From Erfwiki
Revision as of 20:45, 8 January 2011 by HistoricAccount Miment (Talk | contribs) (Adding some linking)

Jump to: navigation, search

Proposed Canon

A Farm produces provisions for a nearby city, if any.

Having a Warlord as regent of a city increases the yield of nearby farms.


Farms are probably placed randomly like other Terrain Types, and thus make certain cities valuable because they are near the farms. Warchalking is described as though this is true.

Farms may require Units of the appropriate side to be present in them and/or working them. If so, this would allow claiming a farm using Units without building a nearby City.

Because Farms cause provisions to pop in nearby cities and Natural Allies have no cities, it's not clear how they would secure provisions. It's possible that the farming that Natural Allies do for money is unrelated to Farms used by cities. It's also possible that they get a share of the provisions that pop in some way -- for instance, the Gobwins of Gobwin Knob might receive a share of all farmed provisions that would otherwise pop there, so "farming" just means allying themselves with a Side that has farms, and stationing units in their cities. it is also possible food type units randomly spawn in hexes like combat units do.

See Also