Difference between revisions of "Gobwin Knob (city)"

From Erfwiki
Jump to: navigation, search
m (Adding Pix)
(34 intermediate revisions by 12 users not shown)
Line 1: Line 1:
 
{{Stats
 
{{Stats
 
  |name= Gobwin Knob
 
  |name= Gobwin Knob
  |side= Gobwin Knob
+
  |side= [[Gobwin Knob]]
  |regent= Parson
+
  |regent warlord= [[Parson]]
 
  |level= 5
 
  |level= 5
 
  |city= Capital
 
  |city= Capital
 
  }}
 
  }}
 
 
[[File:Gobwin_Knob_new.jpg|thumb|right|240px|'The City of Gobwin Knob']]
 
[[File:Gobwin_Knob_new.jpg|thumb|right|240px|'The City of Gobwin Knob']]
 +
[[File:First_Intermission_3.jpg|thumb|right|240px|Stanley flying over the main gates]]
 +
''Gobwin Knob could refer to something else. See [[Gobwin_Knob_(disambiguation)|Gobwin Knob (disambiguation)]]''
  
 +
=Proposed Canon=
  
''Gobwin Knob could refer to something else. See [[Gobwin_Knob_(disambiguation)|Gobwin Knob (disambiguation)]]
+
Gobwin Knob is the [[capital]] [[city]] of [[Gobwin_Knob_(Side)|Gobwin Knob]], the [[side]] by the same name. It is ruled by [[Overlord]] [[Stanley the Tool]]. The city is the location of the [[Battle for Gobwin Knob]].
  
=Proposed Canon=
+
The Level 5 city of Gobwin Knob was infamous as the most strongly fortified position on Erfworld and the capital city of the eponymous side and home to [[King Saline IV]] and [[Stanley the Plaid]] of the [[Plaid Tribe]]. The city was built around the sky-scraping [[Tower of Efdup]] within the caldera of an extinct volcano, beneath which stretched a labyrinth of tunnels and mines that were thought mined out.
  
Gobwin Knob is the [[capital]] [[city]] of [[Gobwin_Knob_(Side)|Gobwin Knob]], the side by the same name. It is ruled by [[Overlord]] [[Stanley the Tool]]. The city is the location of the [[Battle for Gobwin Knob]].
+
As of the [[Siege of Spacerock]], Gobwin Knob is no longer the capital city of the eponymous Side, although this is presumed to be a temporary measure.
  
 
==Location==
 
==Location==
  
Relative to most of the world, its location is unclearHowever, [[Faq]] is located to the west of Gobwin Knob, while [[Transylvito]] is to the South West. The city is roughly 200 [[hex]]es from the [[City_of_Unaroyal|City of Unaroyal]].
+
The Capital was originally constructed within the caldera of a dormant volcano (the "Gobwin Knob"). This position gave the city excellent natural defenses that, at level 5, made it a formidable defensive prospectThey also enjoyed a period of great wealth as the mountain had many precious gems within it.
  
Gobwin Knob was originally constructed within the caldera of a dormant volcano. This position gave the city excellent natural defenses and great wealth as the mountain had many precious gems within it. At the conclusion of the [[Battle for Gobwin Knob]], [[Chief Warlord]] [[Parson]] ordered the city to be collapsed upon itself and the [[Volcano Uncroaking|volcano]] to be [[uncroaked]]. The resulting explosion destroyed both the attacking force and the city itself. Gobwin Knob was rebuilt the day after the battle by order of [[Stanley the Tool]].
+
Relative to most of the world, its location is unclear. However, [[Faq]] is located to the west of Gobwin Knob, while [[Transylvito]] in the South West, is as few as a half day or as many as three days by [[dwagon]] away, so it is anywhere from 28 to 165 [[hex|hexes]]{{erf|1|46a| Parson's Klog #6}} away. (See Discussion for how this number was calculated.)
  
==Battle for Gobwin Knob==
+
[[Warchalking]] is somewhere near to the east.
 +
 
 +
The city is roughly 200 [[hex]]es from the [[City of Unaroyal]], somewhere to the east, with [[Jetstone]] beyond.
 +
 
 +
==History==
 +
 
 +
The city was the site of the [[Gobwin Insurrection]] and the [[Battle for Gobwin Knob]].
 +
 
 +
===Battle for Gobwin Knob===
 
{{ImageStackRight|240|
 
{{ImageStackRight|240|
 
[[File:Gobwin_Knob.JPG|thumb|right|400px|'The City of [[Gobwin Knob]] prior to the [[Volcano Uncroaking]] [http://www.erfworld.com/book-1-archive/?px=%2F121.jpg Page 121.]']]
 
[[File:Gobwin_Knob.JPG|thumb|right|400px|'The City of [[Gobwin Knob]] prior to the [[Volcano Uncroaking]] [http://www.erfworld.com/book-1-archive/?px=%2F121.jpg Page 121.]']]
Line 28: Line 38:
 
''Main Article: [[Battle for Gobwin Knob]]''
 
''Main Article: [[Battle for Gobwin Knob]]''
  
During the [[Battle for Gobwin Knob]], the [[city]] of Gobwin Knob was formed of four [[Zone|Zones]] -- Outer Walls, Tunnels, Airspace, and Garrison. Garrison was constructed of three smaller Zones -- Tower, Courtyard, and Dungeon.
 
  
The rules for attacking between [[City Zones|zones]] in Gobwin Knob during the Battle for Gobwin Knob were:
+
During the Battle, the Tower, Tunnels, and Garrison (except for the Dungeon) were collapsed, reducing the City to Level 1.  This action was insufficient to stop the [[Royal Crown Coalition]], leaving some 3000 troops active, so the [[Casters]] caused the volcano to reawaken and erupt, destroying all of the invading forces, but leaving a few [[uncroaked]] and [[golem]] troops that held [[Stanley]]'s claim to the [[city]] after the Casters had evacuated. Perhaps more significantly, no living unit from any other side remained.
 +
 
 +
[[Dirtamancer]] [[Sizemore Rockwell]] discovered that more veins of gems lay deep in the volcano and controlled the eruption so as to force several rich veins to the surface, providing the city with one of the highest known incomes in the world. The city as a whole was nearly destroyed as a result of the battle, Sizemore's collapsing of the structures, and the subsequent explosion; however, it remained a viable Level 1 city, continuing to produce [[Units]] in the aftermath of the battle.  Gobwin Knob was rebuilt to level 5 the day after the battle by order of [[Stanley the Tool]].
 +
 
 +
==Layout==
 +
 
 +
During the [[Battle for Gobwin Knob]], the [[city]] of Gobwin Knob was formed of four [[City Zones]]:
 +
 
 +
*[[City_Zones#Outer Walls|Outer Walls]] -- These walls, along with the natural defense of the caldera, provided Gobwin Knob with its main protection.  Unusually, they had no gate of any kind, which made them stronger and left no weak point in the walls.
 +
*[[City_Zones#Tunnels|Tunnels]] -- This series of tunnels was something of a weak point, dug mostly for mining purposes and not with defense in mind, it allowed a strong force of tunnellers to present a serious problem. It was only through hit-and-run tactics, traps, misdirection, heavy application of force, and intentional collapses that they were successfully defended.  At the end of the battle, they were collapsed wholesale.
 +
*[[City_Zones#Airspace|Airspace]] -- The zone that is the same for every city, except for what can defend it. Gobwin Knob had plenty of [[dwagon]]s, but they were all away during the final battle. The defenders had a small [[uncroaked]] air force and some significant [[magic]] air defenses.
 +
*[[City_Zones#Garrison|Garrison]] -- The fall-back point of the defense, it was dominated by the [[Tower of Efdup]].
 +
**[[City_Zones#Tower|Tower]] -- The [[Tower of Efdup]] was tall and round, similar to the Space Needle (in the [[Real World]] city of Seattle WA), providing an excellent view.  The tower held the [[portal]] room, Stanley's office, quarters, and the "situation" room with the holographic battle table.
 +
**[[City_Zones#Courtyard|Courtyard]] -- Stanley used the courtyard as a mustering ground.
 +
**[[City_Zones#Dungeon|Dungeon]] -- Used to hold [[prisoner]]s such as [[Jillian Zamussels]]. The domain of [[Wanda Firebaugh]].
 +
 
 +
Gobwin Knob presented an excellent example of how attacking through zones works:
 
*Outer Walls -- Needed to be breached by [[Siege engine|Siege]] [[Units]] to be passable by ground Units.
 
*Outer Walls -- Needed to be breached by [[Siege engine|Siege]] [[Units]] to be passable by ground Units.
*Tunnels -- Could only be entered by light Units.
+
*Tunnels -- Could only be entered by light or tunnel-capable Units.
 
*Airspace -- Could only be entered by [[Flying unit|flying]] Units.
 
*Airspace -- Could only be entered by [[Flying unit|flying]] Units.
 
*Garrison:
 
*Garrison:
Line 39: Line 64:
 
:*Courtyard -- Could only be attacked from Outer Walls or another Garrison Zone.
 
:*Courtyard -- Could only be attacked from Outer Walls or another Garrison Zone.
  
The Level 5 city of Gobwin Knob was infamous as the most strongly fortified position on Erfworld and the capital city of the [[Plaid Tribe]] and later the eponymous faction. The city was built around the sky-scraping [[Tower of Efdup]] within the caldera of an extinct volcano, beneath which stretched a labyrinth of tunnels and mines that were thought mined out. During the Battle, the Tunnels were collapsed, reducing the City to Level 1.  This action was insufficient to stop the [[Royal Crown Coalition]], so the [[Casters]] caused the volcano to reawaken and erupt, destroying all of the invading forces, but leaving a few non-living troops that held [[Stanley]]'s claim to the [[city]] after the Casters had evacuated. The [[Dirtamancer]] Sizemore had discovered that more veins of gems lay deep in the volcano and controlled the eruption so as to reveal these, providing the city with one of the highest known incomes in the world. The city as a whole was nearly destroyed as a result of the battle, Sizemore's collapsing of the tunnels, and the subsequent explosion; however, it remained a viable Level 1 city, continuing to produce [[Units]] in the aftermath of the battle.
+
Note that for all [[city|cities]], defenders treat the entire city as a single [[hex]], and so do not expend [[Movement|Move]] and may redeploy at will. (This may be limited to [[Unit]]s assigned to the Garrison.)
  
==City Zones==
+
===After the Battle===
  
After [[Volcano Uncroaking]] that destroyed Gobwin Knob, the city was rebuilt to Level 5 by order of [[Stanley the Tool]] before the [[Ruler]] arrived at the City. The refurbished city is quite different than the original; it is now smaller, asymmetrical, and tiered; the [[Tower of Efdup]] has been rebuilt, the tunnels have shrunk in size, the Outer Walls now include a gate, and there is a new zone - a permanent lava lake. The city most likely has the following [[City Zones]]
+
After the demolition and rebuilding of the city, the layout, along with materials, design, and decoration, changed significantly, while keeping the same basic elements.
*Outer Wall
+
 
**Gate
+
*Outer Walls -- Now shorter but thicker, the square walls extend around three sides of the city, then curve around the [[lava lake]] on the fourth. They feature toothed edges and densely-packed blockhoused, creating a fractal appearance.
*Tunnels -- The new tunnels aren't open to the outside of the city, they would have to tunneled into before they could be used in an invasion.
+
**Gate -- the new main gate is prominent and ridiculously well-defended, with two towers nearly the size of the new Tower of Efdup.
*Airspace
+
**Lava Lake -- Technically inside the Outer Walls, only flying units may cross the lake, but they may not land. it takes up nearly a half of the city area, but is separated from the Garrison and the rest of the city by a cliff and a low wall.
*Garrison
+
*Airspace -- Unchanged
**Tower
+
*Tunnels -- Smaller than before, and now disconnected from the outside. Cannot be used to invade the City without tunneling first.
**Dungeon
+
*Garrison -- The new garrison is a square structure, some seven stories tall, featuring a tower on each corner.  Technically in the center of the new city, the garrison is opposite the side wall, next to the ledge overlooking the lava lake. There is a large paved area and gate facing the city's main gate. The tower is on the opposite side.
**Courtyard
+
:*Tower -- Square and fluted, shaped like Big Ben with a pagoda on top that houses the [[Archon]]s.
*Special: [[Lava lake]]
+
:*Dungeon -- Was not destroyed in the battle; presumably the same.
 +
:*Courtyard -- Changes Unknown.
 +
 
 +
Presumably, all the zones interact in the same way, with the lava lake zone allowing flying units access to the Airspace zone, and possibly the Outer Walls zone.
 +
 
 +
====Streets====
 +
{{ImageStackRight|400|
 +
[[File:Gobwin_Knob_Street_View.png|thumb|right|400px|A speculative map of the city of Gobwin Knob with Parson's street names overlaid (modified by [[User:MisterB777|MisterB777]] based on the original work by [[Xin Ye]])]]
 +
}}
 +
The City itself lies between the [[Garrison]] and the Outer Walls. Lord Hamster named the streets of the rebuilt city: East-West streets are named after "The Simpsons" characters and North-South streets are named after earth foods that he misses.  
 +
 
 +
Known streets include:
 +
* Smithers (intersects with Whopper Avenue)
 +
* Burns Street (intersects with Whopper Avenue; there is a bank in this street)
 +
* Homer (intersects with Donut in D'oh Plaza)
 +
* Maggie Street
 +
* Whopper Avenue (intersects with Smithers and Burns Street)
 +
* Donut (intersects with Homer in D'oh Plaza)
 +
* D'oh Plaza (intersection of Homer and Donut)
  
 
==Unit Production==
 
==Unit Production==
  
 
The [[city]] of Gobwin Knob can [[pop]] the following [[Unit]]s:
 
The [[city]] of Gobwin Knob can [[pop]] the following [[Unit]]s:
*[[Men]]
 
*[[Spidews]]
 
*[[Twoll]]s - the city started popping one each [[Turn]] since being rebuilt{{blog|2009|06|summer-updates-023}}
 
*Some types of [[Dwagons]]
 
  
==Significant Characters==
+
At Level One:
:[[Stanley the Tool]] - [[Ruler]], [[Overlord]]
+
* [[Infantry]]: [[Men]], (presumably Plaid Tribe)
:[[Parson Gotti]] the [[Lord Hamster]] - Regent, [[Warlord]]
+
** [[Archer]]s, [[Stabber]]s, and [[Piker]]s
:[[Sizemore Rockwell]] - [[Dirtamancer]]
+
* [[Twoll]]s - at Level Five, the city can pop one each [[Turn]]{{blog|2009|06|summer-updates-023}}
:[[Maggie]] - [[Thinkamancer]]
+
 
:[[Jack Snipe]] - Master [[Foolamancer]]
+
At Level Two:
 +
 
 +
* [[Warlords]]
 +
* [[Spidews]]
 +
 
 +
At Level Three:
 +
 
 +
* [[Dwagons]] - available types unknown, presumably [[pink dwagon|pink]], [[red dwagon|red]], [[yellow dwagon|yellow]], [[green dwagon|green]], [[blue dwagon|blue]], [[purple dwagon|purple]], and [[brown dwagon|brown]], with stronger types possibly only available at higher City Levels.
 +
 
 +
==Significant Residents==
 +
 
 +
* [[Stanley the Tool]] -- [[Ruler]], [[Overlord]]
 +
* [[Parson Gotti]], [[Lord Hamster]] -- [[Chief Warlord]], strategist
 +
* [[Maggie]] -- [[Thinkamancer]]
 +
* [[Sizemore Rockwell]] -- [[Dirtamancer]]
 +
 
 +
(currently in the field)
 +
* [[Wanda Firebaugh]] -- [[Croakamancer]]
 +
* [[Ansom]] -- Captured by [[Jillian Zamussels]] ([[Decrypted]])
 +
* [[Jack Snipe]] -- [[Foolamancer]]
  
 
=Speculation=
 
=Speculation=
  
Tiered cities, like Constantinople in the [[Real World]] and Minas Tirith in the ''Lord of the Rings'', are notoriously difficult to capture. An invading army would need to capture a series of walls, each time being forced to move their siege engines up to a new level before beginning to lay siege to the next wall, all the while under constant fire from the defenders, who merely retreat to the next wall when the previous is taken, only fighting with desperation on the last wall. The walls are generally built such that they defend outward, and provide no protection for those attacking the next wall in, so taking one wall places attackers in a position vulnerable to attack from the next wall in. A general rule of thumb would be that it would take 10 times the defending troops to successfully assail a city: a tiered city of this type might require 30 or 40 times the number of defending troops to capture. Constantinople was never taken from its walls: it is now Istanbul because the invading Muslim army moved ships over land into the sea the city was built beside, and took the city from there. Some of the tiered walls still stand, and you can visit them in Turkey.
+
Gobwin Knob's original gateless walls may have had some connection to the [[unit]]s it [[pop]]ped. The [[Spidew]]s could exit via the tunnels, and the [[Dwagon]]s could leave via airspace, while the [[Twoll]]s remained as [[garrison Ability|Garrison]] units.
  
Gobwin Knob might begin popping new [[Unit]]s never seen before on the Side. The only heavies formerly popped had to be able to exit the city via Tunnels or Airspace, so only [[Twoll]], [[Spidews]] and [[Dwagons]] had been popped. With a Gate, other Heavies can now leave the city, so it would make more sense to pop them now, if there are any other Heavy units available.
+
It is known that Twolls have been outside of cities, and so not all Twolls are garrison units; it is possible that because they had no means of egress from the city, they defaulted to being Garrison units, and all the new Twolls are not, since they can now leave via the gate.
  
(A Twoll heavy was killed outside of GK, but it's unclear whether he popped in GK and then exited via tunnels or if he was popped elsewhere).
+
Alternatively, it is possible that when Gobwin Knob raised in Levels originally, the design was built around the capabilities of the units available - if Twolls were not needed as a field force, (with [[Hobgobwin]]s and Spidew Cavalry available instead), then perhaps a gate was deemed an unnecessary weakness and eliminated when the city was raised to Level Five.
  
==New City Zones==
+
At any rate, all cities built by Gobwin Knob produce the same five types of units and so there is no effect on production due to city construction.
  
The new city of [[Gobwin Knob]] probably includes the following zones:
+
=Real World References=
*Tiered Walls -- A series of walls that must each be breached to penetrate to the next, eventually reaching the Wall around Courtyard.
+
Gobwin Knob is a reference to the slang term 'knob goblin', which has various obscene definitions. (Which leads Parson to laugh when he first hears the name.)
*Airspace -- Can only be entered by Flying Units.
+
*Tunnels -- smaller than before, and not yet connected outside the City. Cannot be used to invade the City without tunneling first.
+
*Lava Lake -- Technically inside Outer Walls, only flying units may cross the lake, but they may not land.
+
*Garrison:
+
:*Tower -- Can only be attacked from Airspace or another Garrison Zone.
+
:*Dungeon -- Can only be attacked from Tunnels or another Garrison Zone.
+
:*Courtyard -- Can only be attacked from Tiered Walls or another Garrison zone.
+
  
 +
=See Also=
 +
*[[Battle for Gobwin Knob]]
 +
*[[Volcano Uncroaking]]
 +
*[[Gobwin_Knob_(Side)|Gobwin Knob (side)]]
 +
*[[Capital]]
  
[[Category:Locations of Erfworld]]
 
 
[[Category:Cities of Erfworld]]
 
[[Category:Cities of Erfworld]]
 
[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 
[[Category:Speculation]]
 
[[Category:Speculation]]

Revision as of 03:17, 9 July 2013

Gobwin Knob
Capital City
Side: Gobwin Knob
Level: 5
Regent Warlord: Parson
'The City of Gobwin Knob'
Stanley flying over the main gates

Gobwin Knob could refer to something else. See Gobwin Knob (disambiguation)

Proposed Canon

Gobwin Knob is the capital city of Gobwin Knob, the side by the same name. It is ruled by Overlord Stanley the Tool. The city is the location of the Battle for Gobwin Knob.

The Level 5 city of Gobwin Knob was infamous as the most strongly fortified position on Erfworld and the capital city of the eponymous side and home to King Saline IV and Stanley the Plaid of the Plaid Tribe. The city was built around the sky-scraping Tower of Efdup within the caldera of an extinct volcano, beneath which stretched a labyrinth of tunnels and mines that were thought mined out.

As of the Siege of Spacerock, Gobwin Knob is no longer the capital city of the eponymous Side, although this is presumed to be a temporary measure.

Location

The Capital was originally constructed within the caldera of a dormant volcano (the "Gobwin Knob"). This position gave the city excellent natural defenses that, at level 5, made it a formidable defensive prospect. They also enjoyed a period of great wealth as the mountain had many precious gems within it.

Relative to most of the world, its location is unclear. However, Faq is located to the west of Gobwin Knob, while Transylvito in the South West, is as few as a half day or as many as three days by dwagon away, so it is anywhere from 28 to 165 hexesErf-b1-p46aSame-site.PNG away. (See Discussion for how this number was calculated.)

Warchalking is somewhere near to the east.

The city is roughly 200 hexes from the City of Unaroyal, somewhere to the east, with Jetstone beyond.

History

The city was the site of the Gobwin Insurrection and the Battle for Gobwin Knob.

Battle for Gobwin Knob

'The City of Gobwin Knob prior to the Volcano Uncroaking Page 121.'

Main Article: Battle for Gobwin Knob


During the Battle, the Tower, Tunnels, and Garrison (except for the Dungeon) were collapsed, reducing the City to Level 1. This action was insufficient to stop the Royal Crown Coalition, leaving some 3000 troops active, so the Casters caused the volcano to reawaken and erupt, destroying all of the invading forces, but leaving a few uncroaked and golem troops that held Stanley's claim to the city after the Casters had evacuated. Perhaps more significantly, no living unit from any other side remained.

Dirtamancer Sizemore Rockwell discovered that more veins of gems lay deep in the volcano and controlled the eruption so as to force several rich veins to the surface, providing the city with one of the highest known incomes in the world. The city as a whole was nearly destroyed as a result of the battle, Sizemore's collapsing of the structures, and the subsequent explosion; however, it remained a viable Level 1 city, continuing to produce Units in the aftermath of the battle. Gobwin Knob was rebuilt to level 5 the day after the battle by order of Stanley the Tool.

Layout

During the Battle for Gobwin Knob, the city of Gobwin Knob was formed of four City Zones:

  • Outer Walls -- These walls, along with the natural defense of the caldera, provided Gobwin Knob with its main protection. Unusually, they had no gate of any kind, which made them stronger and left no weak point in the walls.
  • Tunnels -- This series of tunnels was something of a weak point, dug mostly for mining purposes and not with defense in mind, it allowed a strong force of tunnellers to present a serious problem. It was only through hit-and-run tactics, traps, misdirection, heavy application of force, and intentional collapses that they were successfully defended. At the end of the battle, they were collapsed wholesale.
  • Airspace -- The zone that is the same for every city, except for what can defend it. Gobwin Knob had plenty of dwagons, but they were all away during the final battle. The defenders had a small uncroaked air force and some significant magic air defenses.
  • Garrison -- The fall-back point of the defense, it was dominated by the Tower of Efdup.

Gobwin Knob presented an excellent example of how attacking through zones works:

  • Outer Walls -- Needed to be breached by Siege Units to be passable by ground Units.
  • Tunnels -- Could only be entered by light or tunnel-capable Units.
  • Airspace -- Could only be entered by flying Units.
  • Garrison:
  • Tower -- Could only be attacked from Airspace or another Garrison Zone.
  • Dungeon -- Could only be attacked from Tunnels or another Garrison Zone.
  • Courtyard -- Could only be attacked from Outer Walls or another Garrison Zone.

Note that for all cities, defenders treat the entire city as a single hex, and so do not expend Move and may redeploy at will. (This may be limited to Units assigned to the Garrison.)

After the Battle

After the demolition and rebuilding of the city, the layout, along with materials, design, and decoration, changed significantly, while keeping the same basic elements.

  • Outer Walls -- Now shorter but thicker, the square walls extend around three sides of the city, then curve around the lava lake on the fourth. They feature toothed edges and densely-packed blockhoused, creating a fractal appearance.
    • Gate -- the new main gate is prominent and ridiculously well-defended, with two towers nearly the size of the new Tower of Efdup.
    • Lava Lake -- Technically inside the Outer Walls, only flying units may cross the lake, but they may not land. it takes up nearly a half of the city area, but is separated from the Garrison and the rest of the city by a cliff and a low wall.
  • Airspace -- Unchanged
  • Tunnels -- Smaller than before, and now disconnected from the outside. Cannot be used to invade the City without tunneling first.
  • Garrison -- The new garrison is a square structure, some seven stories tall, featuring a tower on each corner. Technically in the center of the new city, the garrison is opposite the side wall, next to the ledge overlooking the lava lake. There is a large paved area and gate facing the city's main gate. The tower is on the opposite side.
  • Tower -- Square and fluted, shaped like Big Ben with a pagoda on top that houses the Archons.
  • Dungeon -- Was not destroyed in the battle; presumably the same.
  • Courtyard -- Changes Unknown.

Presumably, all the zones interact in the same way, with the lava lake zone allowing flying units access to the Airspace zone, and possibly the Outer Walls zone.

Streets

A speculative map of the city of Gobwin Knob with Parson's street names overlaid (modified by MisterB777 based on the original work by Xin Ye)

The City itself lies between the Garrison and the Outer Walls. Lord Hamster named the streets of the rebuilt city: East-West streets are named after "The Simpsons" characters and North-South streets are named after earth foods that he misses.

Known streets include:

  • Smithers (intersects with Whopper Avenue)
  • Burns Street (intersects with Whopper Avenue; there is a bank in this street)
  • Homer (intersects with Donut in D'oh Plaza)
  • Maggie Street
  • Whopper Avenue (intersects with Smithers and Burns Street)
  • Donut (intersects with Homer in D'oh Plaza)
  • D'oh Plaza (intersection of Homer and Donut)

Unit Production

The city of Gobwin Knob can pop the following Units:

At Level One:

At Level Two:

At Level Three:

Significant Residents

(currently in the field)

Speculation

Gobwin Knob's original gateless walls may have had some connection to the units it popped. The Spidews could exit via the tunnels, and the Dwagons could leave via airspace, while the Twolls remained as Garrison units.

It is known that Twolls have been outside of cities, and so not all Twolls are garrison units; it is possible that because they had no means of egress from the city, they defaulted to being Garrison units, and all the new Twolls are not, since they can now leave via the gate.

Alternatively, it is possible that when Gobwin Knob raised in Levels originally, the design was built around the capabilities of the units available - if Twolls were not needed as a field force, (with Hobgobwins and Spidew Cavalry available instead), then perhaps a gate was deemed an unnecessary weakness and eliminated when the city was raised to Level Five.

At any rate, all cities built by Gobwin Knob produce the same five types of units and so there is no effect on production due to city construction.

Real World References

Gobwin Knob is a reference to the slang term 'knob goblin', which has various obscene definitions. (Which leads Parson to laugh when he first hears the name.)

See Also