Difference between revisions of "Level"

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==Proposed Canon==
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=Proposed Canon=
Level is a statistic of [[Units]]. [[Unit|Units]] increase in Level by gaining [[experience]].{{Ref|1}} When a [[Unit|Unit's]] Level increases, it is called "leveling".{{Erf|1|065}} Leveling increases a [[Unit|Unit's]] power by increasing statistics and granting access to new abilities. The [[Unit|Unit's]] power increases linearly relative to Level.{{Ref|2}} The (theoretical) experience requirements for leveling are exponential, requiring [[croaking|croaking]] many more enemies (or enemies worth more experience) to increase a Level than the previous level.{{Ref|1}} Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain.{{Ref|1}}  Because of the immense Experience requirement, surpassing Level 20 is very rare.
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Level is a statistic of [[Units]]. [[Unit|Units]] increase in Level by gaining [[experience]].{{Ref|1}} When a [[Unit|Unit's]] Level increases, it is called "leveling".{{Erf|1|065}} Leveling increases a [[Unit|Unit's]] power by increasing statistics and granting access to new abilities. The [[Unit|Unit's]] power increases linearly relative to Level.{{Ref|2}} The (theoretical) experience requirements for leveling are exponential, requiring [[croaking|croaking]] many more enemies (or enemies worth more experience) to increase a Level than the previous level.{{Ref|1}} Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain.{{Ref|1}}  Because of the immense Experience requirement, surpassing Level 20 is unheard of. The highest level ever seen in the story was [[Olive Branch]] at a level of 12. Jillian had only ever encountered one or two other units at the same level.
  
It is possible, though difficult, to gain levels by training alone. [[Artemis]] went from level 6 to level 7 this way, while managing a city: it took her 640 turns. She also trained up her [[knights]] this way.{{ref|[[LIAB Text 50]]}}
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It is possible, though difficult, to gain levels by [[training]] alone. [[Artemis]] went from level 6 to level 7 this way, while managing a city: it took her 640 turns. She also trained up her [[knights]] this way.{{ref|[[LIAB Text 50]]}}
 
 
Perhaps separately, the term level is also used as a statistic describing the defensive difficulty of a city. Improving fortifications increases a city's level; damage to a city's fortifications can reduce the level. The range for the level of a city is from 1 (weakest) through 5 (strongest).
 
 
 
===Known Values===
 
=== Caster Class ===
 
* 3 - Novice Class (at least for [[Croakamancer]]s {{ref |[[IPTSF Text 7]]}} )
 
====Units====
 
*12 - [[Olive Branch]], [[Hippiemancer]], Chief [[Caster]] of [[Goodminton]]<sup>[[IPTSF Text 49]]</sup>
 
*10 - [[Prince Ansom]], probably the most powerful [[warlord]] in the [[Royal Crown Coalition|Coalition]] during the [[Battle for Gobwin Knob]]. He kept his level after being [[decrypted]].{{erf|1|145}}
 
*9 - [[Warlord]] [[Jillian Zamussels]], [[Royal]], [[Barbarian]], [[Mercenary]], one of the best Warlords of the coalition.<sup>[[TBFGK 50]]</sup>
 
*9 - [[Ossomer]].<sup>[[LIAB Text 47]]</sup>
 
*8 - [[Artemis]], warlord for [[Unaroyal]].
 
*7 - [[Pierce]], [[Healomancer]], Chief [[Caster]] of Jetstone.<sup>[[LIAB Text 41]]</sup>
 
*6 - [[Lady Sylvia Lazarus]], the [[warlord]] who led [[Unaroyal]]'s army of the [[Royal Crown Coalition|Coalition]]. She was [[Croaked]] in the event of [[Volcano Uncroaking]] during the [[Battle for Gobwin Knob]] and later [[Decrypted]] by [[Wanda]]
 
*5 - [[Warlord]] [[Sir Webinar]], Commander for [[Jetstone]],<sup>[[TBFGK 50]]</sup> unsure of himself as leader in the tunnel action.
 
*4 - [[Warlord]] [[Mack Ramay]] of [[Goodminton]]<sup>[[IPTSF Text 17]]</sup>
 
*3 - [[Warlord]] [[Rex Cakes]] of [[Goodminton]]<sup>[[IPTSF Text 17]]</sup>
 
*2 - [[Warlord]] [[Dora]], Webinar's comrade.<sup>[[TBFGK 50]]</sup>
 
*2 - [[Parson]], though he is "special"
 
*1 - [[Zhopa]]<sup>[[LIAB Text 48]]</sup>
 
 
 
===== Estimated Unit Levels =====
 
* [[Bogroll]] levelled twice after killing Ansom, a level 10 [[Chief Warlord]], and so at the time of his death, was at least level 3.
 
* [[Sizemore]] also gained 2 levels during the Battle for Gobwin Knob and another while rebuilding conquered cities, and so is a minimum of level 4.
 
* [[Pierce]] is the highest-level Caster in Jetstone,<sup>[[LIAB Text 41]]</sup> so
 
**  [[Ace Hardware]],
 
**  [[Cubbins]], and
 
**  [[Lloyd]] are each a maximum of level 6.
 
* [[Fritz]] was stated to be [[Goodminton]]'s highest level warlord,<sup>[[IPTSF Text 6]]</sup> and since [[Mack Ramay]] was level 4,<sup>[[IPTSF Text 17]]</sup> presumably Fritz was at least level 5.
 
  
 
It was implied by [[Stanley]] that Uncroaked [[Warlord]]s can continue to level, at least until they fully decay.{{erf|1|055}}
 
It was implied by [[Stanley]] that Uncroaked [[Warlord]]s can continue to level, at least until they fully decay.{{erf|1|055}}
  
====Cities====
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==Cities==
* 8 - Theoretical level of [[Gobwin Knob]] once defensive bonuses are considered{{erf|1.5|002}}. As Gobwin Knob is the toughest defensive position in the known world{{erf|1|23}}, presumably no cities have higher level.
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The term "level" is also used as a statistic for cities. Improving fortifications and [[upgrading]] increases a city's level; damage to a city's fortifications can reduce the level. A city's level increases the defensive difficulty of attacking the city, the number of [[schmucker]]s it produces, and the types of units it can [[pop]]. The range for the level of a city is from 1 (weakest) through 5 (strongest), though some cities are considered to have a higher ''effective'' level in the form of defensive bonuses.
* 5 - Base level of the [[Capital]] and lone city of [[Charlescomm]]{{erf|1.5|046}}; however, its effective level might be supplemented by the additional "truly murderous defenses".
 
* 5 - Level of the Jetstone city of [[Dhrystone]]. {{erf|1.5|040}} At level five, it can pop a [[stack]] of eight [[piker]]s or one of six [[stabber]]s per [[turn]], or one [[Gump]] every third [[turn]].
 
* 5 - Base level of [[Gobwin Knob]] without defensive bonuses{{erf|1.5|002}}, and the apparent natural maximum level of a city.
 
* 5 - Level of the Jetstone city of [[Spacerock]]
 
* 4 - Technical level of [[Transylvito]] {{erf|1.5|017}} due to the minor outer walls, although the difficulty of approach might make for an effective higher level.
 
* 4 - Level of the capital city of [[Faq]]
 
* 4 - Level of [[Goodminton]] (the eponymous side's capital city)<sup>[[IPTSF Text 3]]</sup>
 
* 4 - Level of the [[Haffaton]] city of [[Kiloton]]<sup>[[IPTSF Text 11]]</sup>
 
* 3 - Level of the [[Jitterati]] city of [[Kona]] before it was sacked by Faq{{erf|1.5|049}}
 
* 2 - Level of the [[Transylvito]] city of [[Aqua Velva]]{{erf|1.5|013}}
 
* 2 - Level of the [[Transylvito]] city of [[Chocula]] after being seized from Carpool
 
* 2 - Level of the [[Faq]] farming city of [[Otoh]]{{erf|1.5|37}}
 
* 2 - Level of the [[Faq]] farming city of [[Kibo]]{{erf|1.5|37}}
 
* 2 - Level of the [[Jitterati]] city of [[Valdez]] before it was conquered by Faq{{erf|1.5|049}}
 
* 2 - Level of the [[Unaroyal]] city of [[Warchalking]] just before Gobwin Knob retook it
 
* 2 - Level of the [[Haffaton]] city of [[Plankton]]<sup>[[IPTSF Text 11]]</sup>
 
* 1 - Base ranking of [[Gobwin Knob]] at the nadir of the Battle for Gobwin Knob{{erf|1|133}}
 
* 1 - Level of [[Pantstown]], a city disputed by Haggar and Jetstone{{erf|1.5|040}}
 
  
==Speculation==
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=See Also=
[[Jillian Zamussels]] described herself, [[Sir Webinar]], and [[Dora]] as "a 9," "a 5," and "a 2," respectively.{{erf|1|050}} However, these numbers were not specifically identified as levels, and may refer to some other trait such as [[leadership]]. ''However,'' since a) Level is the basic benchmark everyone seems to use when talking about a unit's ability, and b) known values of both Level and Leadership point to Level = Leadership (for the immediate stack), it makes the most sense that Jillian was referring to Levels.
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* [[List of Unit Levels]]
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* [[List of City Levels]]
  
[[Golem]]s and basic [[uncroaked]] [[infantry]] may not have Levels.
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=Speculation=
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According to [[Scripture]], analyzing one's performance, such as in combat or casting, is part of the process of leveling. Leveling in Erfworld might not just be an automatic process of killing things and earning points, like in a normal game, but a way of permanently retaining and reflecting a unit's actual training. A unit that self reflects often may well level up faster than a unit that does not.
  
[[Wanda Firebaugh]] confers a bonus of 8 to [[Decrypted]] in her [[stack]]. If this bonus mirrors level as [[Leadership]] bonuses seem to, that would put her at level 8, which seems about right.
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[[Golem]]s and basic uncroaked [[infantry]] may not have Levels.
  
[[Caesar Borgata]], Viscount of Vitalis, Chief Warlord of Transylvito, has a high Leadership bonus and is a capable combatant, and would seem to be in the 8-10 range. He also rather effortlessly held off Jillian's attack, which, considering she's a Level 9 focused on [[melee]], may put him at level 10.
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It's possible that leveling is based on groups of 8. As an example: Bob, a Level 2 [[stabber]], would need to croak 8 Level 2 [[Gobwins]] to reach Level 3. Alternatively, if Bob were fighting weaker Level 1 [[Marbits]], it would take 16 to level. Alternatively if, via [[Luckamancy]] perhaps, Bob managed to croak a level 5 Warlord, he would immediately level from that single opponent.  
  
It's possible that leveling is based on groups of 8. As an example: Bob, a Level 2 [[stabber]], would need to [[croak]] 8 Level 2 [[Gobwins]] to reach Level 3. Alternatively, if Bob were fighting weaker Level 1 [[Marbits]], it would take 16 to level. Alternatively if, via [[Luckamancy]] perhaps, Bob managed to croak a level 5 [[Warlord]], he would immediately level from that single opponent.  
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If this is true, Bogroll would've gone from level 4 to level 6 when he croaked Ansom, as each 3 levels of difference between opponents accounts for 1 full level in terms of experience gain.
  
If this is true, [[Bogroll]] would've gone from level 4 to level 6 when he croaked [[Ansom]], as each 3 levels of difference between opponents accounts for 1 full level in terms of experience gain.
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Stanley states that Gobwin Knob is the toughest defensive position in the known world{{erf|1|23}}, which would follow that no cities have a higher level or have defensive bonuses and levels equaling 8, presuming that Stanley was repeating established fact and not boasting.
  
==References==
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=References=
 
:1. {{Note|1}}[[Word of the Titans]], 6012585
 
:1. {{Note|1}}[[Word of the Titans]], 6012585
 
:2. {{Note|2}}Ibid.
 
:2. {{Note|2}}Ibid.

Latest revision as of 00:12, 10 October 2018

Proposed Canon

Level is a statistic of Units. Units increase in Level by gaining experience.[1] When a Unit's Level increases, it is called "leveling".Erf-b1-p065Same-site.PNG Leveling increases a Unit's power by increasing statistics and granting access to new abilities. The Unit's power increases linearly relative to Level.[2] The (theoretical) experience requirements for leveling are exponential, requiring croaking many more enemies (or enemies worth more experience) to increase a Level than the previous level.[3] Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain.[4] Because of the immense Experience requirement, surpassing Level 20 is unheard of. The highest level ever seen in the story was Olive Branch at a level of 12. Jillian had only ever encountered one or two other units at the same level.

It is possible, though difficult, to gain levels by training alone. Artemis went from level 6 to level 7 this way, while managing a city: it took her 640 turns. She also trained up her knights this way.LIAB Text 50

It was implied by Stanley that Uncroaked Warlords can continue to level, at least until they fully decay.Erf-b1-p055Same-site.PNG

Cities

The term "level" is also used as a statistic for cities. Improving fortifications and upgrading increases a city's level; damage to a city's fortifications can reduce the level. A city's level increases the defensive difficulty of attacking the city, the number of schmuckers it produces, and the types of units it can pop. The range for the level of a city is from 1 (weakest) through 5 (strongest), though some cities are considered to have a higher effective level in the form of defensive bonuses.

See Also

Speculation

According to Scripture, analyzing one's performance, such as in combat or casting, is part of the process of leveling. Leveling in Erfworld might not just be an automatic process of killing things and earning points, like in a normal game, but a way of permanently retaining and reflecting a unit's actual training. A unit that self reflects often may well level up faster than a unit that does not.

Golems and basic uncroaked infantry may not have Levels.

It's possible that leveling is based on groups of 8. As an example: Bob, a Level 2 stabber, would need to croak 8 Level 2 Gobwins to reach Level 3. Alternatively, if Bob were fighting weaker Level 1 Marbits, it would take 16 to level. Alternatively if, via Luckamancy perhaps, Bob managed to croak a level 5 Warlord, he would immediately level from that single opponent.

If this is true, Bogroll would've gone from level 4 to level 6 when he croaked Ansom, as each 3 levels of difference between opponents accounts for 1 full level in terms of experience gain.

Stanley states that Gobwin Knob is the toughest defensive position in the known worldErf-b1-p23Same-site.PNG, which would follow that no cities have a higher level or have defensive bonuses and levels equaling 8, presuming that Stanley was repeating established fact and not boasting.

References

1. ^ Word of the Titans, 6012585
2. ^ Ibid.
3. ^ Ibid.
4. ^ Ibid.
5. ^ Ibid.