Difference between revisions of "Loyalty"

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[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 
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[[Category:Stats]]

Revision as of 15:21, 8 November 2009

Proposed Canon

Loyalty is one of applications of Natural Thinkamancy. All units are subject to Natural Thinkamancies: Obedience, Loyalty, Duty, and others.Erf-b1-p084aSame-site.PNG

Loyalty is an unknowable unit stat, affecting how likely a unit is to defect or double-deal when possible. Thinkamancy spells can modify Loyalty.