Difference between revisions of "Doran's RPG Mechanics"
(Created page with '=Mechanics= This an attempt to create a rough RPG set of rules of erfworld, based off the Exalted d10 system. ==Attack== This will be rolling d10s, any roll of 8 and above is a ...')
Revision as of 16:38, 5 July 2010
This an attempt to create a rough RPG set of rules of erfworld, based off the Exalted d10 system.
This will be rolling d10s, any roll of 8 and above is a success, you can rerolls 10s. Dice number will be decided by (base unit attack + level + bonuses) - (opponent defense value) +/- any circumstances. Bonuses apply from stack and leadership. A leadership bonus does not apply to the warlord doing the leading Magic weapons can also add bonuses.
These will have two values, dodge and parry, as calculated in exalted book, however essence will be replaced by bonuses. The formula will be (base DV value + level + bonuses) /2 rounded down. Highest current stat will be used, and highest stat will be seen in statovision.
? - partially governed by level
Governed directly by level
Builds up to 8, without a warlord stacks autoattack until they win or die.
These will be governed by merits for PCs, templates for their troops.