Canon=
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Although not forbidden by scripture, many sides consider it bad luck to ''hire'' a Predictamancer. <sup>[[WB2014 Digdoug - Episode 7]]</sup>
  
 
==Abilities==
 
==Abilities==
*Can tell whether or not taking a particular shot will have enough [[Numbers]] to hit and can choose not to take the shot if it won't.
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;Intuitive Combat
*Can peer into Fate to see what is supposed to happen in the future, reveal prophecies, and advise on the best steps to take in response.
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:Can tell whether or not taking a particular shot will have enough [[Numbers]] to hit and can choose not to take the shot if it won't.
*[[Findamancer]]s and [[Predictamancer]]s in the [[Magic Kingdom]]{{erf|1|013}} together forged a [[Spell]]{{erf|1|005}} that was supposed to summon the "[[Perfect Warlord]]".
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;Prediction
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:Can peer into Fate to see its intentions and advise on the best steps to take in response. They can also see predictions that were made by other units.
  
 
==Known Predictamancers==
 
==Known Predictamancers==
*[[Marie Lavraie]]: A predictamancer from [[FAQ]] responsible for many plot central predictions.
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*[[Marie Lavraie]]: A predictamancer from [[Faq]] responsible for many plot central predictions, [[croak]]ed, [[decrypted]].
*[[Delphie Temple]] of [[Goodminton]], [[croaked]]
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*[[Delphie Temple]] of [[Goodminton]], croaked
 
*[[Maya Calendar]] of [[Haffaton]], croaked
 
*[[Maya Calendar]] of [[Haffaton]], croaked
*[[Phillip]] of the Magic Kingdom
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*[[Phillip Roffercy]] of the Magic Kingdom
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*[[The Magnificent Carniac]] of the Magic Kingdom
  
 
== Natural Predictamancy ==
 
== Natural Predictamancy ==
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[[Battlespace determination]]s is said to be Natural Predictamancy in [[IPTSF Text 27]].
 
[[Battlespace determination]]s is said to be Natural Predictamancy in [[IPTSF Text 27]].
  
==Predictamancy and causality==
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==Predictamancy and Causality==
Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide how to react to being reinstated as [[Chief Warlord]]. Once said decision has been made, the Titans continue planning out their story from there.
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Predictamancy does not literally look through time.
  
Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. For example, when a unit is in production, Erfworld has probably already decided what it is going to look like before it actually [[pop]]s. Predictamancy allows you to see the information that is currently hidden from everyone else, but will be revealed in time.
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Predictamancers and Carnymancers believe Fate is a cosmic intelligence that manipulates outcomes for units it cares about. They believe that Predictamancy works by peering into Fate's plan for Erfworld.
  
Fate enforces a Prediction like a [http://tvtropes.org/pmwiki/pmwiki.php/Main/Railroading railroading] or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] through subtle manipulation of behind the scenes mechanics, resulting in a suspicious number of "coincidences". It can do so via [[Luckamancy]], the design of a newly [[pop]]ped unit, and has apparently even been shown to be capable of tampering with Parson's [[Mathamancy Bracer]] and causing a burning beam to drop on his head when he tried to take an action it desperately didn't like. It probably nudges units into making certain decisions through [[intuition]] in a manner similar to a [[suggestion spell]].
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Thinkamancers on the other hand believe that Fate is a series of [[dictum]]s, a sort of [[Luckamancy]] manipulating invisible [[golem]] that is created when a Predictamancer casts a prediction spell. The dictum enforces what the Predictamancer themself subconsciously intends, effectively making their prophecies self-fulfilling.
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Fate enforces a Prediction like a [http://tvtropes.org/pmwiki/pmwiki.php/Main/Railroading railroading] or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] via [[natural carnymancy]] through subtle manipulation of behind the scenes mechanics. It can do so via [[Luckamancy]], the design of a newly [[pop]]ped unit, and has apparently even been shown to be capable of tampering with Parson's [[Mathamancy Bracer]] and causing a burning beam to drop on his head when he tried to take an action it desperately didn't like. It likely nudges units into making certain decisions in a manner similar to a [[suggestion spell]].
  
 
==Defying A Prediction==
 
==Defying A Prediction==
With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through [[Carnymancy]]. This results in a conflict between the two.
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With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through [[Carnymancy]].
  
For example, it is speculated that Sylvia was Fated to croak, but that Jojo's Carnymancy kept her alive every time her Fate tried to fulfill itself, at least until she pushed her luck too far.
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For example, in [[WB2014 Digdoug - Episode 9]], there is a prophecy saying that the [[capital]] of [[Homekey]] will come under a massive air attack. Since Fate hasn't weighted any particular enemy side into doing so, the Carnymancer proposes having Homekey attack itself.
  
Similarly, when Parson was trying to determine the odds of successfully casting a Carnymancy [[scroll]], the results were bizarre. Some force tampered with his bracer, making it say [[zero]] to dissuade him from trying. But the "true" odds would still appear briefly. Parson blamed the glitched results on being "railroaded by two different GMs", probably meaning that the Titans tried to make his bracer say zero to keep him in Erfworld, but Charlie's Carnymancy allowed the "true", unmanipulated odds to appear for a brief instant.
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Carnymancy has also been used to tweak Fate's intentions, delaying a Fated death due to its current effort no longer fitting the new rule introduced by the Carnymancer.
  
Even without [[Carnymancy]], it is still possible to fight or even defeat Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.
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Even without using a loophole, it is still possible to fight or even defeat Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.
  
=Speculation=
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=See Also=
==Defying Fate Without Punishment==
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[[List of Predictions]]
Beating Fate usually has consequences. Even with Carnymancy involved, Fate will still struggle to fulfill itself. But since Fate is presumably controlled by the Titans, it may be possible to change their minds by doing something so awesome, that they are willing to change their plans. For example, while technically unrelated to prophecies, at the end of Book 1, Parson gave a big speech to "Erfworld", that resulted in the deactivation of the [[Boop]] filter, possibly because Parson had successfully impressed them.
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==Predictions that have proven accurate==
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=Speculation=
*[[Marie Lavraie]] predicted that [[Faq]] would fall some day.{{erf|1|082}}
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It is quite likely that [[Signamancy]] and Predictamancy are closely related. When [[The Magnificent Carniac]] tells [[Digdoug]]'s fortune, he does it via palm reading. It is also notable that many units have names closely related to their Fates, and that symbolism has often been used for real life divination.
*[[Marie Lavraie]] predicted that Jillian would become the Queen of [[Faq]] someday.
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*[[Marie Lavraie]] determined the order in which cities of [[Faq]] were veiled by the [[Foolamancer]].{{erf|1|107}}
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*[[Marie Lavraie]] predicted that [[Wanda]] would take possession of an [[Arkentool]] and attune to it.{{erf|1|143}}
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*[[Marie Lavraie]] predicted that [[Janis]] would stack with [[Parson]] {{erf|2|67}}
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*[[Delphie Temple]] predicted that [[Wanda]] would have [[Olive Branch]] as her Chief Caster. {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-009}}
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*[[Delphie Temple]] predicted that [[Goodminton]] would not conquer [[Haffaton]], and that if Wanda continued to talk "she will bring ruin to Goodminton" {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-010}}
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*[[Delphie Temple]] predicted that a [[unit]] named [[Jillian]] (or Gillian) would arrive at the ruins of [[Goodminton]].
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*[[Maya Calendar]] predicted that [[Jillian]] would croak the [[ruler]] of [[Haffaton]].
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[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
[[Category:Speculation]]
 

Latest revision as of 21:33, 28 April 2017

LIAB 67.jpg

Canon

Class\Axis Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy

Predictamancy is one of the three disciplines of the Magic class Hocus Pocus and composed solely of the element of Life; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Proposed Canon

Although not forbidden by scripture, many sides consider it bad luck to hire a Predictamancer. WB2014 Digdoug - Episode 7

Abilities

Intuitive Combat
Can tell whether or not taking a particular shot will have enough Numbers to hit and can choose not to take the shot if it won't.
Prediction
Can peer into Fate to see its intentions and advise on the best steps to take in response. They can also see predictions that were made by other units.

Known Predictamancers

Natural Predictamancy

Intuition is said to be a natural form of Predictamancy that allows units to dimly, subconsciously, perceive their Fate in LIAB Text 38. Battlespace determinations is said to be Natural Predictamancy in IPTSF Text 27.

Predictamancy and Causality

Predictamancy does not literally look through time.

Predictamancers and Carnymancers believe Fate is a cosmic intelligence that manipulates outcomes for units it cares about. They believe that Predictamancy works by peering into Fate's plan for Erfworld.

Thinkamancers on the other hand believe that Fate is a series of dictums, a sort of Luckamancy manipulating invisible golem that is created when a Predictamancer casts a prediction spell. The dictum enforces what the Predictamancer themself subconsciously intends, effectively making their prophecies self-fulfilling.

Fate enforces a Prediction like a railroading or even cheating game master via natural carnymancy through subtle manipulation of behind the scenes mechanics. It can do so via Luckamancy, the design of a newly popped unit, and has apparently even been shown to be capable of tampering with Parson's Mathamancy Bracer and causing a burning beam to drop on his head when he tried to take an action it desperately didn't like. It likely nudges units into making certain decisions in a manner similar to a suggestion spell.

Defying A Prediction

With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through Carnymancy.

For example, in WB2014 Digdoug - Episode 9, there is a prophecy saying that the capital of Homekey will come under a massive air attack. Since Fate hasn't weighted any particular enemy side into doing so, the Carnymancer proposes having Homekey attack itself.

Carnymancy has also been used to tweak Fate's intentions, delaying a Fated death due to its current effort no longer fitting the new rule introduced by the Carnymancer.

Even without using a loophole, it is still possible to fight or even defeat Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.

See Also

List of Predictions

Speculation

It is quite likely that Signamancy and Predictamancy are closely related. When The Magnificent Carniac tells Digdoug's fortune, he does it via palm reading. It is also notable that many units have names closely related to their Fates, and that symbolism has often been used for real life divination.