Difference between revisions of "Level"

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Level is a statistic of [[Units]]. [[Unit|Units]] increase in Level by gaining [[experience]].{{Ref|1}} When a [[Unit|Unit's]] Level increases, it is called "leveling".{{Erf|1|065}} Leveling increases a [[Unit|Unit's]] power by increasing statistics and granting access to new abilities. The [[Unit|Unit's]] power increases linearly relative to Level.{{Ref|2}} The (theoretical) experience requirements for leveling are exponential, requiring [[croaking|croaking]] many more enemies (or enemies worth more experience) to increase a Level than the previous level.{{Ref|1}} Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain.{{Ref|1}}  Because of the immense Experience requirement, surpassing Level 20 is very rare.
 
Level is a statistic of [[Units]]. [[Unit|Units]] increase in Level by gaining [[experience]].{{Ref|1}} When a [[Unit|Unit's]] Level increases, it is called "leveling".{{Erf|1|065}} Leveling increases a [[Unit|Unit's]] power by increasing statistics and granting access to new abilities. The [[Unit|Unit's]] power increases linearly relative to Level.{{Ref|2}} The (theoretical) experience requirements for leveling are exponential, requiring [[croaking|croaking]] many more enemies (or enemies worth more experience) to increase a Level than the previous level.{{Ref|1}} Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain.{{Ref|1}}  Because of the immense Experience requirement, surpassing Level 20 is very rare.
  
It is possible, though difficult, to gain levels by training alone. [[Artemis]] went from level 6 to level 7 this way, while managing a city: it took her 640 turns. She also trained up her [[knights]] this way.{{ref|[[LIAB Text 50]]}}
+
It is possible, though difficult, to gain levels by [[training]] alone. [[Artemis]] went from level 6 to level 7 this way, while managing a city: it took her 640 turns. She also trained up her [[knights]] this way.{{ref|[[LIAB Text 50]]}}
  
 
Perhaps separately, the term level is also used as a statistic describing the defensive difficulty of a city. Improving fortifications increases a city's level; damage to a city's fortifications can reduce the level. The range for the level of a city is from 1 (weakest) through 5 (strongest).
 
Perhaps separately, the term level is also used as a statistic describing the defensive difficulty of a city. Improving fortifications increases a city's level; damage to a city's fortifications can reduce the level. The range for the level of a city is from 1 (weakest) through 5 (strongest).
  
 
===Known Values===
 
===Known Values===
=== Caster Class ===
+
====Caster Class====
 
* 3 - Novice Class (at least for [[Croakamancer]]s {{ref |[[IPTSF Text 7]]}} )
 
* 3 - Novice Class (at least for [[Croakamancer]]s {{ref |[[IPTSF Text 7]]}} )
 
====Units====
 
====Units====
*12 - [[Olive Branch]], [[Hippiemancer]], Chief [[Caster]] of [[Haffaton]]<sup>[[IPTSF Text 49]]</sup>
+
*12 - [[Olive Branch]], [[Hippiemancer]], [[Overlord]] and [[Chief Caster]] of [[Haffaton]]<sup>[[IPTSF Text 49]]</sup> [[Croak]]ed attempting to escape from [[Faq]].
*10 - [[Prince Ansom]], probably the most powerful [[warlord]] in the [[Royal Crown Coalition|Coalition]] during the [[Battle for Gobwin Knob]]. He kept his level after being [[decrypted]].{{erf|1|145}}
+
*11 - [[Isaac Cipher]], [[Thinkamancer]], [[Barbarian]], strongest member of the [[Great Minds]] and master class in both Thinkamancy and [[Lookamancy]]. Adept in [[Foolamancy]]. 21,500 [[turn]]s old.
*9 - [[Warlord]] [[Jillian Zamussels]], [[Royal]], [[Barbarian]], [[Mercenary]], one of the best Warlords of the coalition.<sup>[[TBFGK 50]]</sup>
+
*10 - [[Prince Ansom]], [[Chief Warlord]] of [[Jetstone]]. Probably the most powerful [[warlord]] in the [[Royal Crown Coalition|Coalition]]. Croaked in the [[Battle for Gobwin Knob]] and [[Decrypted]] for [[Gobwin Knob]], after which he retained his level. {{erf|1|145}}
*9 - [[Ossomer]].<sup>[[LIAB Text 47]]</sup>
+
*10 - [[Roger Victor Clarence]], [[Thinkamancer]], oldest of the [[Great Minds]]. 28,800 [[turn]]s old.
*8 - [[Artemis]], warlord for [[Unaroyal]].{{erf|2|T50}}
+
*10 - [[Ruler]] [[Jillian Zamussels]], [[Royal]], [[Faq]]. {{erf|3|147}} Achieved Level 9 as [[barbarian]] [[mercenary]] prior to becoming a Ruler
*7 - [[Pierce]], [[Healomancer]], Chief [[Caster]] of Jetstone.<sup>[[LIAB Text 41]]</sup>
+
*9 - [[Bonnie]] [[Archon]], [[Decrypted]], has a level 4 [[leadership]]
*6 - [[Lady Sylvia Lazarus]], the [[warlord]] who led [[Unaroyal]]'s army of the [[Royal Crown Coalition|Coalition]]. She was [[Croaked]] in the event of [[Volcano Uncroaking]] during the [[Battle for Gobwin Knob]] and later [[Decrypted]] by [[Wanda]]  
+
*9 - [[Ossomer]]<sup>[[LIAB Text 47]]</sup> Former [[Decrypted]] [[warlord]] who [[turn]]ed back to his original [[side]] before being [[croak]]ed.
*5 - [[Warlord]] [[Sir Webinar]], Commander for [[Jetstone]],<sup>[[TBFGK 50]]</sup> unsure of himself as leader in the tunnel action.
+
*9 - [[Tisha]], [[Thinkamancer]], member of the [[Great Minds]] who helped create the spell used to [[Summon]] [[Parson]]. 20,200 [[turn]]s old.
 +
*8 - [[Artemis]], [[Decrypted]] [[warlord]] who formerly served [[Jetstone]].{{erf|2|T50}} Currently [[garrison]]ed in [[Magic Kingdom]], prisoner of barbarian casters.
 +
*8 - [[A.V. Club]], [[Thinkamancer]], member of the [[Great Minds]] who works closely with [[Isaac Cipher]]. 14,100 [[turns]] old.
 +
*7 - [[Pamelor]], Master [[Thinkamancer]], originally [[pop]]ped in [[Hoffspace]]. Currently the youngest of the [[Great Minds]]. 2,900 [[turn]]s old.
 +
*7 - [[Pierce]], [[Healomancer]], Chief [[Caster]] of Jetstone. Currently "bucking for an eight." {{erf|2|T41}}
 +
*6 - [[Duncan Scone]], [[Chief Warlord]] of [[Faq]]
 +
*6 - [[Lady Sylvia Lazarus]], the [[warlord]] who led [[Unaroyal]]'s army of the [[Royal Crown Coalition|Coalition]]. She was [[Croaked]] in the event of [[Volcano Uncroaking]] during the [[Battle for Gobwin Knob]] and later [[Decrypted]] by [[Wanda]]. She was destroyed during the Siege of [[Spacerock]].
 +
*5 - [[Sir Webinar]], [[Warlord]], [[Jetstone]]. {{erf|1|50}} Croaked in tunnel action, decrypted by Wanda Firebaugh, destroyed by [[Charlescomm]] Archons.
 +
*5 - [[Bill]], [[Dollamancer]], [[Transylvito]] {{erf|3|154}}
 +
*4 - [[Maggie]], [[Thinkamancer]], [[Gobwin Knob]]. Currently prisoner of Transylvito. {{erf|3|154}}
 
*4 - [[Warlord]] [[Mack Ramay]] of [[Goodminton]]<sup>[[IPTSF Text 17]]</sup>
 
*4 - [[Warlord]] [[Mack Ramay]] of [[Goodminton]]<sup>[[IPTSF Text 17]]</sup>
 +
*3 - [[Parson]], though he is "special" {{erf|1|077a}}
 
*3 - [[Warlord]] [[Rex Cakes]] of [[Goodminton]]<sup>[[IPTSF Text 17]]</sup>
 
*3 - [[Warlord]] [[Rex Cakes]] of [[Goodminton]]<sup>[[IPTSF Text 17]]</sup>
*2 - [[Warlord]] [[Dora]], Webinar's comrade.<sup>[[TBFGK 50]]</sup>
+
*2 - [[Dollamancer]] [[Ace Hardware]], [[Gobwin Knob]]. Formerly of [[Jetstone]], croaked and decrypted following [[Siege of Spacerock]]. {{erf|3|154}}
*2 - [[Parson]], though he is "special" {{erf|1|077a}}
+
*2 - [[Warlord]] [[Dora]], [[Jetstone]]. Webinar's comrade. Comrade of Sir Webinar. {{erf|1|50}} Croaked in tunnel action, decrypted by Wanda Firebaugh, destroyed by [[Charlescomm]] Archons.
*1 - [[Zhopa]]<sup>[[LIAB Text 48]]</sup>
+
*1 - [[Zhopa]]<sup>[[LIAB Text 48]]</sup> [[Twoll]], [[Gobwin Knob]]
  
 
===== Estimated Unit Levels =====
 
===== Estimated Unit Levels =====
 
* [[Bogroll]] levelled twice after killing Ansom, a level 10 [[Chief Warlord]], and so at the time of his death, was at least level 3.
 
* [[Bogroll]] levelled twice after killing Ansom, a level 10 [[Chief Warlord]], and so at the time of his death, was at least level 3.
* [[Sizemore]] also gained 2 levels during the Battle for Gobwin Knob and another while rebuilding conquered cities, and so is a minimum of level 4.  
+
* [[Sizemore]] also gained 2 levels during the Battle for Gobwin Knob and another while rebuilding conquered cities, and so is a minimum of level 4; given that he was [[Qualified]] before the battle, he is likely a fair bit higher.  
 
* [[Pierce]] is the highest-level Caster in Jetstone,<sup>[[LIAB Text 41]]</sup> so
 
* [[Pierce]] is the highest-level Caster in Jetstone,<sup>[[LIAB Text 41]]</sup> so
 
**  [[Ace Hardware]],
 
**  [[Ace Hardware]],
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**  [[Lloyd]] are each a maximum of level 6.
 
**  [[Lloyd]] are each a maximum of level 6.
 
* [[Fritz]] was stated to be [[Goodminton]]'s highest level warlord,<sup>[[IPTSF Text 6]]</sup> and since [[Mack Ramay]] was level 4,<sup>[[IPTSF Text 17]]</sup> presumably Fritz was at least level 5.
 
* [[Fritz]] was stated to be [[Goodminton]]'s highest level warlord,<sup>[[IPTSF Text 6]]</sup> and since [[Mack Ramay]] was level 4,<sup>[[IPTSF Text 17]]</sup> presumably Fritz was at least level 5.
 +
* [[Maggie]] is described as an Adept-level Thinkamancer, which would make her at least level 4.
  
 
It was implied by [[Stanley]] that Uncroaked [[Warlord]]s can continue to level, at least until they fully decay.{{erf|1|055}}
 
It was implied by [[Stanley]] that Uncroaked [[Warlord]]s can continue to level, at least until they fully decay.{{erf|1|055}}
  
 
====Cities====
 
====Cities====
* 8 - Theoretical level of [[Gobwin Knob]] once defensive bonuses are considered{{erf|1.5|002}}. As Gobwin Knob is the toughest defensive position in the known world{{erf|1|23}}, presumably no cities have higher level.
+
* 8 - Theoretical level of [[Gobwin Knob]] once defensive bonuses are considered{{erf|1.5|002}}.
 
* 5 - Base level of the [[Capital]] and lone city of [[Charlescomm]]{{erf|1.5|046}}; however, its effective level might be supplemented by the additional "truly murderous defenses".
 
* 5 - Base level of the [[Capital]] and lone city of [[Charlescomm]]{{erf|1.5|046}}; however, its effective level might be supplemented by the additional "truly murderous defenses".
 
* 5 - Level of the Jetstone city of [[Dhrystone]]. {{erf|1.5|040}} At level five, it can pop a [[stack]] of eight [[piker]]s or one of six [[stabber]]s per [[turn]], or one [[Gump]] every third [[turn]].  
 
* 5 - Level of the Jetstone city of [[Dhrystone]]. {{erf|1.5|040}} At level five, it can pop a [[stack]] of eight [[piker]]s or one of six [[stabber]]s per [[turn]], or one [[Gump]] every third [[turn]].  
 
* 5 - Base level of [[Gobwin Knob]] without defensive bonuses{{erf|1.5|002}}, and the apparent natural maximum level of a city.
 
* 5 - Base level of [[Gobwin Knob]] without defensive bonuses{{erf|1.5|002}}, and the apparent natural maximum level of a city.
 
* 5 - Level of the Jetstone city of [[Spacerock]]
 
* 5 - Level of the Jetstone city of [[Spacerock]]
 +
* 5 - Level of the former capital city, [[Efbaum]] <sup>[[IPTSF Text 51]]</sup>
 
* 4 - Technical level of [[Transylvito]] {{erf|1.5|017}} due to the minor outer walls, although the difficulty of approach might make for an effective higher level.
 
* 4 - Technical level of [[Transylvito]] {{erf|1.5|017}} due to the minor outer walls, although the difficulty of approach might make for an effective higher level.
 
* 4 - Level of the capital city of [[Faq]]{{erf|1.5|37}}
 
* 4 - Level of the capital city of [[Faq]]{{erf|1.5|37}}
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==Speculation==
 
==Speculation==
 +
According to [[Scripture]], analyzing one's performance, such as in combat or casting, is part of the process of leveling. Leveling in Erfworld might not just be an automatic process of killing things and earning points, like in a normal game, but a way of permanently retaining and reflecting a unit's actual training. A unit that self reflects often may well level up faster than a unit that does not.
 +
 
[[Jillian Zamussels]] described herself, [[Sir Webinar]], and [[Dora]] as "a 9," "a 5," and "a 2," respectively.{{erf|1|050}} However, these numbers were not specifically identified as levels, and may refer to some other trait such as [[leadership]]. ''However,'' since a) Level is the basic benchmark everyone seems to use when talking about a unit's ability, and b) known values of both Level and Leadership point to Level = Leadership (for the immediate stack), it makes the most sense that Jillian was referring to Levels.  
 
[[Jillian Zamussels]] described herself, [[Sir Webinar]], and [[Dora]] as "a 9," "a 5," and "a 2," respectively.{{erf|1|050}} However, these numbers were not specifically identified as levels, and may refer to some other trait such as [[leadership]]. ''However,'' since a) Level is the basic benchmark everyone seems to use when talking about a unit's ability, and b) known values of both Level and Leadership point to Level = Leadership (for the immediate stack), it makes the most sense that Jillian was referring to Levels.  
  
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If this is true, [[Bogroll]] would've gone from level 4 to level 6 when he croaked [[Ansom]], as each 3 levels of difference between opponents accounts for 1 full level in terms of experience gain.
 
If this is true, [[Bogroll]] would've gone from level 4 to level 6 when he croaked [[Ansom]], as each 3 levels of difference between opponents accounts for 1 full level in terms of experience gain.
 +
 +
[[Stanley]] states that Gobwin Knob is the toughest defensive position in the known world{{erf|1|23}}, which would follow that no cities have a higher level or have defensive bonuses and levels equaling 8, presuming that Stanley was repeating established fact and not boasting.
  
 
==References==
 
==References==

Latest revision as of 13:38, 23 May 2016

Proposed Canon

Level is a statistic of Units. Units increase in Level by gaining experience.[1] When a Unit's Level increases, it is called "leveling".Erf-b1-p065Same-site.PNG Leveling increases a Unit's power by increasing statistics and granting access to new abilities. The Unit's power increases linearly relative to Level.[2] The (theoretical) experience requirements for leveling are exponential, requiring croaking many more enemies (or enemies worth more experience) to increase a Level than the previous level.[3] Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain.[4] Because of the immense Experience requirement, surpassing Level 20 is very rare.

It is possible, though difficult, to gain levels by training alone. Artemis went from level 6 to level 7 this way, while managing a city: it took her 640 turns. She also trained up her knights this way.LIAB Text 50

Perhaps separately, the term level is also used as a statistic describing the defensive difficulty of a city. Improving fortifications increases a city's level; damage to a city's fortifications can reduce the level. The range for the level of a city is from 1 (weakest) through 5 (strongest).

Known Values

Caster Class

Units

Estimated Unit Levels
  • Bogroll levelled twice after killing Ansom, a level 10 Chief Warlord, and so at the time of his death, was at least level 3.
  • Sizemore also gained 2 levels during the Battle for Gobwin Knob and another while rebuilding conquered cities, and so is a minimum of level 4; given that he was Qualified before the battle, he is likely a fair bit higher.
  • Pierce is the highest-level Caster in Jetstone,LIAB Text 41 so
  • Fritz was stated to be Goodminton's highest level warlord,IPTSF Text 6 and since Mack Ramay was level 4,IPTSF Text 17 presumably Fritz was at least level 5.
  • Maggie is described as an Adept-level Thinkamancer, which would make her at least level 4.

It was implied by Stanley that Uncroaked Warlords can continue to level, at least until they fully decay.Erf-b1-p055Same-site.PNG

Cities

Speculation

According to Scripture, analyzing one's performance, such as in combat or casting, is part of the process of leveling. Leveling in Erfworld might not just be an automatic process of killing things and earning points, like in a normal game, but a way of permanently retaining and reflecting a unit's actual training. A unit that self reflects often may well level up faster than a unit that does not.

Jillian Zamussels described herself, Sir Webinar, and Dora as "a 9," "a 5," and "a 2," respectively.Erf-b1-p050Same-site.PNG However, these numbers were not specifically identified as levels, and may refer to some other trait such as leadership. However, since a) Level is the basic benchmark everyone seems to use when talking about a unit's ability, and b) known values of both Level and Leadership point to Level = Leadership (for the immediate stack), it makes the most sense that Jillian was referring to Levels.

Golems and basic uncroaked infantry may not have Levels.

Wanda Firebaugh confers a bonus of 8 to Decrypted in her stack. If this bonus mirrors level as Leadership bonuses seem to, that would put her at level 8, which seems about right.

Caesar Borgata, Viscount of Vitalis, Chief Warlord of Transylvito, has a high Leadership bonus and is a capable combatant, and would seem to be in the 8-10 range. He also rather effortlessly held off Jillian's attack, which, considering she's a Level 9 focused on melee, may put him at level 10.

It's possible that leveling is based on groups of 8. As an example: Bob, a Level 2 stabber, would need to croak 8 Level 2 Gobwins to reach Level 3. Alternatively, if Bob were fighting weaker Level 1 Marbits, it would take 16 to level. Alternatively if, via Luckamancy perhaps, Bob managed to croak a level 5 Warlord, he would immediately level from that single opponent.

If this is true, Bogroll would've gone from level 4 to level 6 when he croaked Ansom, as each 3 levels of difference between opponents accounts for 1 full level in terms of experience gain.

Stanley states that Gobwin Knob is the toughest defensive position in the known worldErf-b1-p23Same-site.PNG, which would follow that no cities have a higher level or have defensive bonuses and levels equaling 8, presuming that Stanley was repeating established fact and not boasting.

References

1. ^ Word of the Titans, 6012585
2. ^ Ibid.
3. ^ Ibid.
4. ^ Ibid.
5. ^ Ibid.