Difference between revisions of "Croakamancy"

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==Canon==
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{{ImageStackRight|240|{{crop|470|760|710|1000|TBFGK_98.jpg}}}}
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=Canon=
 
{{MagicSchool
 
{{MagicSchool
 
  |Naughtymancy
 
  |Naughtymancy
 
}}
 
}}
  
==Proposed Canon==
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[[Croakamancy]] is one of the three disciplines of the [[Magic]] class [[Naughtymancy]]; it is aligned with the axis of [[Fate]] and composed of the two [[Magic_Elements|element]]s of [[Motion]] and [[Matter]]. {{erf|1|038a|Parson's Klog #2}}
Croakamancy is one of the three disciplines of the [[Magic]] class [[Naughtymancy]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
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=Proposed Canon=
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Croakamancy's central power is the ability to rebuild things in a way that connects them to the caster's will.
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It is believed that a unit intending to croak accomplishing their goals can leave behind a [[dictum]] of natural Croakamancy with their death. In cases of vengeance, it effectively becomes a curse that haunts the target of their ill-will.{{Erf|3|255}}
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Croakamancy is one of the most heavily disliked disciplines in Erfworld, perhaps second only to [[Carnymancy]] in the amount of vitriol aimed at its casters.
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==Abilities==
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;Uncroaking
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:[[Uncroaked|Uncroaking]] deceased units.
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;Leading Uncroaked Units
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:Providing combat bonuses to uncroaked units in the stack.
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:A [[Master-class]] Croakamancer can lead uncroaked in [[Dance-Fighting]].{{erf|1|127}}
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;Sensing and Repairing Damage to Uncroaked Units
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:Knowing which bones and teeth are broken as well as how to repair them, as well as how to use [[Motion]] to move [[Matter]] in areas of the body that would no longer function as designed.{{ref|[[IPTSF_Text_5]]}}
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;Sense Life
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:Croakamancers have a natural ability to [[sense]] life in other units, as demonstrated by Wanda in Book 0. They can also give the precise number of each type of dead unit in a [[hex]].{{ref|[[IPTSF_Text_6]]}}
  
==Speculation==
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==Limitations==
===Abilities===
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'''Croakamancy''' has significant limits. Uncroaked units decay over several turns before they rot down and disintegrate. They also lose a lot of their higher brain functions: [[Caster]]s lose their magical abilities, [[warlord]]s lose a great deal of their initiative and command skill, and regular units lose pretty much all trace of their identity. However, most [[special|specials]] are maintained: An uncroaked [[warlord]] can still lead to some degree, and uncroaked [[flying unit]]s can still fly.
*[[Uncroaked|Uncroaking]] recently deceased units.
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===Limitations===
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Some units, such as [[Wiener-Rammer]]s, cannot be uncroaked.
Croakamancy has significant limits - the uncroaked have a limited persistence before they rot down and disintegrate and the transition to their new twilight existence robs them of a lot of their higher brain functions: casters lose their magical abilities, warlords lose a great deal of their initiative and command skill and regular units lose pretty much all trace of their identity. However, some abilities are maintained, and an uncroaked [[warlord]] can still lead to some degree and uncroaked [[flying unit]]s can still fly.
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Some units, such as [[Wiener-Rammer|wiener-rammer]]s cannot be uncroaked.
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The amount of time and attention a [[Croakamancer]] invests in uncroaking a unit has a significant effect - a mass of units uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.
  
The amount of time and attention a [[Croakamancer]] invests in uncroaking a creature has a significant effect - a mass of creatures uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.
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==Known Croakamancers==
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* [[Wanda Firebaugh]] - [[Chief Caster|Chief Croakamancer]] of [[Gobwin Knob]]. Previously a [[unit]] of [[Goodminton]], [[Haffaton]] and the [[Kingdom of Faq]].
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* [[Beth Knell]], [[barbarian]] croakamancer croaked during [[Operation: Big Game]].
  
Due to the facts that Wanda had to retrieve the body of Manpower {{erf|1|3}} and later said that they had to capture Ossomer, rather then croak and drag the body over to GK's hex afterwards{{erf|2|6}}, there is some consiteration to the idea that moving a dead body from hex to hex causes it to be impossible to uncroak/decrypt.
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=Real World References=
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[http://en.wikipedia.org/wiki/Necromancy Necromancy] is the magic of the dead. In the real world, it has most often been used as a form of divination, attempting to extract knowledge from the deceased. In fantasy, necromancers will frequently enslave the souls of the dead to draw power or to animate their corpses to form armies of zombies.
  
===Croakamancer Bonuses===
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=Speculation=
A Croakamancer can also provide significant [[leadership]] [[Combat#Combat_Bonuses|bonuses]] to [[uncroaked]] units in combat and a master can even lead them in a dance fight - assuming he or she is capable of dance-fighting themselves.
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It is likely that constructed units, such as golems, cannot be uncroaked.
  
===Known Croakamancers===
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It seems that uncroaked units cannot be chief warlords (judging from the need for a new Gobwin Knob warlord in Book 1). Another possibility is that their leadership bonus decays so quickly that it's not worth using them).
[[Wanda Firebaugh]] - Chief Croakamancer of [[Gobwin Knob]]. Previously a [[unit]] in [[Kingdom of Faq]].
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===Known Caster Links===
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==Decryptamancy==
So far the only known [[caster link]] involving Croakamancy was the [[Volcano Uncroaking|uncroaking]] of the [[Gobwin Knob]] volcano which ended the [[Battle for Gobwin Knob]]. This required the linkup of a Master [[Dirtamancer]] ([[Sizemore Rockwell]]) and a Master [[Croakamancer]] ([[Wanda Firebaugh]]) by an experienced [[Thinkamancer]] ([[Maggie]]).
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With the [[Arkenpliers]], Wanda is able to [[Decrypt]] units - to bring back the dead with all their abilities and most of their memories intact, but loyal to the caster and her side. Many casters believe this takes Croakamancy into the realm of Life magic, which is normally its antithesis. Many casters find this to be unnatural, and thus, wrong.
Such a casting should not be expected to occur with any great frequency.
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[[Category:Proposed Canon]]
 
[[Category:Proposed Canon]]
 
[[Category:Speculation]]
 
[[Category:Speculation]]
 
[[Category:Magic]]
 
[[Category:Magic]]

Latest revision as of 22:47, 10 June 2018

TBFGK 98.jpg

Canon

Class\Axis Erf Fate Numbers
Naughtymancy Shockmancy Croakamancy Retconjuration

Croakamancy is one of the three disciplines of the Magic class Naughtymancy; it is aligned with the axis of Fate and composed of the two elements of Motion and Matter. Erf-b1-p038aSame-site.PNG

Proposed Canon

Croakamancy's central power is the ability to rebuild things in a way that connects them to the caster's will.

It is believed that a unit intending to croak accomplishing their goals can leave behind a dictum of natural Croakamancy with their death. In cases of vengeance, it effectively becomes a curse that haunts the target of their ill-will.Erf-b3-p255Same-site.PNG

Croakamancy is one of the most heavily disliked disciplines in Erfworld, perhaps second only to Carnymancy in the amount of vitriol aimed at its casters.

Abilities

Uncroaking
Uncroaking deceased units.
Leading Uncroaked Units
Providing combat bonuses to uncroaked units in the stack.
A Master-class Croakamancer can lead uncroaked in Dance-Fighting.Erf-b1-p127Same-site.PNG
Sensing and Repairing Damage to Uncroaked Units
Knowing which bones and teeth are broken as well as how to repair them, as well as how to use Motion to move Matter in areas of the body that would no longer function as designed.IPTSF_Text_5
Sense Life
Croakamancers have a natural ability to sense life in other units, as demonstrated by Wanda in Book 0. They can also give the precise number of each type of dead unit in a hex.IPTSF_Text_6

Limitations

Croakamancy has significant limits. Uncroaked units decay over several turns before they rot down and disintegrate. They also lose a lot of their higher brain functions: Casters lose their magical abilities, warlords lose a great deal of their initiative and command skill, and regular units lose pretty much all trace of their identity. However, most specials are maintained: An uncroaked warlord can still lead to some degree, and uncroaked flying units can still fly.

Some units, such as Wiener-Rammers, cannot be uncroaked.

The amount of time and attention a Croakamancer invests in uncroaking a unit has a significant effect - a mass of units uncroaked in a hurry will only last a few turns, but an individual or small group carefully revived can last a very long time indeed.

Known Croakamancers

Real World References

Necromancy is the magic of the dead. In the real world, it has most often been used as a form of divination, attempting to extract knowledge from the deceased. In fantasy, necromancers will frequently enslave the souls of the dead to draw power or to animate their corpses to form armies of zombies.

Speculation

It is likely that constructed units, such as golems, cannot be uncroaked.

It seems that uncroaked units cannot be chief warlords (judging from the need for a new Gobwin Knob warlord in Book 1). Another possibility is that their leadership bonus decays so quickly that it's not worth using them).

Decryptamancy

With the Arkenpliers, Wanda is able to Decrypt units - to bring back the dead with all their abilities and most of their memories intact, but loyal to the caster and her side. Many casters believe this takes Croakamancy into the realm of Life magic, which is normally its antithesis. Many casters find this to be unnatural, and thus, wrong.