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Proposed Canon

Fate is one of the three axes of magic (along with Erf and Numbers) used to break a major class of magic into three different disciplines.[1]

Attunement to Arkentools is governed by Fate magic.[2]

Class\Axis Magical Axis
Erf Fate Numbers
Hocus Pocus Predictamancy
Spookism Dollamancy
Stuffamancy Changemancy
Eyemancy Thinkamancy
Hippiemancy Signamancy
Naughtymancy Croakamancy
Stagemancy Carnymancy
Clevermancy Healomancy


It should be noted that both Thinkamancy (with which the Arkendish is associated) and Croakamancy (with which the Arkenpliers are apparently associated] lie in the axis of Fate. So far it is unclear what discipline of Magic powers the Arkenhammer, but it would make perfect sense if that would be one of the Fate disciplines.