Difference between revisions of "Portal"

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==Proposed Canon==
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=Proposed Canon=
Portals are magic teleportation devices that allow a user to leave one [[hex]] and enter another instantly. They may be an example of [[Hat Magic]], though they are considered [[Titan]]ic in nature, likely beyond the power of even an ordinary [[caster link]]. Portals take the form of glowing doorways, and vary in color.{{ref|[[LIAB_57:12]]}}
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Portals are magical teleportation devices that allow a user to leave one [[hex]] and enter another instantly. They are considered [[Titan]]ic in nature, and are likely impossible for mortals to create, even through the power of a [[caster link]].{{erf|3|43}} Portals take the form of glowing doorways, and vary in color.{{ref|[[LIAB_57:12]]}}
  
The only known portals connect to the [[Magic Kingdom]]. One exists in each [[capital]] [[city]] with an associated endpoint in the Portal Park of Magic Kingdom. It's always located near the bottom of the city's [[tower]].
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The only known portals connect to the [[Magic Kingdom]]. One exists in each [[capital]] [[city]] with an associated endpoint in the Portal Park of Magic Kingdom. The city-side portal is always located near the bottom of the city's [[tower]].
  
The specific portals in the Magic Kingdom correspond to cities rather than [[side]]s, so they will shut down, if the city ceases to ''be'' a capital (either being [[conquered]] by another side or having the side's [[ruler]] change the capital to a different city). The portal's colour, however, is tied to the side. For example, once [[Gobwin Knob]]'s capital was moved from [[Gobwin Knob (city)]] to [[Spacerock]], it's Portal Park green endpoint appeared on the "Spacerock" location, where the [[Jetstone]]'s blue portal used to be, and disappeared from the previous location.{{erf|3|138}} Casters that belong to a side can always naturally find their way to their side's portal in the Portal Park by what feels like a gravitational pull.<sup>[[WB2014 Digdoug - Episode 8]], [[IPTSF Text 21]]</sup>
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The specific portals in the Magic Kingdom correspond to cities rather than [[side]]s, so they will disappear if the city ceases to ''be'' a capital (either by being [[conquered]] by another side, or by having the side's [[ruler]] change the capital to a different city). The portal's colour, however, is tied to the side. For example, once [[Gobwin Knob]]'s capital was moved from [[Gobwin Knob (city)]] to the city of [[Spacerock]], [[Spacerock]]'s portal took on [[Gobwin Knob]]'s green in place of [[Jetstone]]'s blue.{{erf|3|138}} Casters that belong to a side can naturally find their way to their side's portal in Portal Park by what feels like a gravitational pull.<sup>[[WB2014 Digdoug - Episode 8]], [[IPTSF Text 21]]</sup>
  
It's not known whether there is an active portal in Portal Park '''not''' leading to a capital of some side.
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It is unknown whether there is an active portal in Portal Park '''not''' leading to a capital of some side.
  
 
Known colours of sides' portals:
 
Known colours of sides' portals:
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* [[Charlescomm]] (orange)
 
* [[Charlescomm]] (orange)
 
* [[Transylvito]] (chartreuse yellow)
 
* [[Transylvito]] (chartreuse yellow)
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* [[Faq]] (red)
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* [[Goodminton]] (pink)
  
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Passing through a portal does not follow the known [[Movement]] rules. It apparently does not require movement points, as proven when [[Parson]] was able to use a portal despite being a garrison unit with zero move. Furthermore, units may pass through a portal when it is not their turn, as [[Parson]] and his casters left Gobwin Knob during the [[Royal Crown Coalition]]'s turn, and returned during the night (between turns). {{erf|1|136}}
Underneath each portal (both in Portal Park and cities) there's a column going underground that remains even after the portal is shut down.<sup>[[WB2014 Digdoug - Episode 19]]</sup> This, with the mechanics of portals changing on switching capitals, means that there should probably be a column in Portal Park corresponding to each capital city site. Probably, exactly 99 — the number of sides Erfworld supposedly "started with".
 
  
A non-[[caster]] [[unit]] that attempts to walk through a portal to the Magic Kingdom will be [[disband]]ed, and vanish. This is how [[Queen Bea]] of [[Unaroyal]] committed suicide. However objects can pass through, notably this includes bodies (that can be [[uncroaked]]/[[decrypted]] on the other side)<sup>[[LIAB 112]]</sup>. It's also possible for Archons (and probably other units with caster [[special]]) to at least exit portals.<sup>[[Hvs.tCF 138]]</sup>
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Like [[hex]] boundaries, portals will not normally allow [[archer|projectile]] weapons and [[trap]] effects to pass through. The area close to the portal blocks even a [[fire]]'s heat.
  
Passing through a portal does not follow the known [[Movement]] rules. It apparently does not require movement points, as proven when [[Parson]] was able to use a portal despite being a garrison unit with zero move. Further, units may pass through the portal when it is not their turn, because [[Parson]] and his casters leave Gobwin Knob during the [[Royal Crown Coalition]]'s turn, and return during the night (between turns). {{erf|1|136}}
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The backside of a portal looks identical to the front end, but unlike the front cannot be passed through.
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Casters of Magic Kingdom can decide to ''seal'' a portal by using [[Dirtamancy]] to create a physical barrier around it from iron plates and masonry.{{ref|[[Hvs.tCF 208]]}} These seals are by no means impenetrable, but offer warning in the event of an attack.{{ref|[[Hvs.tCF 268]]}}
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Active portals open a limitless supply of [[Shockmancy]] from [[the source]]. Most Erfworlders do not have the skill to take advantage of this, but Charlie was able to invent wires, which [[Dirtamancer]] [[Ivan Poe]] then hooked up to power the [[city of Charlescomm]].{{ref|[[Hvs.tCF 267]]}}
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==Portal Columns==
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{{ImageStackRight|120|{{crop|317|1040|370|1235|LIAB_57.jpg}} {{crop|80|980|180|1180|Hvs.tCF_232.jpg}} <span>Charlescomm portal column with broken collar</span>}}
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Portals are projected by columns that extend into the [[bedrock]] underground. The columns appear to be constructs of Titanic Dirtamancy. Portal Park has one portal column for each capital site, including those that are currently inactive.<sup>[[WB2014 Digdoug - Episode 19]]</sup>
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Even enhanced with Carnymancy, Dirtamancy cannot remove a portal column.{{ref|[[Hvs.tCF 274]]}}
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It is possible for a [[link]]age between a [[Dirtamancer]], a [[Dollamancer]], and a [[Thinkamancer]] to transform a Portal Column into a [[temple]].
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==Portal Collars==
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Portal columns have collars, what [[Ivan Poe]] describes as a dampener or lens. If the collar is broken, the column will project portals all over the bedrock. {{ref|[[Hvs.tCF 235]]}} This is a dangerous undertaking, as [[Ivan]] noted that discovering this almost [[croaked]] him.{{ref|[[Hvs.tCF 235]]}}
  
Portals will not normally allow [[archer|projectile]] weapons and [[trap]] effects to go through in the same way as [[hex]] boundaries. The area close to the portal blocks even a [[fire]]'s heat.
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At least four portal collars have been broken. The first, unknown portal location, was broken accidentally by [[Ivan]]{{ref|[[Hvs.tCF 235]]}}. [[Charlie]] had an [[action figure]] use the [[wonky wrench]] to break the collar for [[CharlesComm]]'s portal{{ref|[[Hvs.tCF 235]]}}, to allow [[Tondelayo]] and other [[Archons]] to enter the [[Magic Kingdom]] under the [[bedrock]], undetected {{ref|[[Hvs.tCF 263]]}}. [[Joe Spade]] accidentally broke the collar of [[ICFYS]]'s portal{{ref|[[Hvs.tCF 300]]}}
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.  Big Think used the wonky wrench to break the collar of Gobwin Knob{{ref|[[Hvs.tCF 317]]}}.  
  
The backside of a portal looks identical to the front end, but unlike the front cannot be passed through.
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==Disbandment==
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A non-[[caster]] [[unit]] that attempts to walk through a portal to the [[Magic Kingdom]] will be [[disband]]ed, and vanish. This is how [[Queen Bea]] of [[Unaroyal]] committed suicide. However, objects, notably including bodies (which can be [[uncroaked]]/[[decrypted]] on the other side), can pass through{{ref|[[LIAB 112]]}}.
  
=Speculation=
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While they cannot ''enter'' portals ''to'' the Magic Kingdom, it is possible for non-casters to ''exit from'' the Magic Kingdom. (This is common knowledge.) That makes it possible for casters to sell magic units like [[golem]]s to [[side]]s, while never leaving Magic Kingdom themselves (but not rent, since the return of the unit through the same route isn't possible).{{ref|[[Hvs.tCF 267]]}}
It is possible that Carnymancy can bypass portal disbandment. Janis speculates that Parson is able to enter the Magic Kingdom because of natural Carnymancy, and Charlie, the world's most powerful Carnymancer, was somehow able to modify his portal to allow non-casters and projectiles through.
 
  
The [[Charlescomm (city)|city of Charlescomm]] is powered by [[Shockmancy]] in about the same way the real world uses electricity, and [[Lilith]] was somehow able to shutdown power throughout the entire city by firing into the portal's column. It is possible that Charlie has figured out a way to use portals to generate Shockmancy.
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[[Carnymancy]] can be used to bypass this. [[Janis]] speculates that [[Parson]] is able to enter the Magic Kingdom because of the natural Carnymancy created by his [[prediction]], and [[Ivan Poe]] was able to remove the effect from [[Charlescomm]]'s portal with the [[Wonky Wrench]], a tool created by a Carnymancy/Dirtamancy [[caster link]]. He described it as a Carnymancy trick of having a trick card with two backs or a two-headed coin.{{ref|[[Hvs.tCF 267]]}}
  
It's known that a [[golem]] can cross Charlescomm's portal in both directions<sup>[[Hvs.tCF 1]], [[Hvs.tCF 2]]</sup>, but it's not known if this is because golems are mindless (can be compared to objects) or just a feature of this exact portal. It's also possible that golems can exit MK through any portal, as Parson was mainly surprised that it could enter back. There are 3 stealth golems that serve scouting duty around Spacerock, but were manufactured by Ace, Jack and Isaac in magic kingdom — we can assume they exited GK portal.
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=Speculation=
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It is possible that the disbandment is a high level Shockmancy effect.
  
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 
[[Category:Speculation]]
 
[[Category:Speculation]]
 
[[Category:Magic]]
 
[[Category:Magic]]

Latest revision as of 23:08, 6 October 2018

LIAB 55.jpg

Proposed Canon

Portals are magical teleportation devices that allow a user to leave one hex and enter another instantly. They are considered Titanic in nature, and are likely impossible for mortals to create, even through the power of a caster link.Erf-b3-p43Same-site.PNG Portals take the form of glowing doorways, and vary in color.LIAB_57:12

The only known portals connect to the Magic Kingdom. One exists in each capital city with an associated endpoint in the Portal Park of Magic Kingdom. The city-side portal is always located near the bottom of the city's tower.

The specific portals in the Magic Kingdom correspond to cities rather than sides, so they will disappear if the city ceases to be a capital (either by being conquered by another side, or by having the side's ruler change the capital to a different city). The portal's colour, however, is tied to the side. For example, once Gobwin Knob's capital was moved from Gobwin Knob (city) to the city of Spacerock, Spacerock's portal took on Gobwin Knob's green in place of Jetstone's blue.Erf-b3-p138Same-site.PNG Casters that belong to a side can naturally find their way to their side's portal in Portal Park by what feels like a gravitational pull.WB2014 Digdoug - Episode 8, IPTSF Text 21

It is unknown whether there is an active portal in Portal Park not leading to a capital of some side.

Known colours of sides' portals:

Passing through a portal does not follow the known Movement rules. It apparently does not require movement points, as proven when Parson was able to use a portal despite being a garrison unit with zero move. Furthermore, units may pass through a portal when it is not their turn, as Parson and his casters left Gobwin Knob during the Royal Crown Coalition's turn, and returned during the night (between turns). Erf-b1-p136Same-site.PNG

Like hex boundaries, portals will not normally allow projectile weapons and trap effects to pass through. The area close to the portal blocks even a fire's heat.

The backside of a portal looks identical to the front end, but unlike the front cannot be passed through.

Casters of Magic Kingdom can decide to seal a portal by using Dirtamancy to create a physical barrier around it from iron plates and masonry.Hvs.tCF 208 These seals are by no means impenetrable, but offer warning in the event of an attack.Hvs.tCF 268

Active portals open a limitless supply of Shockmancy from the source. Most Erfworlders do not have the skill to take advantage of this, but Charlie was able to invent wires, which Dirtamancer Ivan Poe then hooked up to power the city of Charlescomm.Hvs.tCF 267

Portal Columns

LIAB 57.jpg
Book4 87.jpg
Charlescomm portal column with broken collar

Portals are projected by columns that extend into the bedrock underground. The columns appear to be constructs of Titanic Dirtamancy. Portal Park has one portal column for each capital site, including those that are currently inactive.WB2014 Digdoug - Episode 19

Even enhanced with Carnymancy, Dirtamancy cannot remove a portal column.Hvs.tCF 274

It is possible for a linkage between a Dirtamancer, a Dollamancer, and a Thinkamancer to transform a Portal Column into a temple.

Portal Collars

Portal columns have collars, what Ivan Poe describes as a dampener or lens. If the collar is broken, the column will project portals all over the bedrock. Hvs.tCF 235 This is a dangerous undertaking, as Ivan noted that discovering this almost croaked him.Hvs.tCF 235

At least four portal collars have been broken. The first, unknown portal location, was broken accidentally by IvanHvs.tCF 235. Charlie had an action figure use the wonky wrench to break the collar for CharlesComm's portalHvs.tCF 235, to allow Tondelayo and other Archons to enter the Magic Kingdom under the bedrock, undetected Hvs.tCF 263. Joe Spade accidentally broke the collar of ICFYS's portalHvs.tCF 300 . Big Think used the wonky wrench to break the collar of Gobwin KnobHvs.tCF 317.

Disbandment

A non-caster unit that attempts to walk through a portal to the Magic Kingdom will be disbanded, and vanish. This is how Queen Bea of Unaroyal committed suicide. However, objects, notably including bodies (which can be uncroaked/decrypted on the other side), can pass throughLIAB 112.

While they cannot enter portals to the Magic Kingdom, it is possible for non-casters to exit from the Magic Kingdom. (This is common knowledge.) That makes it possible for casters to sell magic units like golems to sides, while never leaving Magic Kingdom themselves (but not rent, since the return of the unit through the same route isn't possible).Hvs.tCF 267

Carnymancy can be used to bypass this. Janis speculates that Parson is able to enter the Magic Kingdom because of the natural Carnymancy created by his prediction, and Ivan Poe was able to remove the effect from Charlescomm's portal with the Wonky Wrench, a tool created by a Carnymancy/Dirtamancy caster link. He described it as a Carnymancy trick of having a trick card with two backs or a two-headed coin.Hvs.tCF 267

Speculation

It is possible that the disbandment is a high level Shockmancy effect.