Difference between revisions of "Conquering"

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(Speculation)
(Restructured the options.)
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=Speculation=
 
=Speculation=
The default Erfworld term for defeating the [[garrison]] of a [[city]]. After which an invading force can presumably a) loot the [[treasury]], b) [[capture]] any remaining [[unit]]s, though possibly only after additional [[combat]], etc, before deciding to hold the city, or [[Claiming a City|claim]] it for their own side, [[raze]] it (sack it), or just leave it behind, intact, and move on.
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The default Erfworld term for defeating the [[garrison]] of a [[city]]. After which an invading force can choose some of the following options:
 +
*loot the [[treasury]] and any other goods in the city
 +
*[[capture]] any remaining [[Unit]]s in side the city, (may require additional [[combat]])
 +
*[[Claiming a City|claim]] the city for their own Side
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*[[raze]] it (reduce it below a Level 1 City, destroying it for the moment)
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*leave it as is and ignore it
  
 
[[Category:Speculation]]
 
[[Category:Speculation]]
 
[[Category:Erfworld Mechanics]]
 
[[Category:Erfworld Mechanics]]

Revision as of 13:38, 28 June 2009

Speculation

The default Erfworld term for defeating the garrison of a city. After which an invading force can choose some of the following options:

  • loot the treasury and any other goods in the city
  • capture any remaining Units in side the city, (may require additional combat)
  • claim the city for their own Side
  • raze it (reduce it below a Level 1 City, destroying it for the moment)
  • leave it as is and ignore it