Difference between revisions of "Dollamancy"

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=Proposed Canon=
 
=Proposed Canon=
  
Dollamancy is one of the three disciplines of the [[Magic]] class [[Spookism]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
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Dollamancy is one of the three disciplines of the [[Magic]] class [[Spookism]], which uses the [[Motion]] [[Element]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
  
 
==Abilities==
 
==Abilities==

Revision as of 13:50, 25 September 2010

Canon

Class\Axis Erf Fate Numbers
Spookism Turnamancy Dollamancy Weirdomancy

Proposed Canon

Dollamancy is one of the three disciplines of the Magic class Spookism, which uses the Motion Element; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Abilities

  • Can create small nonmagical items, such as tools or baskets, or Raiment (clothes).
  • Heal cloth golems and perhaps other created units.

Known Dollamancers

Speculation

  • Related to 'dressing up' units and buildings. Benefits other than aesthetic are unknown. May increase Loyalty of units?
  • May involve a 'Voodoo Doll' type of control that forces a unit to act against its own will.
  • Possibly involved in the creation of Cloth Golems
  • Accessories are created by Dollamancy. These may be Magic Items, or may be mundane.

Natural Dollamancy

  • Maggie said Twolls have a form of natural dollamacy, allowing them to construct some non-magical items such as Parson's breast plate.
  • Maggie also indicated Warlords and some casters have a form of natural dollamancy that allows them to create their own livery for their units. An example of this is when Wanda causes the units she mass-uncroaked during the siege of Gobwin Knob to appear wearing Parson's hamstard livery.