Law of Erfworld

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This is an attempt to formulate the Laws of Physics for Erfworld:

The laws of Conservation

  1. An equal amount of juice going into a spell results in an equal amount of magic being stored.
  2. An equal number of Shmuckers being spent produces something with the same value of Shmuckers.
    1. example: a gem worth 10,000 shmuckers is created by converting 10,000 shmuckers through Moneymancy.

The laws of Entropy (like the 2nd law of Thermodynamics)

  1. If you replace Motion with Juice through Croakamancy, eventually the Juice will be used up moving the croaked unit.