Difference between revisions of "Moneymancy"
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* Moneymancy may be able to predict the monetary cost of an action. [[Benjamin]] has been quoted as saying that exterminating a [[Transylvitian]] enemy,the [[Carpudlian]]s, would be too expensive.
* Moneymancy may be able to predictthe monetary cost of an action. [[Benjamin]] has been quoted as saying that exterminating a [[Transylvitian]] enemy, the [[Carpudlian]]s, would be too expensive.
Revision as of 17:02, 27 March 2012
Moneymancy is a magic that has uses resources outside of the art of an individual moneymancer. Sides use moneymancy to convert shmuckers into units and construction. It may also be involved in the automatic transfer of funds when sides make deals with one another. As we have not seen evidence that treasuries are tangible, existing things, moneymancy may simply be involved in the moving of funds to and from the abstract pocket in which the treasury exists. There is some evidence that banks are associated with treasuries, as they must be visited from time to time, even though they don't actually hold any treasure.
- Natural Allies can use moneymancy to convert shmuckers directly to unitsWoT-6051503. This is likely important because units probably have no cost to create otherwise. Instead of Shmuckers, they take time. Moneymancy seems to circumvent the time needed via a direct infusion of Shmuckers.
- Moneymancers are able to convert shmuckers into gems. This is significant as gems are able to be converted directly into shmuckers by a caster, warlord, or ruler, but not the other way around. This would allow a side to squirrel away funds so that they were available if needed, but not in the treasury in case of capture.
- Construction of buildings, up to and including cities like Gobwin Knob, can be accomplished through moneymancy.