Farm

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What popped first, the chicken or the egg?Hvs.tCF 123

Proposed Canon

A Farm produces provisions by popping food type units such as pigs and chickens.

After a number of turns, the food type units will depop and related rations will appear in the larder of the nearest city and/or the capital. LIAB Prologue 15 In the case of pigs, it's goods like bacon, and for chickens it's plucked hens good for stewing.

Farms are unique because they are the only places where these food-type units can pop and depop, mimicking Stupidworld life-cycles. Piglets grow into pigs, then depop. Chickens lay eggs for ten turns, then lay a special "fertile" egg, and after three turns when the chick pops the mother hen depops, becoming a plucked chicken. The chick then grows for three turns before becoming an egg-laying hen.Hvs.tCF 123 Chickens, fertile eggs, and presumably pigs and piglets do not undergo this cycle if taken outside of a Farm.

However, breaking or stealing a fertile egg will continuously reset a hen back to laying normal eggs, effectively making it immortal.

Having a Warlord manage a city increases the yield of rations received from its attached farms.

Farms benefit from having a unit supervise, which increases production.Hvs.tCF 123

Natural Allies do not need farms. Their allied side pops rations for them from its treasury. LIAB Text 4

Speculation

Farms are probably placed randomly like other Terrain Types, and thus make certain cities valuable because they are near the farms. Warchalking is described as though this is true.

Farms may require Units of the appropriate side to be present in them and/or working them. If so, this would allow claiming a farm using Units without building a nearby City.

Since barbarians and feral tribes do not have cities, they can acquire provisions from farms by harvesting food type units from them.

See Also