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Motion is one of the three Elements of Magic, along with Motion and Matter

Life Motion Matter Class Erf Fate Numbers
Motion Spookism Turnamancy Dollamancy Weirdomancy
Life Motion Eyemancy Lookamancy Thinkamancy Foolamancy
Motion Matter Naughtymancy Shockmancy Croakamancy Retconjuration
Life Motion Matter Stagemancy Hat Magic Carnymancy Rhyme-o-mancy

It is the sole element of Spookism, and also influences Eyemancy, Naughtymancy, and Stagemancy.


Motion may refer to change, as Turnamancy changes turn order, unit production rate, and side loyalty; while Dollamancy changes Loyalty (through raiments), creates items that change stats, and changes inanimate materials into living units. Similarly, Foolamancy changes perceived unit information, Thinkamancy changes unit loyalty and knowledge, Lookamancy changes knowledge of hex location, Shockamancy changes unit health, Croakamancy changes croaked units back into live ones, and Retconjuration changes the rules themselves. However Changemancy not being in this element poses a problem, unless it only changes matter into other matter.