Difference between revisions of "Dirtamancy"

From Erfwiki
Jump to: navigation, search
m (Known Dirtamancers: List listified, links added.)
(Known Dirtamancers: reorder a bit, cleaned up)
 
(42 intermediate revisions by 25 users not shown)
Line 6: Line 6:
 
  |Stuffamancy
 
  |Stuffamancy
 
}}
 
}}
 +
 +
'''Dirtamancy''' is one of the three disciplines of the [[magic]] class [[Stuffamancy]], and composed solely of the [[Magic_Elements|element]] of [[Matter]]. Dirtamancy is aligned with the axis of Erf.{{erf|1|038a|Parson's Klog #2}}
  
 
=Proposed Canon=
 
=Proposed Canon=
 +
Since "Erf" is the name of the world, much as "Earth" (which is another word for "dirt") is the name of the [[Real World]], then being the magic discipline which is closest to the physical "stuff" of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf. 
  
==Information==
+
Dirtamancy is apparently a rare discipline. It is under-appreciated by many sides, sometimes relegated to menial tasks such as [[crap golem|latrine duty]]. Conversely, within in the [[Magic Kingdom]] it is highly regarded and wealthy, with a private enclave called the [[Dirtamansion]].
  
'''Dirtamancy''' is one of the three disciplines of the [[magic]] class [[Stuffamancy]], and composed solely of the [[Magic_Elements|element]] of [[Matter]]. Dirtamancy is aligned with the axis of Erf.{{erf|1|038a|Parson's Klog #2}}
+
==Abilities==
 +
;Digging
 +
:Moving and digging through solid stone.<br>
  
Since "Erf" is the name of the world, much as "Earth" (which is another word for "dirt") is the name of the [[Real World]], then being the magic discipline which is closest to the physical "stuff" of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf.  It is apparently a rare discipline and highly valued around the [[Magic Kingdom]].  Conversely it seems to be under-appreciated outside of the Magic Kingdom.
+
;Dirtamantic Golems
 +
:Creating and healing Dirtamancy [[golems]] such as: [[Crap Golems]], [[Acid Rock Golems]], [[Soft Rock Golems]], [[Hard Rock Golems]], [[Metal Golems]]<br>
  
==Abilities==
+
;Construction
 +
:Can construct, demolish and [[upgrade]]: Traps, walls, tilling gardens, digging foundations, making stone paths, tunnels, drains, and sewers, etc. They can dig out structures underneath the ground they are walking on. They can also construct traps that harness terrain features.{{ref|boom}}
  
*Moving and digging through solid stone.<br>
+
;[[Fire]] Extinction
*Creating and healing Dirtamancy [[golems]] such as<br>
+
:They extinguish fires better than other units and are the only units that can put out a fire that has reached Inferno status.{{ref|fire}}
:[[Crap Golems]]<br>
+
 
:[[Acid Rock Golems]]<br>
+
;[[Cleansing]]
:[[Soft Rock Golems]]<br>
+
:Can cleanse a unit of dirt.{{ref|soap}}
:[[Hard Rock Golems]]<br>
+
 
:[[Metal Golems]]<br>
+
;Matter Awareness/Manipulation
*Creation of booby traps. (Could be solely the application of enhanced digging or tunneling abilities.)<br>
+
:Can sense and change the composition of things; typically the ground under them, (such as turning sand into clay and then into limestone) but also food or drink. Like [[coffee]].{{ref|food}}
*Construction and demolition of buildings and [[City|Cities]] and also similar battlefield and civil engineering tasks.  
+
 
**Building walls, tilling gardens, digging foundations, making stone paths, etc.
+
;Area Effect Poisons
*Alteration of terrain type. (Accomplished by a Dirtamancer [[Caster Link|linked]] by a [[Thinkamancer]] to a [[Croakamancer]].)
+
:Poisons that take effect on a mass scale are considered closer to [[Dirtamancy]] than [[Flower Power]].
  
 
==Known Dirtamancers==
 
==Known Dirtamancers==
  
*[[Sizemore Rockwell]] in the service of the [[Plaid Tribe]].
+
* [[Sizemore Rockwell]], in the service of the [[Gobwin Knob]]
*[[Komatsu]], of [[Haffaton]].
+
* [[Ivan Poe]], of [[Gobwin Knob]]. Formerly a [[contract]]or for [[Charlie]] living in the [[Magic Kingdom]].  Briefly joined [[Charlescomm]] before string-cut by the [[Great Minds]] and then serendipitously decrypted and now in service of [[Gobwin Knob]];
 +
* [[Digdoug Mole]], a barbarian in the [[Magic Kingdom]], previously of [[Follywood]] and [[Homekey]];
 +
* [[Buck Nugget]], a [[master-class|Chief of Stuff]] from the [[Dirtamansion]];
 +
* [[Mike Robe]], a [[qualified]] caster from the [[Dirtamansion]];
 +
* [[Joe Spade]], a dirtamancer from the [[Dirtamansion]], [[qualified]];
 +
* [[Crude Derrick]], a dirtamancer from the [[Dirtamansion]];
 +
* [[Notch-O]], a dirtamancer from the [[Dirtamansion]];
 +
* [[Pinkie Shears]], a dirtamancer from the [[Dirtamansion]];
 +
* [[Komatsu]] of [[Haffaton]] (croaked).
  
 
==Dirtamancer Bonuses==
 
==Dirtamancer Bonuses==
Line 39: Line 54:
  
 
A Dirtamancer present in the city at the time of an upgrade also substantially reduces the cost.
 
A Dirtamancer present in the city at the time of an upgrade also substantially reduces the cost.
A Dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within.
+
A Dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within.{{ref|[[LIAB Prologue 4]]}}
<sup>[[First Intermission 25]]</sup>
+
 
 +
==Natural Dirtamancy==
 +
 
 +
The [[Cleansing]] at the start of [[turn]] is a form of natural dirtamancy {{ref|[[WB2014 Digdoug - Episode 5]]}}. It's the removal of dirt and grime from a unit's clothes and [[raiment]].
  
 
[[Category:Magic]][[Category:Proposed Canon]]
 
[[Category:Magic]][[Category:Proposed Canon]]
Line 52: Line 70:
 
The building and upgrading of a [[city]] is a form of natural dirtamancy, as is [[sack]]ing a city by an enemy.  [[Gobwin]]s and [[Marbit]]s may practice '''Natural Dirtamancy''' as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.
 
The building and upgrading of a [[city]] is a form of natural dirtamancy, as is [[sack]]ing a city by an enemy.  [[Gobwin]]s and [[Marbit]]s may practice '''Natural Dirtamancy''' as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.
  
 +
=Fanon=
 +
The highest rank in the Dirtamancy community is the High Muckymuck.
 +
 +
=Citations=
 +
# {{note|fire}} [[LIAB 99a]]
 +
# {{note|boom}} [[WB2014 Digdoug - Episode 3]]
 +
# {{note|soap}} [[WB2014 Digdoug - Episode 5]]
 +
# {{note|food}} [[WB2014 Digdoug - Episode 7]]: Digdoug's [[coffee]].
  
  

Latest revision as of 07:42, 25 March 2017

TBFGK 112.jpg

Canon

Class\Axis Erf Fate Numbers
Stuffamancy Dirtamancy Changemancy Dittomancy

Dirtamancy is one of the three disciplines of the magic class Stuffamancy, and composed solely of the element of Matter. Dirtamancy is aligned with the axis of Erf.Erf-b1-p038aSame-site.PNG

Proposed Canon

Since "Erf" is the name of the world, much as "Earth" (which is another word for "dirt") is the name of the Real World, then being the magic discipline which is closest to the physical "stuff" of the world, Dirtamancy is the magic discipline that has the most impact on the physical in the land of Erf.

Dirtamancy is apparently a rare discipline. It is under-appreciated by many sides, sometimes relegated to menial tasks such as latrine duty. Conversely, within in the Magic Kingdom it is highly regarded and wealthy, with a private enclave called the Dirtamansion.

Abilities

Digging
Moving and digging through solid stone.
Dirtamantic Golems
Creating and healing Dirtamancy golems such as: Crap Golems, Acid Rock Golems, Soft Rock Golems, Hard Rock Golems, Metal Golems
Construction
Can construct, demolish and upgrade: Traps, walls, tilling gardens, digging foundations, making stone paths, tunnels, drains, and sewers, etc. They can dig out structures underneath the ground they are walking on. They can also construct traps that harness terrain features.[1]
Fire Extinction
They extinguish fires better than other units and are the only units that can put out a fire that has reached Inferno status.[2]
Cleansing
Can cleanse a unit of dirt.[3]
Matter Awareness/Manipulation
Can sense and change the composition of things; typically the ground under them, (such as turning sand into clay and then into limestone) but also food or drink. Like coffee.[4]
Area Effect Poisons
Poisons that take effect on a mass scale are considered closer to Dirtamancy than Flower Power.

Known Dirtamancers

Dirtamancer Bonuses

A Dirtamancer is also known to give a substantial combat bonus to Dirtamancy golems under his or her command.

A Dirtamancer present in the city at the time of an upgrade also substantially reduces the cost. A Dirtamancer that is present when a city upgrades dictates the look of the city and the livery (if any) present within.LIAB Prologue 4

Natural Dirtamancy

The Cleansing at the start of turn is a form of natural dirtamancy WB2014 Digdoug - Episode 5. It's the removal of dirt and grime from a unit's clothes and raiment.

Speculation

As a form of Stuffamancy, Dirtamancy is aligned with Matter, but not with Life or Motion. However, most of the abilities which a Dirtamancer commands seem to allow him to either grant matter a magical substitute for Life (as in the creation of golems), or to involve the movement of matter, (such as in the construction of tunnels.)

Natural Dirtamancy

The building and upgrading of a city is a form of natural dirtamancy, as is sacking a city by an enemy. Gobwins and Marbits may practice Natural Dirtamancy as they engineer in the ground, digging tunnels and the like, in addition to having tunnel-fighting skill.

Fanon

The highest rank in the Dirtamancy community is the High Muckymuck.

Citations

  1. ^  LIAB 99a
  2. ^  WB2014 Digdoug - Episode 3
  3. ^  WB2014 Digdoug - Episode 5
  4. ^  WB2014 Digdoug - Episode 7: Digdoug's coffee.