Combat

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This page is reserved for description of rules and mechanics of combat in Erfworld. For information on Combat as a unit stat go to Combat_(stat)

Combat in Erfworld can occur whenever a side moves units into a hex that contains enemy units.

Proposed Canon

A stack that is lead by a warlord can selectively target specific enemy units [1] [2]. All other units auto-attack.

While combat is resolved based on the combat stats of the units involved, bonuses can have a large effect. [3] Bonuses stack, so it pays to combine as many of them as possible.

Known Bonuses




  • Dance Fighting bonus
    • Prior to combat starting, each side performs a dance, and the winner gets a bonus. [8][9] Only certain units can lead the dance.

Restrictions

Except for archers, land units may not attack Air units

Speculation