Difference between revisions of "Hex"

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=Proposed Canon=
 
=Proposed Canon=
  
The geography of [[Erfworld]] is divided into a hexagonal grid <sup>[http://www.giantitp.com/comics/erf0052.html]</sup>.  Each hex has an associated x,y coordinate. <sup>[http://www.erfworld.com/book-1-archive/?px=%2F010.jpg]</sup>.
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The geography of [[Erfworld]] is divided into a hexagonal grid.{{Erf|1|046a}} Each hex has an associated x,y coordinate system.{{Erf|1|010}} [[Units]] are not permitted to cross hex boundaries except when on [[Turn]].{{Erf|1|115}}
  
[[Units]] are not permitted to cross hex boundaries except on their [[Turn|turn]].
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For more information on hexes and how they are used, see [[Movement]].
  
For more information on Hexes and how they are used, see [[Movement]].
 
  
 
=Speculation=
 
=Speculation=

Revision as of 22:32, 3 May 2009

Proposed Canon

The geography of Erfworld is divided into a hexagonal grid.Erf-b1-p046aSame-site.PNG Each hex has an associated x,y coordinate system.Erf-b1-p010Same-site.PNG Units are not permitted to cross hex boundaries except when on Turn.Erf-b1-p115Same-site.PNG

For more information on hexes and how they are used, see Movement.


Speculation