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Motion is one of the three Elements of Magic, along with Life and Matter

Life Motion Matter Class Erf Fate Numbers
Motion Spookism Turnamancy Dollamancy Weirdomancy
Life Motion Eyemancy Lookamancy Thinkamancy Foolamancy
Motion Matter Naughtymancy Shockmancy Croakamancy Retconjuration
Life Motion Matter Stagemancy Hat Magic Carnymancy Rhyme-o-mancy

It is the sole element of Spookism, and also influences Eyemancy, Naughtymancy, and Stagemancy.

Proposed Canon


Motion may refer to change, with the impact that:

Turnamancy changes turn order or duration, unit (or city) production rate, and side loyalty;

Dollamancy changes Loyalty (through raiments), creates items that change stats, and changes inanimate materials into living units.

Foolamancy changes perceived unit information and Stats,

Thinkamancy changes unit loyalty and knowledge,

Lookamancy changes knowledge of hex location,

Shockamancy changes unit health,

Croakamancy changes croaked units back into active ones, and

Retconjuration changes the rules themselves.

However Changemancy not being in this element poses a problem, unless it only changes matter into other matter.