Difference between revisions of "Predictamancy"

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=Proposed Canon=
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Predictamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
 
Predictamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
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=Proposed Canon=
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Although not forbidden by scripture, many sides consider it bad luck to ''hire'' a Predictamancer. <sup>[[WB2014 Digdoug - Episode 7]]</sup>
  
 
==Abilities==
 
==Abilities==
*[[Findamancer]]s and [[Predictamancer]]s in the [[Magic Kingdom]]{{erf|1|013}} together forged a [[Spell]]{{erf|1|005}} that was supposed to summon the "[[Perfect Warlord]]".
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;Intuitive Combat
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:Can tell whether or not taking a particular shot will have enough [[Numbers]] to hit and can choose not to take the shot if it won't.
  
== Natural Predictamancy ==
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;Prediction
[[Intuition]] is said to be a natural form of Predictamancy in [[LIAB Text 38]].
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:Can peer into Fate to see its intentions and advise on the best steps to take in response. They can also see predictions that were made by other units.
[[Battlespace determination]]s is said to be Natural Predictamancy in [[IPTSF Text 27]].
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==Known Predictamancers==
 
==Known Predictamancers==
*[[Marie Lavraie]]: A predictamancer from [[FAQ]] responsible for many plot central predictions.
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*[[Marie Lavraie]]: A predictamancer from [[Faq]] responsible for many plot central predictions, [[croak]]ed, [[decrypted]].
*[[Delphie Temple]] of [[Goodminton]], [[croaked]]
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*[[Delphie Temple]] of [[Goodminton]], croaked
 
*[[Maya Calendar]] of [[Haffaton]], croaked
 
*[[Maya Calendar]] of [[Haffaton]], croaked
*[[Phillip]] of the Magic Kingdom
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*[[Phillip Roffercy]] of the Magic Kingdom
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*[[The Magnificent Carniac]] of the Magic Kingdom
  
=Speculation=
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== Natural Predictamancy ==
==Predictions that have proven accurate==
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[[Intuition]] is said to be a natural form of Predictamancy that allows units to dimly, subconsciously, perceive their [[Fate]] in [[LIAB Text 38]].
*[[Marie Lavraie]] predicted that [[Faq]] would fall some day.{{erf|1|082}}
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[[Battlespace determination]]s is said to be Natural Predictamancy in [[IPTSF Text 27]].
*[[Marie Lavraie]] determined the order in which cities of [[Faq]] were veiled by the [[Foolamancer]].{{erf|1|107}}
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*[[Marie Lavraie]] predicted that [[Wanda]] would take possession of an [[Arkentool]] and attune to it.{{erf|1|143}}
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*[[Marie Lavraie]] predicted that [[Janis]] would stack with [[Parson]] {{erf|2|67}}
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*[[Delphie Temple]] predicted that [[Wanda]] would have [[Olive Branch]] as her Chief Caster. {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-009}}
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*[[Delphie Temple]] predicted that [[Goodminton]] would not conquer [[Haffaton]], and that if Wanda continued to talk "she will bring ruin to Goodminton" {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-010}}
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*[[Delphie Temple]] predicted that a [[unit]] named [[Jillian]] (or Gillian) would arrive at the ruins of [[Goodminton]].
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==Predictamancy and causality==
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==Predictamancy and Causality==
The mechanisms of predictamancy have not been described in any detail. Some possible mechanics are:
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Predictamancy does not literally look through time.
  
===Self Fulfilling Prophecy===
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Predictamancers and Carnymancers believe Fate is a cosmic intelligence that manipulates outcomes for units it cares about. They believe that Predictamancy works by peering into Fate's plan for Erfworld.
Knowledge of the predictions or predictamancy itself causes the predictions to be true. It could be argued that [[Wanda]] only became attuned to the [[Arkenpliers]] due to a course of actions based on future knowledge.{{erf|1|143}}
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===Future event created by prediction===
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Thinkamancers on the other hand believe that Fate is a series of [[dictum]]s, a sort of [[Luckamancy]] manipulating invisible [[golem]] that is created when a Predictamancer casts a prediction spell. The dictum enforces what the Predictamancer themself subconsciously intends, effectively making their prophecies self-fulfilling.
Any use of Predictamancy could "plant" an event somewhere in the future of the targeted [[Unit|creature]]/[[Magic Item|item]]/[[Hex|land]]. For example, when [[Wanda]] was affected by Predictamancy, she was "foretold" to attune herself to an [[Arkentool]], but not which one or when. From that point, events that could cause her to attune had a higher odds of occurring, until the prophecy was fulfilled.
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===Outside influence===
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Fate enforces a Prediction like a [http://tvtropes.org/pmwiki/pmwiki.php/Main/Railroading railroading] or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] via [[natural carnymancy]] through subtle manipulation of behind the scenes mechanics. It can do so via [[Luckamancy]], the design of a newly [[pop]]ped unit, and has apparently even been shown to be capable of tampering with Parson's [[Mathamancy Bracer]] and causing a burning beam to drop on his head when he tried to take an action it desperately didn't like. It likely nudges units into making certain decisions in a manner similar to a [[suggestion spell]].
Forces beyond the scope of ordinary cause and effect in [[Erfworld]] (For instance the [[Titans]]) alter events to reach the predicted state regardless of anybody's knowledge or choices. This mechanism seems highly likely given how Wanda has describe Fate as having a specific destination, but different optional paths to get there.
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===Foreknowledge===
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==Defying A Prediction==
The Predictamancer obtains knowledge of future events by some unspecified means. Any actions taken on this knowledge are known in advance as well, and any influence already accounted for. Thus the act of predicting (or more precisely the act of telling someone a prediction) can change events, but the events leading up to the foreknown event are also foreknown.
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With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through [[Carnymancy]].
  
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For example, in [[WB2014 Digdoug - Episode 9]], there is a prophecy saying that the [[capital]] of [[Homekey]] will come under a massive air attack. Since Fate hasn't weighted any particular enemy side into doing so, the Carnymancer proposes having Homekey attack itself.
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Carnymancy has also been used to tweak Fate's intentions, delaying a Fated death due to its current effort no longer fitting the new rule introduced by the Carnymancer.
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Even without using a loophole, it is still possible to fight or even defeat Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.
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=See Also=
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[[List of Predictions]]
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=Speculation=
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It is quite likely that [[Signamancy]] and Predictamancy are closely related. When [[The Magnificent Carniac]] tells [[Digdoug]]'s fortune, he does it via palm reading. It is also notable that many units have names closely related to their Fates, and that symbolism has often been used for real life divination.
  
 
[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
[[Category:Speculation]]
 

Latest revision as of 21:33, 28 April 2017

LIAB 67.jpg

Canon

Class\Axis Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy

Predictamancy is one of the three disciplines of the Magic class Hocus Pocus and composed solely of the element of Life; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Proposed Canon

Although not forbidden by scripture, many sides consider it bad luck to hire a Predictamancer. WB2014 Digdoug - Episode 7

Abilities

Intuitive Combat
Can tell whether or not taking a particular shot will have enough Numbers to hit and can choose not to take the shot if it won't.
Prediction
Can peer into Fate to see its intentions and advise on the best steps to take in response. They can also see predictions that were made by other units.

Known Predictamancers

Natural Predictamancy

Intuition is said to be a natural form of Predictamancy that allows units to dimly, subconsciously, perceive their Fate in LIAB Text 38. Battlespace determinations is said to be Natural Predictamancy in IPTSF Text 27.

Predictamancy and Causality

Predictamancy does not literally look through time.

Predictamancers and Carnymancers believe Fate is a cosmic intelligence that manipulates outcomes for units it cares about. They believe that Predictamancy works by peering into Fate's plan for Erfworld.

Thinkamancers on the other hand believe that Fate is a series of dictums, a sort of Luckamancy manipulating invisible golem that is created when a Predictamancer casts a prediction spell. The dictum enforces what the Predictamancer themself subconsciously intends, effectively making their prophecies self-fulfilling.

Fate enforces a Prediction like a railroading or even cheating game master via natural carnymancy through subtle manipulation of behind the scenes mechanics. It can do so via Luckamancy, the design of a newly popped unit, and has apparently even been shown to be capable of tampering with Parson's Mathamancy Bracer and causing a burning beam to drop on his head when he tried to take an action it desperately didn't like. It likely nudges units into making certain decisions in a manner similar to a suggestion spell.

Defying A Prediction

With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through Carnymancy.

For example, in WB2014 Digdoug - Episode 9, there is a prophecy saying that the capital of Homekey will come under a massive air attack. Since Fate hasn't weighted any particular enemy side into doing so, the Carnymancer proposes having Homekey attack itself.

Carnymancy has also been used to tweak Fate's intentions, delaying a Fated death due to its current effort no longer fitting the new rule introduced by the Carnymancer.

Even without using a loophole, it is still possible to fight or even defeat Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.

See Also

List of Predictions

Speculation

It is quite likely that Signamancy and Predictamancy are closely related. When The Magnificent Carniac tells Digdoug's fortune, he does it via palm reading. It is also notable that many units have names closely related to their Fates, and that symbolism has often been used for real life divination.