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Proposed Canon

Magic is any item, event, or action that achieves a non-mundane result. In Erfworld, Magic is governed by a set of Rules that determine what an item can do, what is necessary to achieve a particular result, or how a creature can do something it shouldn't be capable of.

Basics of Magic

All magic uses a combination of the three elements Life, Motion and Matter. Each combination is called a class. Classes are further divided by disciplines, each of which revolves around one of three magic axes -- Erf, Fate, or Numbers.Erf-b1-p038aSame-site.PNG

Life Motion Matter Class Erf Fate Numbers
X Hocus Pocus Findamancy Predictamancy Mathamancy
X Spookism Turnamancy Dollamancy Weirdomancy
X Stuffamancy Dirtamancy Changemancy Dittomancy
X X Eyemancy Lookamancy Thinkamancy Foolamancy
X X Hippiemancy Flower Power Signamancy Date-a-mancy
X X Naughtymancy Shockamancy Croakamancy Retconjuration
X X X Stagemancy Hat Magic Carnymancy Rhyme-o-mancy
X X Clevermancy Luckamancy Healomancy Moneymancy

We can see from the chart that the combination of the elements Life and Matter gives the class Hippiemancy which is divided into the disciplines of Flower Power (Erf Axis), Signamancy (Fate Axis), and Date-a-mancy (Numbers Axis).


Main Article: caster

Casters cast Magic Spells, which alter the world around the Caster in some way, gather information, or otherwise provide a result that would be considered extraordinary or supernatural in the Real World. Each Caster has one Discipline of specialization.

Casters are titled after their Discipline of specialization. For instance, a Caster that specializes in Lookamancy is known as a Lookamancer.

One or two Casters can also Link with a Thinkamancer to cast powerful, mutli-class spells; however, there are risks since an improperly broken Link could damage the Casters.


Main Article: spell

A Spell is a process by which a Caster achieves a magical effect. Casting a Spell involves using hand gestures, materials, and/or verbal triggers to accomplish the desired end result. Each Discipline has a limited number of spells.

Magic Items and Artifacts

Magic Item is an item that is both magical and made by a mortal. An item with magical powers created by the Titans is called an Artifact.Erf-b1-p035Same-site.PNG


Through some unknown process, a Caster can create and use Scrolls. This has the advantage of not using up caster juice (or energy) at the time of casting the Spell, but requires considerably more juice when initially created, and the scroll does not necessarily have to be of their specialized Discipline. The creators of the Scroll do not need to be of a single disciplineErf-b1-p005Same-site.PNGErf-b1-p036Same-site.PNG: such a Summoning Scroll was used at the beginning of the comic to summon Parson Gotti to Erfworld. Whether this scroll was created by Linked casters or simple cooperation is unknown.