- Uncroaking deceased units.
- Providing combat bonuses to uncroaked units.
Croakamancy has significant limits - the uncroaked have a limited persistence before they rot down and disintegrate, and the transition to their new twilight existence robs them of a lot of their higher brain functions: Casters lose their magical abilities, warlords lose a great deal of their initiative and command skill, and regular units lose pretty much all trace of their identity. However, some abilities are maintained: An uncroaked warlord can still lead to some degree, and uncroaked flying units can still fly.
Some units, such as wiener-rammers, cannot be uncroaked.
The amount of time and attention a Croakamancer invests in uncroaking a creature has a significant effect - a mass of creatures uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.
Known Caster Links
So far the only known caster link involving Croakamancy was the uncroaking of the Gobwin Knob volcano which ended the Battle for Gobwin Knob. This required the linkup of a Dirtamancer (Sizemore Rockwell) and a Master Croakamancer (Wanda Firebaugh) by an experienced Thinkamancer (Maggie). Such a casting should not be expected to occur with any great frequency.
It is likely that constructed units, such as golems, cannot be uncroaked.
With the Arkenpliers, Wanda is able to Decrypt units - to bring back the dead with all their abilities and most of their memories intact, but loyal to the caster and her side. Many casters believe this takes Croakamancy into the realm of Life magic, which is normally its antithesis. Many casters find this to be unnatural, and thus, wrong.