Portals are magic teleportation devices that allow a user to leave one hex and enter another instantly. They may be an example of Hat Magic, though they are considered Titanic in nature, likely beyond the power of even an ordinary caster link. Portals take the form of glowing doorways, and vary in color.LIAB_57:12
The only known portals connect to the Magic Kingdom. One exists in each capital city with an associated endpoint in the Portal Park of Magic Kingdom. It's always located near the bottom of the city's tower.
The specific portals in the Magic Kingdom correspond to cities rather than sides, so they will shut down, if the city ceases to be a capital (either being conquered by another side or having the side's ruler change the capital to a different city). The portal's colour, however, is tied to the side. For example, once Gobwin Knob's capital was moved from Gobwin Knob (city) to Spacerock, it's Portal Park green endpoint appeared on the "Spacerock" location, where the Jetstone's blue portal used to be, and disappeared from the previous location.Erf-b3-p138 Casters that belong to a side can always naturally find their way to their side's portal in the Portal Park by what feels like a gravitational pull.WB2014 Digdoug - Episode 8, IPTSF Text 21
It's not known whether there is an active portal in Portal Park not leading to a capital of some side.
Known colours of sides' portals:
- Gobwin Knob (green)
- Jetstone (blue)
- Unaroyal (magenta)
- Homekey (purple)
- Charlescomm (orange)
- Transylvito (chartreuse yellow)
- Faq (red)
- Goodminton (pink)
Passing through a portal does not follow the known Movement rules. It apparently does not require movement points, as proven when Parson was able to use a portal despite being a garrison unit with zero move. Further, units may pass through the portal when it is not their turn, because Parson and his casters leave Gobwin Knob during the Royal Crown Coalition's turn, and return during the night (between turns). Erf-b1-p136
The backside of a portal looks identical to the front end, but unlike the front cannot be passed through.
Hvs.tCF 208 states that it is possible for a portal to be 'sealed', but it's not clear if sealing involves disabling the portal or simply blocking it to prevent passage, similar to an Iris in Stargate.
Active portals are a limitless supply of Shockmancy. Most Erfworlders do not have the skill to take advantage of this, but Charlie was able to invent wires, which Ivan Poe then hooked up to power the city of Charlescomm.
Portals are projected by columns that extend into the bedrock underground. The columns appear to be constructs of Titanic Dirtamancy. Portal Park has one portal column for each capital site, including those that are currently inactive.WB2014 Digdoug - Episode 19
A non-caster unit that attempts to walk through a portal to the Magic Kingdom will be disbanded, and vanish. This is how Queen Bea of Unaroyal committed suicide. However, objects, notably including bodies (which can be uncroaked/decrypted on the other side), can pass throughLIAB 112.
And while they cannot enter portals to Magic Kingdom, it is possible for non-casters to exit from Magic Kingdom and that is common knowledge. That makes it possible for casters to sell magic units like golems to sides, while never leaving Magic Kingdom themselves (but not rent, since the return of the unit through the same route isn't possible).Hvs.tCF 267
Carnymancy can be used to bypass this. Janis speculates that Parson is able to enter the Magic Kingdom because of the natural Carnymancy created by his prediction, and Ivan Poe was able to remove the effect from Charlescomm's portal with the Wonky Wrench, a tool created by a Carnymancy/Dirtamancy caster link. He described it as a Carnymancy trick of having a trick card with two backs or a two-headed coin.Hvs.tCF 267
It is possible that the disbandment is a high level Shockmancy effect.