Law of Erfworld
Revision as of 14:06, 8 May 2012 by HistoricAccount Bcent1234
This is an attempt to formulate the Laws of Physics for Erfworld:
The laws of Conservation
- An equal amount of juice going into a spell results in an equal amount of magic being stored.
- An equal number of Shmuckers being spent produces something with the same value of Shmuckers.
- example: a gem worth 10,000 shmuckers is created by converting 10,000 shmuckers through Moneymancy.