Hat Magic is one of the three disciplines of the Magic class Stagemancy; it is aligned with the axis of Erf and composed of all three elements of Life, Motion and Matter. Erf-b1-p038a It was used, along with Thinkamancy and Date-a-mancy to create Duncan Scone's Laurel of Napster.
- Creation of Magic Hats.
- Abjure/conjure hats, in the hands of non-casters, have been used to transmit messages.
- Thinking caps, which can protect against being fooled and counfounded.
- In the hands of a Hat Magician, a Magic Hat has been used for small object conjuration.
- A more powerful version of their hat-based conjuration has been shown to be used offensively, which is referred to as "Pop a Cap".
- Creation of Snow Golems.
Known Hat Mages
As the traditional use of pulling thing from a hat hints at, Hat Magic is linked to instantanous transport such as portals and could include some type of hammerspace as a natural form of it.
This hints that the possibility of using hat magic to conceal your gems in portals attached to terrain features - hidden trapdoors, if you will. Anything involving (for instance) three obelisks which will open a hidden area if you put a ruby on each and say the magic word "Avalon", would be hat magic. The portal that got the casters out of Gobwin Knob before the volcano erupted would have been hat magic.
Hat Magicians are sometimes referred to by the title of 'Haberdasher.' Most female Hat Magicians go by this title as well, though they may go by the title of 'Millener' if they specialize in making hats for female units.
Hat Magicians can carry a stack of Orlies in their hats, extending their range as scouts, similar to a Transylvito vampire carrying Doombats in his coat. Alternatively, a Hat Magician may carry Killer Rabbits in their hats. However, Hat Magicians cannot carry Orlies and Killer Rabbits in the same hat; it must be one or the other.