Difference between revisions of "Chief Warlord"

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m (Known Chief Warlords: It is Caesar)
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* [[Parson Gotti]] to [[Gobwin Knob]]
* [[Parson Gotti]] to [[Gobwin Knob]]
* [[Prince Ansom]] to [[Jetstone]]
* [[Prince Ansom]] to [[Jetstone]]
* [[Ceasar Borgata]] to [[Transylvito]]
* [[Caesar Borgata]] to [[Transylvito]]
* [[Manpower the Temporary]] to [[Gobwin Knob]]
* [[Manpower the Temporary]] to [[Gobwin Knob]]

Revision as of 02:11, 24 April 2009

Chief Warlord is a unit. Apparently, Chief Warlord is not a separate class of units, but rather a subclass of Warlord.


Achief warlord's primary function is to lead troops in battle. He can claim a city.[1] Apparently he is also responsible for the war strategy. Apparently chief warlords can also take over diplomatic tasks and form or dissolve alliances that are binding for his side.

Bonus to Units

Chief Warlord is formally a Commander of all units of his faction and (at least) a part of his Leadership bonus applies to all units of his capital.[2] It is stackable with other bonuses and apparently not affected by distance. It is not clear whether a bonus that Chief Warlord gives to units in the same hex[3] is the same or a separate bonus. Units in Chief Warlord's personal stack have his full bonus.[4]


Duty (one of the three effects of Natural Thinkamancy besides Obedience and Loyalty that an Overlord exerts on all his subjects) has the highest effect on Chief Warlord.

Known Chief Warlords

Active or deceased (croaked) chief warlords:

Former chief warlords: Stanley the Plaid to Gobwin Knob (succeeded King Saline IV as Overlord of Gobwin Knob)