Difference between revisions of "Conquering"

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=Speculation=
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{{stub}}
The default Erfworld term for defeating the [[garrison]] of a [[city]]. After which an invading force can presumably a) loot the [[treasury]], b) [[capture]] any remaining [[unit]]s, though possibly only after additional [[combat]], etc, before deciding to hold the city, or [[Claiming a City|claim]] it for their own side, [[raze]] it (sack it), or just leave it behind, intact, and move on.
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=Proposed Canon=
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When an attacking force takes the [[City_Zones#Garrison|Garrison]] of a [[city]], they conquer that city. All remaining defending forces have [[shackles]] [[pop]]ped upon them, ceasing hostilities in favor of the conquering force, though [[commander]]s are able to become [[fugitive]]s.
  
[[Category:Speculation]]
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After conquering a city, an invading force can choose some of the following options:
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*[[Claiming a City|claim]] the city for their own Side
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*[[sack]] it (reduce it below a Level 1 City, destroying it for the moment)
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*loot the [[treasury]] and any other goods in the city
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*leave the city intact and in posession of its owners
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*execute the prisoners
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*attempt to [[turning|turn]] the [[prisoner]]s
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Even if the owning [[side]] didn't have any units in the city, they will still know the name of the side that conquered it.
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[[Category:Proposed Canon]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]

Latest revision as of 13:59, 28 December 2014

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Proposed Canon

When an attacking force takes the Garrison of a city, they conquer that city. All remaining defending forces have shackles popped upon them, ceasing hostilities in favor of the conquering force, though commanders are able to become fugitives.

After conquering a city, an invading force can choose some of the following options:

  • claim the city for their own Side
  • sack it (reduce it below a Level 1 City, destroying it for the moment)
  • loot the treasury and any other goods in the city
  • leave the city intact and in posession of its owners
  • execute the prisoners
  • attempt to turn the prisoners

Even if the owning side didn't have any units in the city, they will still know the name of the side that conquered it.