Difference between revisions of "Level"

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(Proposed Canon: leveling by training alone)
(Estimated Unit Levels: +Fritz)
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**  [[Cubbins]], and
**  [[Cubbins]], and
**  [[Lloyd]] are each a maximum of level 6.
**  [[Lloyd]] are each a maximum of level 6.
* [[Fritz]] was stated to be [[Goodminton]]'s highest level warlord,<sup>[[IPTSF Text 6]]</sup> and since [[Mack Ramay]] was level 4,<sup>[[IPTSF Text 17]]</sup> presumably Fritz was at least level 5.
It was implied by [[Stanley]] that Uncroaked [[Warlord]]s can continue to level, at least until they fully decay.{{erf|1|055}}
It was implied by [[Stanley]] that Uncroaked [[Warlord]]s can continue to level, at least until they fully decay.{{erf|1|055}}

Revision as of 15:43, 20 December 2011

Proposed Canon

Level is a statistic of Units. Units increase in Level by gaining experience.[1] When a Unit's Level increases, it is called "leveling".Erf-b1-p065Same-site.PNG Leveling increases a Unit's power by increasing statistics and granting access to new abilities. The Unit's power increases linearly relative to Level.[2] The (theoretical) experience requirements for leveling are exponential, requiring croaking many more enemies (or enemies worth more experience) to increase a Level than the previous level.[3] Although there is no maximum Level, levels beyond 10 or 11 are extremely difficult to attain.[4] Because of the immense Experience requirement, surpassing Level 20 is very rare.

It is possible, though difficult, to gain levels by training alone. Artemis went from level 6 to level 7 this way, while managing a city: it took her 640 turns. She also trained up her knights this way.LIAB Text 50

Perhaps separately, the term level is also used as a statistic describing the defensive difficulty of a city. Improving fortifications increases a city's level; damage to a city's fortifications can reduce the level. The range for the level of a city is from 1 (weakest) through 5 (strongest).

Known Values


Estimated Unit Levels

It was implied by Stanley that Uncroaked Warlords can continue to level, at least until they fully decay.Erf-b1-p055Same-site.PNG


  • 8 - Theoretical level of Gobwin Knob once defensive bonuses are consideredFirst Intermission 2. As Gobwin Knob is the toughest defensive position in the known worldErf-b1-p23Same-site.PNG, presumably no cities have higher level.
  • 5 - Base level of the Capital and lone city of CharlescommFirst Intermission 46; however, its effective level might be supplemented by the additional "truly murderous defenses".
  • 5 - Level of the Jetstone city of Dhrystone At level five, it can pop a stack of eight pikers or one of six stabbers per turn, or one Gump every third turn.
  • 5 - Base level of Gobwin Knob without defensive bonusesFirst Intermission 2, and the apparent natural maximum level of a city.
  • 5 - Level of the Jetstone city of Spacerock
  • 4 - Technical level of Transylvito First Intermission 17 due to the minor outer walls, although the difficulty of approach might make for an effective higher level.
  • 4 - Level of the capital city of Faq
  • 3 - Level of the Jitterati city of Kona before it was sacked by Faq
  • 2 - Level of the Transylvito city of Aqua Velva
  • 2 - Level of the Transylvito city of Chocula after being seized from Carpool
  • 2 - Level of the Faq farming city of Otoh
  • 2 - Level of the Faq farming city of Kibo
  • 2 - Level of the Jitterati city of Valdez before it was conquered by Faq
  • 2 - Level of the Unaroyal city of Warchalking just before Gobwin Knob retook it
  • 1 - Base ranking of Gobwin Knob at the nadir of the Battle for Gobwin KnobErf-b1-p133Same-site.PNG</ref>
  • 1 - Level of Pantstown, a city disputed by Haggar and Jetstone.


Jillian Zamussels described herself, Sir Webinar, and Dora as "a 9," "a 5," and "a 2," respectively.Erf-b1-p050Same-site.PNG However, these numbers were not specifically identified as levels, and may refer to some other trait such as leadership. However, since a) Level is the basic benchmark everyone seems to use when talking about a unit's ability, and b) known values of both Level and Leadership point to Level = Leadership (for the immediate stack), it makes the most sense that Jillian was referring to Levels.

Golems and basic uncroaked infantry may not have Levels.

Wanda Firebaugh confers a bonus of 8 to Decrypted in her stack. If this bonus mirrors level as Leadership bonuses seem to, that would put her at level 8, which seems about right.

Caesar Borgata, Viscount of Vitalis, Chief Warlord of Transylvito, has a high Leadership bonus and is a capable combatant, and would seem to be in the 8-10 range. He also rather effortlessly held off Jillian's attack, which, considering she's a Level 9 focused on melee, may put him at level 10.

It's possible that leveling is based on groups of 8. As an example: Bob, a Level 2 stabber, would need to croak 8 Level 2 Gobwins to reach Level 3. Alternatively, if Bob were fighting weaker Level 1 Marbits, it would take 16 to level. Alternatively if, via Luckamancy perhaps, Bob managed to croak a level 5 Warlord, he would immediately level from that single opponent.

If this is true, Bogroll would've gone from level 4 to level 6 when he croaked Ansom, as each 3 levels of difference between opponents accounts for 1 full level in terms of experience gain.


1. ^ Word of the Titans, 6012585
2. ^ Ibid.
3. ^ Ibid.
4. ^ Ibid.
5. ^ Ibid.