The Chief Warlord is the military leader of all Units of his Ruler's Side, and is subordinate to that Ruler. It is a military position and pinnacle of the command structure. There is only one Chief Warlord per Side.
A Chief Warlord:
- commands all Units of his or her Side, excepting only the Ruler who is the highest authority of the Side and can overrule the Chief Warlord's orders.
- knows whose turn it is.Erf-b1-p107
- can end his or her Side's Turn.Erf-b1-p116
- confers a Leadership Bonus to all Units in a City he or she occupies.Erf-b1-p040a
- confers a partial Leadership Bonus to all Units in the same SideErf-b1.5-p033
- confers a halved Leadership Bonus to all Units in the same Hex.Erf-b1-p113
- confers a full Leadership Bonus to all Units in the same stack.Erf-b1-p113
- can claim a city for his or her Side.Erf-b1-p78
- is subject to Duty. (See below.)
- can form Alliances.Erf-b1-p121
A Chief Warlord cannot:
Duty, a Natural Thinkamancy, has greatest effect on the Chief Warlord. This spell-like effect causes the Chief Warlord to use his or her initiative in the service of the Ruler. This also prevents the Chief Warlord from withholding information and prevents the Chief Warlord from conspiring against the Ruler, but as with all Thinkamancies, this is not a compulsion, so a Chief Warlord could betray the Ruler with a good enough reason. (See discussion page for arguments.)
Known Chief Warlords
Active or deceased (croaked) chief warlords:
- Prince Ansom to Jetstone
- Caesar Borgata to Transylvito
- Stanley the Plaid while in the service of King Saline IV
- Parson Gotti to Gobwin Knob
- Manpower the Temporary to Gobwin Knob
It is implied that an Uncroaked unit cannot be a Chief Warlord. When Manpower is killed at the Battle of Warchalking, Stanley sends Wanda to uncroak him, and also orders her to select another unit from the ranks to be promoted into his place. That replacement would have been unnecessary if it were possible for him to remain Chief Warlord in his Uncroaked state, or if another uncroaked warlord could peform the task. It is likely that this is because a Chief Warlord needs to have the upper-level brain functions lost during the uncroaking process. The Chief Warlord needs to give orders, not take them, and uncroaked are capable of only simple tasks, reasoning not included.
Known Chief Warlords
The following may have been Chief Warlords: