Hex

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Revision as of 10:07, 16 May 2011 by 192.193.171.214 (Talk) (square-sets are the bits used to hold up the tunnel; it's a stupidworld term)

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Proposed Canon

The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046aSame-site.PNG Each hex has an associated x,y coordinate.Erf-b1-p010Same-site.PNG Units are not permitted to cross hex boundaries except when on TurnErf-b1-p115Same-site.PNG; however, units are able to move freely within a hex, and move objects, such as notes, across the hex borders.

For more information on hexes and how they are used, see Movement.

Known Locations

Speculation